GraSSML: Smart Schematic Diagrams, XML and Accessibility (English)

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This paper describes work in progress at Oxford Brookes University. The project called Graphical Structure Semantic Markup Languages (GraSSML) aims at defining higher-level diagram description languages for the World Wide Web, which capture the structure and the semantics of a diagram and enable the generation of accessible and "smart" presentations in different modalities such as speech, text, and graphics. GraSSML is broken down into three levels: semantics, structure and presentation. Each of these levels captures a specific aspect of a diagram. The semantic level language is highly dependent on the type of diagram considered and the knowledge of the domain (ontology) in which it is used. Using the proposed approach, the structure and the semantics of the diagram is made available at the creation stage. The availability of this information offers new possibilities allowing Web Graphics to become "smart". The paper outlines the relevant limitations of SVG and some approaches aiming to resolve the problem of graphic accessibility. It then describes our approach in addressing some of these limitations and presents the new possibilities that these smart graphics lead to.

Table of contents conference proceedings

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Physically Based Simulation and Visualization of Fire in Real-Time using the GPU
Rødal, Samuel / Storli, Geir / Gundersen, Odd Erik | 2006
Computing Static Electricity on Human Hair
Sobottka, Gerrit / Weber, Andreas | 2006
HyperStreamball Visualization for Symmetric Second Order Tensor Fields
Liu, J. / Turner, M. / Hewitt, W. T. / Perrin, J. S. | 2006
Smarticles for Sampling and Rendering Implicit Models
Jepp, Pauline / Wyvill, Brian / Sousa, Mario Costa | 2006
GraSSML: Smart Schematic Diagrams, XML and Accessibility
Fredj, Z. Ben / Duce, D. A. | 2006
Polynomial Approximation of Blinn-Phong Model
Öztürk, Aydin / Bilgili, Ahmet / Kurt, Murat | 2006
Perception-based Lighting Design
Ha, Hai Nam / Olivier, Patrick | 2006
ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration
Boulanger, Kevin / Bouatouch, Kadi / Pattanaik, Sumanta | 2006
Fast Rendering of Complex Dynamic Scenes
Kovalcík, Vit / Sochor, Jiri | 2006
State of the Art Non-Photorealistic Rendering (NPR) Techniques
Sayeed, Rezwan / Howard, Toby | 2006
Augmented Reality with Multilayer Occlusion
Feng, Yan / Chen, Yimin | 2006
Hand Motion Capture and Tracking in 3D Animation
Condell, J. / Moore, G. / Moore, J. | 2006
Real-Time Modelling of the Action of Wind on Liquid Surfaces
Bristol, Amanda / Varsamidis, Thomas | 2006
Collision Detection for Deformable Objects using Octrees
Madera, F. A. / Day, A. M. / Laycock, S. D. | 2006
Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font
Koo, Sang Ok / Jang, Hyun Gyu / Won, Kwang Hee / Jung, Soon Ki | 2006
Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices
Aranha, M. / Debattista, K. / Chalmers, A. / Hill, S. | 2006
Out of core Polyhedral Union and its Application to Interactive Shadow Rendering
Fedorkiw, J. / Smith, C. / Ghali, S. | 2006
Structured Image Techniques for Efficient High-Fidelity Graphics
Yang, X. / Debattista, K. / Chalmers, A. | 2006
Curvature-Based Segmentation for Sketch Understanding
Zheng, Wentao / Liu, Zhiyu / Sun, Zhengxing | 2006
A Mixed Reality Anatomy Teaching Tool
Thomas, Rhys G. / John, Nigel W. / Lim, Ik Soo | 2006
An Interactive Multiscale Framework for Enhancement and Visualization of 2D & 3D Image Data
Graham, Andrew D. / Turner, Martin J. / Hewitt, Terry | 2006
Visualisation of DNA - Does the Soul Have a Picture?
Middleton, M. / Yue, Y. | 2006
Visual Analysis of Packing Process for 3D Container
Yue, Y. / Middleton, M. / Liu, J. | 2006
Flexible Interaction with Large Point-Based Datasets
Rosiuta, A. / Reina, G. / Ertl, T. | 2006
Evolving Body Kinematics for Virtual Characters
Gatzoulis, C. / Tang, W. / Stoddart, W. J. | 2006
Expressive and Dynamic Deformation of Animated Computer-Generated Characters
Noble, Paul / Tang, Wen | 2006