Implementing an Improved Stereoscopic Camera Model (English)

How to get this document?

Download
Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

The usable perceived depth range of all stereoscopic 3D displays is limited by human factors considerations to a bounded range around the plane of the display. To account for this our Three Region stereoscopic camera model is able to control the depth mapping from scene to display while allowing a defined region of interest in scene depth to have an improved perceived depth representation compared to other regions of the scene. This can be categorized as a focus+context algorithm that manipulates stereoscopic depth representation along the viewing axis of the camera. We present a new implementation of the Three Region stereoscopic camera model as a Utility plug-in for the popular modelling and rendering package 3ds max. We describe our user interface, designed to incorporate stereoscopic image generation into the users natural work flow. The implementation required us to overcome a number of technical challenges including; accurately measuring scene depth range, simulating asymmetric camera frustum in a system only supporting symmetric frustum, merging multiple renderings and managing anti-aliasing in layered images. We conclude from our implementation that it is possible to incorporate high quality stereoscopic camera models into standard graphics packages.

  • Title:
    Implementing an Improved Stereoscopic Camera Model
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2005
  • Size:
    8 pages
  • ISBN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
  • Source:
  • Export:
  • Share:
  • ORKG:

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

11
Keyframing Particles of Physically Based Systems
Dingle, Brent M. / Keyser, John | 2005
19
Real-Time Animation of Particles and Seaweeds in Underwater Scenes
Coulais, Y. / Ghazanfarpour, D. / Terraz, O. / Thon, S. | 2005
27
Implementing an Improved Stereoscopic Camera Model
Froner, Barbara / Holliman, Nick | 2005
35
A Psychologically-Based Simulation of Human Behaviour
Rymill, Stephen J. / Dodgson, Neil A. | 2005
43
An Efficient Caching Technique for Rendering Translucent Materials
Keng, Shih-Ling / Lee, Wang-Yeh / Chuang, Jung-Hong | 2005
51
Implementing FastMap on the GPU: Considerations on General-Purpose Computation on Graphics Hardware
Reina, G. / T.Ertl | 2005
59
Selective Parallel Rendering for High-Fidelity Graphics
Debattista, K. / Sundstedt, V. / Pereira, F. / Chalmers, A. | 2005
67
Virtual Sculpting Using Implicit Surfaces with Scattered Data Interpolation
K. Zhang / R. A. Noble / McDermott, R. J. / Wilson, A. | 2005
75
Integrating Abstract and Physical Molecular Model Interaction
Thorne, Dave / Pettifer, Steve / Attwood, Terri | 2005
83
Perceptually-Oriented Interest Management In Large-Scale Networked Virtual Environments
Dunwell, I. / Whelan, J. C. | 2005
91
Perceptual Level of Detail for Efficient Ray Tracing of Complex Scenes
Yang, X. / Chalmers, A. | 2005
97
Cost Prediction Maps for Global Illumination
Gillibrand, Richard / Debattista, Kurt / Chalmers, Alan | 2005
105
Towards Realism in Facial Image Prototyping: Results of a Wavelet MRF Method
Tiddeman, Bernard / Stirrat, Michael / Perrett, David | 2005
113
Perlin Noise and 2D Second-Order Tensor Field Visualization
Liu, J. / Perrin, J. / Turner, M. / Hewitt, W. T. | 2005
119
Simulating the Cumulative Effects of Multiple Impacts using 'Fracture Maps'
Clifton, T. | 2005
125
Arachnid Simulation: Scaling Arbitrary Surfaces
Cenydd, L. ap / Teahan, W. | 2005
133
Visualization of Smoothed Particle Hydrodynamics for Astrophysics
Walker, Rick / Kenny, Peter / Miao, Jingqi | 2005
139
Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm
Duysak, A. / Zhang, J. J. | 2005
147
Simulation and Visualization of a large scale Real Time Multi-Robot system
Al-Hudhud, G. / Ayesh, A. / Istance, H. | 2005
155
The Data Surface Interaction Paradigm
Lindell, Rikard / Larsson, Thomas | 2005
163
Augmented Reality Scenarios for Guitar Learning
Liarokapis, F. | 2005
171
skML a Markup Language for Distributed Collaborative Visualization
Duce, D. A. / Sagar, M. | 2005
179
Click and Brush: A Novel Way of Finding Correlations and Relationships in Visualizations
Wright, Michael A. E. / Roberts, Jonathan C. | 2005
187
Freehand 3D Curve Recognition and Oversketching
Han, Li / Amicis, Raffaele De / Conti, Giuseppe | 2005
195
Real-time Simulation of Crowds Using Voronoi Diagrams
Champagne, J. / Tang, W. | 2005
203
VRECKO: Virtual Reality Framework
Flasar, Jan / Pokluda, Ludek / Olejek, Radek / Kolcárek, Pavel / Sochor, Jirí | 2005
209
Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology
Pfeiffer, Thies / Weber, Matthias / Jung, Bernhard | 2005
Feedback