Interactive Appearance Design in the Presence of Optically Complex (English)

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In this position paper, we discuss the usability of different material representations for interactive appearance design in the context of visual prototyping. We emphasize the importance of methods explicitly considering microgeometry, particularly when combined with efficient volumetric representations. Decoupling of small-scale geometric structure and optical properties allows for the most comprehensive edits while still achieving physically plausible results, even for optically complex materials such as cloth.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Towards a Practical Gamut of Appearance Acquisition
Fuchs, M. / Koch, S. / Gieseke, L. / Mozer, F. / Eberhardt, B. | 2013
Material Modeling with Physical Constraints
Weidlich, A. / Meseth, J. | 2013
DOME II: A Parallelized BTF Acquisition System
Schwartz, C. / Sarlette, R. / Weinmann, M. / Klein, R. | 2013
Grand Challenges: Material Models in the Automotive Industry
Schregle, R. / Denk, C. / Slusallek, P. / Glencross, M. | 2013
BTF-based Material Representations: Current Challenges
Ruiters, R. / Klein, R. | 2013
Interactive Appearance Design in the Presence of Optically Complex
Schroeder, K. / Zincke, A. | 2013
From Color to Appearance in the Real World
Ellens, M. / Mueller, G. / Lamy, F. | 2013
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