Mapping Volumetric Meshes to Point-based Motion Models (English)

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Particle-based models produce various, flexible and optimized animations. Intrinsically, they are neither based on a boundary representation nor on volumetric objet meshed representations. Thus, they raise rendering issues since they do not contain enough geometrical information and do not even provide an underlying spatial topology. Consequently, various geometrical shapes can be used to render a motion produced by a meshless model, leading to different visual interpretations. To our knowledge, there is no generic methods to associate any set of points in motion with a topology-based geometric model. In this paper, we propose a framework to map arbitrary volumetric meshes to arbitrary point-based motions and to control the topological changes. Therefore, from only one motion description, different visual results can be obtained. This framework breaks down into three distinct processes: a particles to vertices mapping, the definition of a motion function and the definition of topological modifications and events triggering them. We show how the manipulation of these parameters allows to experiment different mappings for a particular motion and that our framework includes most of previous known mappings.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
Faure, Xavier / Zara, Florence / Jaillet, Fabrice / Moreau, Jean-Michel | 2012
11
Mapping Volumetric Meshes to Point-based Motion Models
Jund, Thomas / Allaoui, Ali / Darles, Emmanuelle / Skapin, Xavier / Meseure, Philippe / Luciani, Annie | 2012
21
Efficient Cloth Simulation Using an Adaptive Finite Element Method
Bender, Jan / Deul, Crispin | 2012
31
Physics-based Augmented Reality for 3D Deformable Object
Haouchine, Nazim / Dequidt, Jérémie / Kerrien, Erwan / Berger, Marie-Odile / Cotin, Stéphane | 2012
39
Fast Simulation of Inextensible Hair and Fur
Müller, Matthias / Kim, Tae-Yong / Chentanez, Nuttapong | 2012
45
Real-time Hair Simulation with Efficient Hair Style Preservation
Han, Dongsoo / Harada, Takahiro | 2012
53
High-Resolution Simulation of Granular Material with SPH
Ihmsen, Markus / Wahl, Arthur / Teschner, Matthias | 2012
61
An Efficient Surface Reconstruction Pipeline for Particle-Based Fluids
Akinci, Gizem / Akinci, Nadir / Ihmsen, Markus / Teschner, Matthias | 2012
69
A Packed Memory Array to Keep Moving Particles Sorted
Durand, Marie / Raffin, Bruno / Faure, François | 2012
79
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
Mousas, Christos / Newbury, Paul | 2012
87
Synthesizing Balancing Character Motions
Kenwright, Ben | 2012
97
Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles
Karim, Ahmad Abdul / Meyer, Alexandre / Gaudin, Thibaut / Buendia, Axel / Bouakaz, Saida | 2012
107
Bézier Shell Finite Element for Interactive Surgical Simulation
Golembiovský, Tomá¹ / Duriez, Christian | 2012
117
Efficient Breast Deformation Simulation
Harz, Markus T. / Georgii, Joachim / Wang, Lei / Schilling, Kathy / Peitgen, Heinz-Otto | 2012
127
OCTAVIS: An Easy-to-Use VR-System for Clinical Studies
Dyck, Eugen / Zell, Eduard / Kohsik, Agnes / Grewe, Philip / Winter, York / Piefke, Martina / Botsch, Mario | 2012
137
Policies for Goal Directed Multi-Finger Manipulation
Andrews, Sheldon / Kry, Paul G. | 2012
147
3D Mobility Learning and Regression of Articulated, Tracked Robotic Vehicles by Physics-based Optimization
Papadakis, Panagiotis / Pirri, Fiora | 2012
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