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A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture (English)
- New search for: Sillam, Kevin
- New search for: Evrard, Matthieu
- New search for: Luciani, Annie
- New search for: Sillam, Kevin
- New search for: Evrard, Matthieu
- New search for: Luciani, Annie
In:
Vriphys: Workshop on Virtual Reality Interactions and Physical Simulations
;
69-78
;
2007
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ISBN:
- Conference paper / Electronic Resource
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Title:A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
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Contributors:
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2007-01-01
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Size:10 pages
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Medial Surface-Based Real Time Simulation of Elastic ObjectsPfaff, Matthias / Wuethrich, Charles Albert et al. | 2007
- 11
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Virtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological SimulatorsCarra, Alexandre / Martiel, Jean-Louis / Promayon, Emmanuel et al. | 2007
- 21
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Constraint Sets for Topology-changing Finite Element ModelsGissler, Marc / Becker, Markus / Teschner, Matthias et al. | 2007
- 27
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A Physically Based Deformation Model for Interactive Cartoon AnimationGarcia, Marcos / Dingliana, John / O'Sullivan, Carol et al. | 2007
- 35
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Occlusion-Based Snow Accumulation SimulationFoldes, David / Benes, Bedrich et al. | 2007
- 43
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Real-Time Erosion Using Shallow Water SimulationBenes, Bedrich et al. | 2007
- 51
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A Fast and Compact Solver for the Shallow Water EquationsLee, Richard / O'Sullivan, Carol et al. | 2007
- 59
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Refraction of Water Surface Intersecting Objects in Interactive EnvironmentsCords, Hilko et al. | 2007
- 69
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A Real-time Implementation of the Dynamic Particle Coating Method on a GPU ArchitectureSillam, Kevin / Evrard, Matthieu / Luciani, Annie et al. | 2007
- 79
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Hardware Accelerated Broad Phase Collision Detection for Realtime SimulationsWoulfe, Muiris / Dingliana, John / Manzke, Michael et al. | 2007