Squeeze: Numerical-Precision-Optimized Volume Rendering (English)
- New search for: Bitter, Ingmar
- New search for: Neophytou, Neophytos
- New search for: Mueller, Klaus
- New search for: Kaufman, Arie E.
- New search for: Bitter, Ingmar
- New search for: Neophytou, Neophytos
- New search for: Mueller, Klaus
- New search for: Kaufman, Arie E.
In:
Graphics Hardware
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25-34
;
2004
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Squeeze: Numerical-Precision-Optimized Volume Rendering
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Contributors:Bitter, Ingmar ( author ) / Neophytou, Neophytos ( author ) / Mueller, Klaus ( author ) / Kaufman, Arie E. ( author )
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Published in:Graphics Hardware ; 25-34
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2004-01-01
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Size:10 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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A Quadrilateral Rendering PrimitiveHormann, Kai / Tarini, Marco et al. | 2004
- 15
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A Hierarchical Shadow Volume AlgorithmAila, Timo / Akenine-Möller, Tomas et al. | 2004
- 25
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Squeeze: Numerical-Precision-Optimized Volume RenderingBitter, Ingmar / Neophytou, Neophytos / Mueller, Klaus / Kaufman, Arie E. et al. | 2004
- 35
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Mio: Fast Multipass Partitioning via Priority-Based Instruction SchedulingRiffel, Andrew / Lefohn, Aaron E. / Vidimce, Kiril / Leone, Mark / Owens, John D. et al. | 2004
- 45
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Efficient Partitioning of Fragment Shaders for Multiple-Output HardwareFoley, Tim / Houston, Mike / Hanrahan, Pat et al. | 2004
- 55
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Tile-Based Texture Mapping on Graphics HardwareWei, Li-Yi et al. | 2004
- 65
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Silhouette Maps for Improved Texture MagnificationSen, Pradeep et al. | 2004
- 75
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PixelView: A View-Independent Graphics Rendering ArchitectureStewart, J. / Bennett, E.P. / McMillan, L. et al. | 2004
- 85
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A Flexible Simulation Framework for Graphics ArchitecturesSheaffer, J. W. / Luebke, D. / Skadron, K. et al. | 2004
- 95
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Realtime Ray Tracing of Dynamic Scenes on an FPGA ChipSchmittler, Jörg / Woop, Sven / Wagner, Daniel / Paul, Wolfgang J. / Slusallek, Philipp et al. | 2004
- 107
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A Programmable Vertex Shader with Fixed-Point SIMD Datapath for Low Power Wireless ApplicationsSohn, Ju-Ho / Woo, Ramchan / Yoo, Hoi-Jun et al. | 2004
- 115
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UberFlow: A GPU-Based Particle EngineKipfer, Peter / Segal, Mark / Westermann, Rüdiger et al. | 2004
- 123
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Hardware-based Simulation and Collision Detection for Large Particle SystemsKolb, A. / Latta, L. / Rezk-Salama, C. et al. | 2004