GPU Visualization and Voxelization of Yarn-Level Cloth (English)

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Most popular methods in cloth rendering rely on volumetric data in order to model complex optical phenomena such as sub-surface scattering. Previous work represents yarns as a sequence of identical but rotated crosssections. While these approaches are able to produce very realistic illumination models, the required volumetric representation is difficult to compute and render, forfeiting any interactive feedback. In this paper, we introduce a method based on the GPU for simultaneous visualization and voxelization, suitable for both interactive and offline rendering. Our method can interactively voxelize millions of polygons into a 3D texture, generating a volume with sub-voxel accuracy which is suitable even for high-density weaving such as linen.

  • Title:
    GPU Visualization and Voxelization of Yarn-Level Cloth
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Year of publication:
    2014
  • Size:
    8 pages
  • ISBN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

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GPU Visualization and Voxelization of Yarn-Level Cloth
Lopez-Moreno, Jorge / Cirio, Gabriel / Miraut, David / Otaduy, Miguel Angel | 2014
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