Log in first for optimal use of all functions!
GPU-Accelerated High-Quality Hidden Surface Removal (English)
- New search for: Wexler, Daniel
- New search for: Gritz, Larry
- New search for: Enderton, Eric
- New search for: Rice, Jonathan
- New search for: Wexler, Daniel
- New search for: Gritz, Larry
- New search for: Enderton, Eric
- New search for: Rice, Jonathan
In:
Graphics Hardware
;
7-14
;
2005
-
ISBN:
-
ISSN:
- Conference paper / Electronic Resource
-
Title:GPU-Accelerated High-Quality Hidden Surface Removal
-
Contributors:Wexler, Daniel ( author ) / Gritz, Larry ( author ) / Enderton, Eric ( author ) / Rice, Jonathan ( author )
-
Published in:Graphics Hardware ; 7-14
-
Publisher:
- New search for: The Eurographics Association
-
Place of publication:Postfach 8043, 38621 Goslar, Germany
-
Publication date:2005-01-01
-
Size:8 pages
-
ISBN:
-
ISSN:
-
DOI:
-
Type of media:Conference paper
-
Type of material:Electronic Resource
-
Language:English
-
Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
-
GPU-Accelerated High-Quality Hidden Surface RemovalWexler, Daniel / Gritz, Larry / Enderton, Eric / Rice, Jonathan et al. | 2005
- 15
-
KD-Tree Acceleration Structures for a GPU RaytracerFoley, Tim / Sugerman, Jeremy et al. | 2005
- 23
-
Split-Plane Shadow VolumesLaine, Samuli et al. | 2005
- 33
-
Hexagonal Storage Scheme for Interleaved Frame Buffers and TexturesBando, Yosuke / Saito, Takahiro / Fujita, Masahiro et al. | 2005
- 41
-
A Fast, Energy-Efficient Z-ComparatorHensley, Justin / Singh, Montek / Lastra, Anselmo et al. | 2005
- 45
-
A Hardware Architecture for Multi-Resolution Volume RenderingG.Wetekam / Staneker, D. / Kanus, U. / M.Wand et al. | 2005
- 53
-
Hardware-Compatible Vertex Compression Using Quantization and SimplificationPurnomo, Budirijanto / Bilodeau, Jonathan / Cohen, Jonathan D. / Kumar, Subodh et al. | 2005
- 63
-
iPACKMAN: High-Quality, Low-Complexity Texture Compression for Mobile PhonesStröm, Jacob / Akenine-Möller, Tomas et al. | 2005
- 71
-
A Reconfigurable Architecture for Load-Balanced RenderingChen, Jiawen / Gordon, Michael I. / Thies, William / Zwicker, Matthias / Pulli, Kari / Durand, Frédo et al. | 2005
- 81
-
Fully Procedural GraphicsWhitted, T. / Kajiya, J. et al. | 2005
- 91
-
Optimal Automatic Multi-pass Shader Partitioning by Dynamic ProgrammingHeirich, Alan et al. | 2005
- 99
-
Generic Mesh Refinement on GPUBoubekeur, Tamy / Schlick, Christophe et al. | 2005
- 105
-
Modified Noise for Evaluation on Graphics HardwareOlano, Marc et al. | 2005