Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers (English)

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We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on arbitrary and changing hypersurfaces. By using parallelization, both the visualization speed and the maximum data set size are scaled with the number of cluster nodes. A sort-first strategy with image-space decomposition is employed to distribute the workload for the LIC computation, while a sort-last approach with an object-space partitioning of the vector field is used to increase the total amount of available GPU memory. We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing for changing camera parameters, and the combination of image-space and object-space decomposition in a hybrid approach. Performance measurements document the behavior of our implementation on a GPU cluster with AMD Opteron CPUs, NVIDIA GeForce 6800 Ultra GPUs, and Infiniband network connection.

  • Title:
    Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2006
  • Size:
    8 pages
  • ISBN:
  • ISSN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

9
Rendering on Demand
Chalmers, A. / Debattista, K. / Sundstedt, V. / Longhurst, P. / Gillibrand, R. | 2006
19
An Application of Scalable Massive Model Interaction using Shared-Memory Systems
Stephens, Abe / Boulos, Solomon / Bigler, James / Wald, Ingo / Parker, Steven | 2006
27
Accelerating the Irradiance Cache through Parallel Component-Based Rendering
Debattista, Kurt / Santos, Luís Paulo / Chalmers, Alan | 2006
35
Parallel Simulation of Cloth on Distributed Memory Architectures
Thomaszewski, B. / Blochinger, W. | 2006
43
Dynamic Load Balancing for Parallel Volume Rendering
Marchesin, Stéphane / Mongenet, Catherine / Dischler, Jean-Michel | 2006
51
Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields
Bernardon, Fábio F. / Callahan, Steven P. / Comba, João L. D. / Silva, Cláudio T. | 2006
59
Optimized Volume Raycasting for Graphics-Hardware-based Cluster Systems
Müller, C. / Strengert, M. / Ertl, T. | 2006
67
Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU
Es, A. / Keles, H. Y. / Isler, V. | 2006
75
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
Bachthaler, S. / Strengert, M. / Weiskopf, D. / Ertl, T. | 2006
83
Distributed Force-Directed Graph Layout and Visualization
Mueller, Christopher / Gregor, Douglas / Lumsdaine, Andrew | 2006
91
Time Step Prioritising in Parallel Feature Extraction on Unsteady Simulation Data
Wolter, M. / Hentschel, B. / Schirski, M. / Gerndt, A. / Kuhlen, T. | 2006
99
Parallelization of Inverse Design of Luminaire Reflectors
Magallon, J. A. / Patow, G. / Seron, F. J. / Pueyo, X. | 2006
109
The Challenges of Commodity-Based Visualization Clusters
Klosowski, J. T. | 2006
111
WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows
Waschbüsch, M. / Cotting, D. / Duller, M. / Gross, M. | 2006
119
Sorted Pipeline Image Composition
Roth, Marcus / Reiners, Dirk | 2006
127
Optimized Visualization for Tiled Displays
Lorenz, Mario / Brunnett, Guido | 2006
137
Parallel Particle Rendering: a Performance Comparison between Chromium and Aura
Schaaf, Tom van der / Koutek, Michal / Bal, Henri | 2006
145
Piggybacking for More Efficient Parallel Out-of-Core Isosurfacing
Newman, Timothy S. / Ma, Wenjun | 2006
153
A Scalable, Hybrid Scheme for Volume Rendering Massive Data Sets
Childs, Hank / Duchaineau, Mark / Ma, Kwan-Liu | 2006
163
Remote Large Data Visualization in the ParaView Framework
Cedilnik, Andy / Geveci, Berk / Moreland, Kenneth / Ahrens, James / Favre, Jean | 2006
171
Multi-layered Image Caching for Distributed Rendering of Large Multiresolution Datasets
Strasser, Jonathan / Pascucci, Valerio / Ma, Kwan-Lui | 2006