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A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers (English)
- New search for: Bett, Matthew
- New search for: Michno, Erin
- New search for: McAlpine, Keneth B.
- New search for: Bett, Matthew
- New search for: Michno, Erin
- New search for: McAlpine, Keneth B.
In:
Theory and Practice of Computer Graphics
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2013
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ISBN:
- Conference paper / Electronic Resource
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Title:A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion Controllers
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Contributors:
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Publication date:2013
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Size:8 pages
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
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The Evaluation of Perceptual Effectiveness of Isosurface Rendering-based Uncertainty Visualization Techniques for Volumetric Scalar DataMa, Ji / Murphy, David / Provan, Gregory / O'Mathuna, Cian / Hayes, Michael et al. | 2013
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Accurate and Marker-less Head Tracking Using Depth SensorsBreidt, Martin / Bülthoff, Heinrich H. / Curio, Cristóbal et al. | 2013
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StegoNPR: Information Hiding in Painterly RenderingsLord, Craig / Collomosse, John et al. | 2013
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A Fast Inverse Kinematics Solver using Intersection of CirclesRamachandran, Srinivasan / John, Nigel W. et al. | 2013
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NetVis: a Visualization Tool Enabling Multiple Perspectives of Network Traffic DataNicholls, James / Peters, Dominik / Slawinski, Albert / Spoor, Thomas / Vicol, Sergiu / Happa, Jassim / Goldsmith, Michael / Creese, Sadie et al. | 2013
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Resolution Estimation for Shadow MappingFerko, Michal et al. | 2013
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Support for the Calculation of Stent Fatigue Fracture in Peripheral ArteriesMcFarlane, Nigel J. B. / Wei, Hui / Zhao, Youbing / Clapworthy, Gordon J. / Testi, Debora / Chiarini, Alessandro et al. | 2013
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A Cost Effective, Accurate Virtual Camera System for Games, Media Production and Interactive Visualisation Using Game Motion ControllersBett, Matthew / Michno, Erin / McAlpine, Keneth B. et al. | 2013
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Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D ModelsLux, Roland / Trapp, Matthias / Semmo, Amir / Döllner, Jürgen et al. | 2013
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GPU Simulation of Finite Element Facial Soft-Tissue ModelsWarburton, Mark / Maddock, Steve et al. | 2013
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Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3DVassallo, Elaine / Spina, Sandro / Debattista, Kurt et al. | 2013
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Multi-Perspective Detail+Overview Visualization for 3D Building ExplorationPasewaldt, Sebastian / Trapp, Matthias / Döllner, Jürgen et al. | 2013
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Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein MoleculesByska, Jan / Jurcik, Adam / Sochor, Jirí et al. | 2013
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A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface ScatteringKurt, Murat / Öztürk, Aydin / Peers, Pieter et al. | 2013
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Measuring Realism in Hair RenderingRamesh, Girish / Turner, Martin J. et al. | 2013