Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment (English)

in EG UK Theory and Practice of Computer Graphics ; 123-128
EG UK Theory and Practice of Computer Graphics
The Eurographics Association , Postfach 8043, 38621 Goslar, Germany; 2008

This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision free walking paths for them. The walking path data is then analyzed and transformed into a sequence of agent states such as walking or standing state. Based on the randomized depth first algorithm, the agent states are matched with a sequence of corresponding motion clips. The final motion is obtained by blending the motion clips to fit with the speed of the agents' walking paths. From our experiments, our algorithm generates natural looking motions.

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Table of contents conference proceedings

The table of contents of the conference proceedings is generated automatically, so it can be incomplete, although all articles are available in the TIB.

1
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9
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17
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35
Interactive Grid Based Binning for Information Visualization
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43
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51
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59
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67
A Fast Algorithm for Painterly Rendering on Mobile Devices
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75
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83
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91
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99
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107
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115
GPU-based Visualisation of Protein Secondary Structure
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123
Efficient Path Matching Motion Generation Algorithm for Multi Agent Environment
Lau, Newman / Chow, Chapmann / Lee, Pouro / Iu, Bartholomew | 2008
129
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McDerby, M. J. / Turner, M. J. / Leaver, G. W. | 2008
137
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141
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145
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151
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155
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159
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163
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167
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