Self-Scheduled Parallel Isosurfacing using Distributed Span Space on Cell (English)

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A method designed for fast isosurfacing on Cell platforms is introduced. It well-utilizes limited amounts of local memory by exploiting a block-based span space. Exploitation goes beyond the usual steps of avoiding span space tiles whose range does not contain the isovalue. In particular, the method keeps resident in local memories most span space information in addition to the parts of the volume most likely to be examined if multiple isovalues are explored. The method also performs distributed self-scheduling of isosurfacing work among the Cell's Synergistic Processing Units (SPUs) without explicit centralized computation of workload or assignment of work. Results are also presented for trials on the Playstation-3, including comparison to another fast, parallel isosufacing method (which is faster than prior reported parallel methods on Cell).

  • Title:
    Self-Scheduled Parallel Isosurfacing using Distributed Span Space on Cell
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2010
  • Size:
    7 pages
  • ISBN:
  • ISSN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
MPI-hybrid Parallelism for Volume Rendering on Large, Multi-core Systems
Howison, Mark / Bethel, E. Wes / Childs, Hank | 2010
11
Cross-Node Occlusion in Sort-Last Volume Rendering
Marchesin, Stéphane / Ma, Kwan-Liu | 2010
19
Multi-Frame Rate Volume Rendering
Hauswiesner, Stefan / Kalkofen, Denis / Schmalstieg, Dieter | 2010
27
Ray Tracing Dynamic Scenes with Shadows on the GPU
Guntury, Sashidhar / Narayanan, P. J. | 2010
35
Streamed Ray Tracing of Single Rays on the Cell Processor
Bingel, Florian / Hinkenjann, Andre | 2010
43
Asynchronous Parallel Reliefboard Computation for Scene Object Approximation
Süß, Tim / Jähn, Claudius / Fischer, Matthias | 2010
53
Parallel View-Dependent Refinement of Compact Progressive Meshes
Derzapf, Evgenij / Menzel, Nicolas / Guthe, Michael | 2010
63
Scalable Parallel Out-of-core Terrain Rendering
Goswami, Prashant / Makhinya, Maxim / Bösch, Jonas / Pajarola, Renato | 2010
73
Self-Scheduled Parallel Isosurfacing using Distributed Span Space on Cell
Caruso, Michael R. / Newman, Timothy S. | 2010
81
Cache-Efficient Parallel Isosurface Extraction for Shared Cache Multicores
Tchiboukdjian, Marc / Danjean, Vincent / Raffin, Bruno | 2010
91
Load-Balanced Isosurfacing on Multi-GPU Clusters
Martin, Steven / Shen, Han-Wei / McCormick, Patrick | 2010
101
Accelerating and Benchmarking Radix-k Image Compositing at Large Scale
Kendall, Wesley / Peterka, Tom / Huang, Jian / Shen, Han-Wei / Ross, Robert | 2010
111
Fast Compositing for Cluster-Parallel Rendering
Makhinya, Maxim / Eilemann, Stefan / Pajarola, Renato | 2010
121
Towards a Software Transactional Memory for Graphics Processors
Cederman, Daniel / Tsigas, Philippas / Chaudhry, Muhammad Tayyab | 2010
131
PaTraCo: A Framework Enabling the Transparent and Efficient Programming of Heterogeneous Compute Networks
Frey, Steffen / Ertl, Thomas | 2010
141
Color Plate
European Association for Computer Graphics | 2010
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