Masked Software Occlusion Culling (Unknown)
- New search for: Hasselgren, Jon
- New search for: Andersson, Magnus
- New search for: Akenine-Möller, Tomas
- New search for: Hasselgren, Jon
- New search for: Andersson, Magnus
- New search for: Akenine-Möller, Tomas
In:
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
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23-31
;
2016
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Masked Software Occlusion Culling
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Contributors:
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Publication date:2016
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Size:9 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:Unknown
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Exploring and Expanding the Continuum of OIT AlgorithmsWyman, Chris et al. | 2016
- 13
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SVGPU: Real Time 3D Rendering to Vector Graphics FormatsEllis, Apollo I. / Hunt, Warren / Hart, John C. et al. | 2016
- 23
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Masked Software Occlusion CullingHasselgren, Jon / Andersson, Magnus / Akenine-Möller, Tomas et al. | 2016
- 33
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Watertight Ray Traversal with Reduced PrecisionVaidyanathan, Karthik / Akenine-Möller, Tomas / Salvi, Marco et al. | 2016
- 41
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Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant TimeBinder, Nikolaus / Keller, Alexander et al. | 2016
- 51
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Bandwidth-Efficient BVH Layout for Incremental Hardware TraversalLiktor, Gabor / Vaidyanathan, Karthik et al. | 2016
- 63
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DIRT: Deferred Image-based Ray TracingVardis, Konstantinos / Vasilakis, Andreas-Alexandros / Papaioannou, Georgios et al. | 2016
- 75
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Photon Splatting Using a View-Sample Cluster HierarchyMoreau, Pierre / Sintorn, Erik / Kämpe, Viktor / Assarsson, Ulf / Doggett, Michael et al. | 2016
- 87
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Deep G-Buffers for Stable Global Illumination ApproximationMara, Michael / McGuire, Morgan / Nowrouzezahrai, Derek / Luebke, David et al. | 2016
- 99
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Lightcut InterpolationRehfeld, Hauke / Dachsbacher, Carsten et al. | 2016
- 109
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GVDB: Raytracing Sparse Voxel Database Structures on the GPUHoetzlein, Rama Karl et al. | 2016
- 119
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Local Shading Coherence Extraction for SIMD-Efficient Path Tracing on CPUsÁfra, Attila T. / Benthin, Carsten / Wald, Ingo / Munkberg, Jacob et al. | 2016
- 129
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Adaptive Sampling for On-The-Fly Ray Casting of Particle-based FluidsHochstetter, Hendrik / Orthmann, Jens / Kolb, Andreas et al. | 2016
- 139
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Infinite Resolution TexturesReshetov, Alexander / Luebke, David et al. | 2016
- 151
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Filtering Distributions of Normals for Shading AntialiasingKaplanyan, Anton S. / Hill, Stephen / Patney, Anjul / Lefohn, Aaron et al. | 2016
- 163
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Comparison of Projection Methods for Rendering Virtual RealityToth, Robert / Nilsson, Jim / Akenine-Möller, Tomas et al. | 2016
- 173
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A Fast, Massively Parallel Solver for Large, Irregular Pairwise Markov Random FieldsThuerck, Daniel / Waechter, Michael / Widmer, Sven / Buelow, Max von / Seemann, Patrick / Pfetsch, Marc E. / Goesele, Michael et al. | 2016