Multi-Perspective Detail+Overview Visualization for 3D Building Exploration (English)

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Virtual 3D building models, as key elements of virtual 3D city models, are used in a growing number of application domains, such as geoanalysis, disaster management and architectural planning. Visualization systems for such building models often rely on perspective or orthogonal projections using a single viewpoint. Therefore, the exploration of a complete model requires a user to change the viewpoint multiple times and to memorize the content of each view to obtain a comprehensive mental model. Since this is usually a time-consuming task, which implies context switching, current visualization systems use multiple viewports to simultaneously depict an object from different perspectives. Our approach extends the idea of multiple viewports by combining two linked views for the interactive exploration of virtual 3D buildings model and their façades. In contrast to traditional approaches, we automatically generate a multi-perspective view that simultaneously depicts all façades of the building in one overview image. This facilitates the process of obtaining overviews and supports fast and direct navigation to various points-of-interest. We describe the concept and implementations of our Multiple-Center-of-Projection camera model for real-time multi-perspective image synthesis. Further, we provide insights into different interaction techniques for linked multi-perspective views and outline approaches of future work.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

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Breidt, Martin / Bülthoff, Heinrich H. / Curio, Cristóbal | 2013
Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models
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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D
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A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
Bett, Matthew / Michno, Erin / McAlpine, Keneth B. | 2013
Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules
Byska, Jan / Jurcik, Adam / Sochor, Jirí | 2013
A Fast Inverse Kinematics Solver using Intersection of Circles
Ramachandran, Srinivasan / John, Nigel W. | 2013
A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering
Kurt, Murat / Öztürk, Aydin / Peers, Pieter | 2013
StegoNPR: Information Hiding in Painterly Renderings
Lord, Craig / Collomosse, John | 2013
Support for the Calculation of Stent Fatigue Fracture in Peripheral Arteries
McFarlane, Nigel J. B. / Wei, Hui / Zhao, Youbing / Clapworthy, Gordon J. / Testi, Debora / Chiarini, Alessandro | 2013
Measuring Realism in Hair Rendering
Ramesh, Girish / Turner, Martin J. | 2013
Multi-Perspective Detail+Overview Visualization for 3D Building Exploration
Pasewaldt, Sebastian / Trapp, Matthias / Döllner, Jürgen | 2013
GPU Simulation of Finite Element Facial Soft-Tissue Models
Warburton, Mark / Maddock, Steve | 2013
The Evaluation of Perceptual Effectiveness of Isosurface Rendering-based Uncertainty Visualization Techniques for Volumetric Scalar Data
Ma, Ji / Murphy, David / Provan, Gregory / O'Mathuna, Cian / Hayes, Michael | 2013
NetVis: a Visualization Tool Enabling Multiple Perspectives of Network Traffic Data
Nicholls, James / Peters, Dominik / Slawinski, Albert / Spoor, Thomas / Vicol, Sergiu / Happa, Jassim / Goldsmith, Michael / Creese, Sadie | 2013
Resolution Estimation for Shadow Mapping
Ferko, Michal | 2013