Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development (English)

In: Graphics Hardware   ;  1-11  ;  2008

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We describe Tracy, an offline graphics debugging and system analysis toolkit for cross-platform system and application development in mobile graphics. Tracy operates by recording graphics function calls and argument data of unmodified applications into a trace file for offline playback, debugging, and performance analysis. In addition, traces can be edited and converted into platform-independent C files. We pay special attention to real-time performance; our trace compression mechanism allows interactive use of applications even when tracing long, multi-thousand-frame traces in real mobile hardware. We describe the use of the toolkit through real-world use cases such as debugging a visual error or a performance problem in an application, analyzing the application quality, and benchmarking a graphics engine.

  • Title:
    Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2008
  • Size:
    11 pages
  • ISBN:
  • ISSN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
  • Source:
  • Export:
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Tracy: A Debugger and System Analyzer for Cross-Platform Graphics Development
Kyöstilä, Sami / Kangas, Kari J. / Pulli, Kari | 2008
13
Total Recall: A Debugging Framework for GPUs
Sharif, Ahmad / Lee, Hsien-Hsin S. | 2008
21
A Hardware Processing Unit for Point Sets
Heinzle, Simon / Guennebaud, Gaël / Botsch, Mario / Gross, Markus | 2008
33
Coherent Layer Peeling for Transparent High-Depth-Complexity Scenes
Carr, Nathan / Mech, Radomir / Miller, Gavin | 2008
41
Non-Uniform Fractional Tessellation
Munkberg, Jacob / Hasselgren, Jon / Akenine-Möller, Tomas | 2008
47
All-Pairs Shortest-Paths for Large Graphs on the GPU
Katz, Gary J. / Jr., Joseph T. Kider | 2008
57
On Dynamic Load Balancing on Graphics Processors
Cederman, Daniel / Tsigas, Philippas | 2008
65
GPU Accelerated Pathfinding
Bleiweiss, Avi | 2008
75
Floating-Point Buffer Compression in a Unified Codec Architecture
Ström, Jacob / Wennersten, Per / Rasmusson, Jim / Hasselgren, Jon / Munkberg, Jacob / Clarberg, Petrik / Akenine-Möller, Tomas | 2008
85
DHTC: An Effective DXTC-based HDR Texture Compression Scheme
Sun, Wen / Lu, Yan / Wu, Feng / Li, Shipeng | 2008
95
An Improved Shading Cache for Modern GPUs
Sitthi-amorn, Pitchaya / Lawrence, Jason / Yang, Lei / Sander, Pedro V. / Nehab, Diego | 2008
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