An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation (English)

How to get this document?

Download
Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
Faure, Xavier / Zara, Florence / Jaillet, Fabrice / Moreau, Jean-Michel | 2012
11
Mapping Volumetric Meshes to Point-based Motion Models
Jund, Thomas / Allaoui, Ali / Darles, Emmanuelle / Skapin, Xavier / Meseure, Philippe / Luciani, Annie | 2012
21
Efficient Cloth Simulation Using an Adaptive Finite Element Method
Bender, Jan / Deul, Crispin | 2012
31
Physics-based Augmented Reality for 3D Deformable Object
Haouchine, Nazim / Dequidt, Jérémie / Kerrien, Erwan / Berger, Marie-Odile / Cotin, Stéphane | 2012
39
Fast Simulation of Inextensible Hair and Fur
Müller, Matthias / Kim, Tae-Yong / Chentanez, Nuttapong | 2012
45
Real-time Hair Simulation with Efficient Hair Style Preservation
Han, Dongsoo / Harada, Takahiro | 2012
53
High-Resolution Simulation of Granular Material with SPH
Ihmsen, Markus / Wahl, Arthur / Teschner, Matthias | 2012
61
An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids
Akinci, Gizem / Akinci, Nadir / Ihmsen, Markus / Teschner, Matthias | 2012
69
A Packed Memory Array to Keep Moving Particles Sorted
Durand, Marie / Raffin, Bruno / Faure, François | 2012
79
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
Mousas, Christos / Newbury, Paul | 2012
87
Synthesizing Balancing Character Motions
Kenwright, Ben | 2012
97
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles
Karim, Ahmad Abdul / Meyer, Alexandre / Gaudin, Thibaut / Buendia, Axel / Bouakaz, Saida | 2012
107
Bézier Shell Finite Element for Interactive Surgical Simulation
Golembiovský, Tomá¹ / Duriez, Christian | 2012
117
Efficient Breast Deformation Simulation
Harz, Markus T. / Georgii, Joachim / Wang, Lei / Schilling, Kathy / Peitgen, Heinz-Otto | 2012
127
OCTAVIS: An Easy-to-Use VR-System for Clinical Studies
Dyck, Eugen / Zell, Eduard / Kohsik, Agnes / Grewe, Philip / Winter, York / Piefke, Martina / Botsch, Mario | 2012
137
Policies for Goal Directed Multi-Finger Manipulation
Andrews, Sheldon / Kry, Paul G. | 2012
147
3D Mobility Learning and Regression of Articulated, Tracked Robotic Vehicles by Physics-based Optimization
Papadakis, Panagiotis / Pirri, Fiora | 2012
Feedback