Tight Frame Normal Map Compression (English)
- New search for: Munkberg, Jacob
- New search for: Olsson, Ola
- New search for: Stroem, Jacob
- New search for: Akenine-Moeller, Tomas
- New search for: Munkberg, Jacob
- New search for: Olsson, Ola
- New search for: Stroem, Jacob
- New search for: Akenine-Moeller, Tomas
In:
Graphics Hardware
;
37-40
;
2007
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Tight Frame Normal Map Compression
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Contributors:Munkberg, Jacob ( author ) / Olsson, Ola ( author ) / Stroem, Jacob ( author ) / Akenine-Moeller, Tomas ( author )
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Published in:Graphics Hardware ; 37-40
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2007-01-01
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Size:4 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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Stochastic Rasterization using Time-Continuous TrianglesAkenine-Möller, Tomas / Munkberg, Jacob / Hasselgren, Jon et al. | 2007
- 17
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Practical logarithmic rasterization for low-error shadow mapsLloyd, D. Brandon / Govindaraju, Naga K. / Molnar, Steven E. / Manocha, Dinesh et al. | 2007
- 25
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Accelerating Real-Time Shading with Reverse Reprojection CachingNehab, Diego / Sander, Pedro V. / Lawrence, Jason / Tatarchuk, Natalya / Isidoro, John R. et al. | 2007
- 37
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Tight Frame Normal Map CompressionMunkberg, Jacob / Olsson, Ola / Stroem, Jacob / Akenine-Moeller, Tomas et al. | 2007
- 40
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Exact and Error-bounded Approximate Color Buffer Compression and DecompressionRasmusson, Jim / Hasselgren, Jon / Akenine-Moeller, Tomas et al. | 2007
- 49
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ETC2: Texture Compression using Invalid CombinationsStroem, Jacob / Pettersson, Martin et al. | 2007
- 55
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A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics ProcessorsSheaffer, Jeremy W. / Luebke, David P. / Skadron, Kevin et al. | 2007
- 65
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A Real-Time FPGA-Based Architecture for a Reinhard-like Tone Mapping OperatorHassan, F. / Carletta, J. E. et al. | 2007
- 73
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A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power DomainsNam, Byeong-Gyu / Lee, Jeabin / Kim, Kwanho / Lee, Seung Jin / Yoo, Hoi-Jun et al. | 2007
- 81
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A Hardware-Aware Debugger for the OpenGL Shading LanguageStrengert, Magnus / Klein, Thomas / Ertl, Thomas et al. | 2007
- 89
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Programmable Shaders for Deformation RenderingCorrea, Carlos D. / Silver, Deborah et al. | 2007
- 97
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Scan Primitives for GPU ComputingSengupta, Shubhabrata / Harris, Mark / Zhang, Yao / Owens, John D. et al. | 2007