Material Design in Augmented Reality with In-Situ Visual Feedback (Unknown language)

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Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances in computer vision tracking and interactive rendering now makes it possible to design materials in augmented reality (AR), rather than purely virtual synthetic, environments. However, how designing in an AR environment affects user behavior is unknown. To evaluate how work in a real environment influences the material design process, we propose a novel material design interface that allows designers to interact with a tangible object as they specify appearance properties. The setup gives designers the opportunity to view the real-time rendering of appearance properties through a virtual reality setup as they manipulate the object. Our setup uses a camera to capture the physical surroundings of the designer to create subtle but realistic reflection effects on the virtual view superimposed on the tangible object. The effects are based on the physical lighting conditions of the actual design space. We describe a user study that compares the efficacy of our method to that of a traditional 3D virtual synthetic material design system. Both subjective feedback and quantitative analysis from our study suggest that the in-situ experience provided by our setup allows the creation of higher quality material properties and supports the sense of interaction and immersion.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Controlling and Sampling Visibility Information on the Image Plane
Lessig, Christian | 2017
Single-Pass Stereoscopic GPU Ray Casting Using Re-Projection Layers
Buchacher, Arend / Erdt, Marius | 2017
Ambient Dice
Iwanicki, Michal / Sloan, Peter-Pike | 2017
VAO++: Practical Volumetric Ambient Occlusion for Games
Bokšanský, Jakub / Pospíšil, Adam / Bittner, Jiří | 2017
Frequency Based Radiance Cache for Rendering Animations
Dubouchet, Renaud Adrien / Belcour, Laurent / Nowrouzezahrai, Derek | 2017
Temporal Coherence for Metropolis Light Transport
Woestijne, Joran Van de / Frederickx, Roald / Billen, Niels / Dutré, Philip | 2017
Extended Path Integral Formulation for Volumetric Transport
Hachisuka, Toshiya / Georgiev, Iliyan / Jarosz, Wojciech / Křivánek, Jaroslav / Nowrouzezahrai, Derek | 2017
Local Quasi-Monte Carlo Exploration
Tessari, Lorenzo / Hanika, Johannes / Dachsbacher, Carsten | 2017
Gradient-Domain Vertex Connection and Merging
Sun, Weilun / Sun, Xin / Carr, Nathan A. / Nowrouzezahrai, Derek / Ramamoorthi, Ravi | 2017
Material Design in Augmented Reality with In-Situ Visual Feedback
Shi, Weiqi / Wang, Zeyu / Sezgin, Metin / Dorsey, Julie / Rushmeier, Holly | 2017
sLayer: a System for Multi-Layered Material Sculpting
Calabrese, Claudio / Fratarcangeli, Marco / Pellacini, Fabio | 2017
k-d Tree Construction Designed for Motion Blur
Yang, Xin / Liu, Qi / Yin, Baocai / Zhang, Qiang / Zhou, Dongsheng / Wei, Xiaopeng | 2017