CAVAST: The Crows Animation, Visualization, and Simulation Testbed (English)

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Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual environments achieve higher realism when being populated by virtual crowds as opposed to appearing uninhabited. There has been a large amount of research on simulation, animation and rendering of crowds, but in most cases they seem to be treated separately as if the limitations in one area did not affect the others. At the end of the day the goal is to populate environments with as many characters as possible in real time, and it is of little use if one can for instance render thousands of characters in real time, but you cannot move more than a hundred due to a simulation bottleneck. The goal of our work is to provide a framework that lets the researcher focus on each of these topics at a time (simulation, animation, or rendering) and be able to explore and push the boundaries on one topic without being strongly limited by the other related issues. This paper presents therefore a new prototyping testbed for crowds that lets the researcher focus on one of these areas of research at a time without loosing sight of the others. We offer default representations, animation and simulation controllers for real time crowd simulation, that can easily be replaced or extended. Fully configurable level-of-detail for both rendering and simulation is also available.

  • Title:
    CAVAST: The Crows Animation, Visualization, and Simulation Testbed
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Year of publication:
    2014
  • Size:
    10 pages
  • ISBN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

CAVAST: The Crows Animation, Visualization, and Simulation Testbed
Beacco, Alejandro / Pelechano, Nuria | 2014
GPU Visualization and Voxelization of Yarn-Level Cloth
Lopez-Moreno, Jorge / Cirio, Gabriel / Miraut, David / Otaduy, Miguel Angel | 2014
Improving Depth Estimation Using Superpixels
Cambra, Ana B. / Muñoz, Adolfo / Murillo, Ana C. / Guerrero, José J. / Gutierrez, Diego | 2014
A System Proposal for Interactive Deformation of Large Medical Volumes
Aguilera, Alejandro Rodríguez / Leon, Alejandro / Escudero, Luis López / Sánchez, Manuel García | 2014
CLIKSA - An Application for Physics Education in Secondary School
Marín-Lora, Carlos / García-Fernández, Ignacio | 2014
Low Cost Recovery of Spectral Power Distributions
Alvarez, Sara / Presa, Lara / Kunkel, Timo / Masia, Belen | 2014
Image-Based Flow Transfer
Bosch, Carles / Patow, Gustavo A. | 2014
Depth from a Single Image Through User Interaction
Lopez, Angeles / Garces, Elena / Gutierrez, Diego | 2014