Semi-Automatic Perspective Lines from Paintings (Unknown)
- New search for: Coudert-Osmont, Yoann
- New search for: Eisemann, Elmar
- Further information on Eisemann, Elmar:
- https://orcid.org/https://orcid.org/0000-0003-4153-065X
- New search for: Marroquim, Ricardo
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Semi-Automatic Perspective Lines from Paintings
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Contributors:
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Publisher:
- New search for: The Eurographics Association
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Publication date:2022
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Size:10 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:Unknown
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- Session 1
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Mobile Laser Scanning of Challenging Urban Sites: a Case Study in Matera| 2022
- Session 1
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An Image Recognition System of Aboriginal Artefact for Knowledge Sharing using Machine Learning| 2022
- Session 1
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A Concept for Reconstructing Stucco Statues from historic Sketches using synthetic Data only| 2022
- Session 1
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Scan2FEM: From Point Clouds to Structured 3D Models Suitable for Simulation| 2022
- Session 2
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An Annotation Tool for Digital Restoration of Wall Paintings| 2022
- Session 2
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Audio Augmented Reality for Cultural Heritage Outdoors| 2022
- Session 2
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Semi-Automatic Perspective Lines from Paintings| 2022
- Session 2
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Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing| 2022
- Session 3
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Lithic Feature Identification in 3D based on Discrete Morse Theory| 2022
- Session 3
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A New Baseline for Feature Description on Multimodal Imaging of Paintings| 2022
- Session 3
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Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations| 2022
- Session 3
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Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft| 2022
- Session 4
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Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret| 2022
- Session 4
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Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games| 2022
- Session 4
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Da Vinci Effect - multiplayer Virtual Reality experience| 2022
- Session 5
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Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration| 2022
- Session 5
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Visual Analysis of RIS Data for Endmember Selection| 2022
- Session 5
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Digital 3D Documentation Curation Platform for Cultural Heritage Sites| 2022
- Session 5
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Multispectral Imaging for Historical Artifacts: A Case Study Using an 8th-Century Biblical Scroll| 2022
- Session 6
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Context-based Surface Pattern Completion of Ancient Pottery| 2022
- Session 6
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Automated Classification of Crests on Pottery Sherds Using Pattern Recognition on 2D Images| 2022
- Session 6
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A Course on the Digital Humanities for the Premodern World| 2022