Real-time Inextensible Hair with Volume and Shape (Unknown language)

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Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation scheme to consider three of the key features in hair simulation; inextensibility, shape preservation and hair-hair interaction. We use an extension to the Dynamic Follow the Leader (DFTL) method to include shape preservation. Our implementation is also coupled with a Lagrangian approach to address the hair-hair interaction dynamics. A GPU-friendly scheme is proposed that is able to exploit the massive parallelism these devices offer, being able to simulate thousands of strands in real-time. The method has been integrated in a game development platform with a shading model for rendering and several test applications have been developed using this implementation.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Real-time Inextensible Hair with Volume and Shape
Sánchez-Banderas, Rosa María / Barreiro, Héctor / García-Fernández, Ignacio / Pérez, Mariano | 2015
9
PREFR: A Flexible Particle Rendering Framework
Galindo, Sergio E. / Toharia, Pablo / Lopez-Moreno, Jorge / Robles, Oscar D. / Pastor, Luis | 2015
19
Bidirectional Clustering for Scalable VPL-based Global Illumination
Jarabo, Adrian / Buisan, Raul / Gutierrez, Diego | 2015
29
An Interactive Algorithm for Virtual Patient Positioning
Casafranca, Juan José / Sújar, Aaron / García, Marcos | 2015
39
Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display
Rodríguez-Andrés, David / Cárdenas, Sonia / Juan, M. Carmen / Pérez-Hernández, E. / Méndez-López, Magda / Lluch, Javier | 2015
43
Compressive High Speed Video Acquisition
Serrano, Ana / Gutierrez, Diego / Masia, Belen | 2015
53
Low Cost Decomposition of Direct and Global Illumination in Real Scenes
Garces, Elena / Martin, Fernando / Gutierrez, Diego | 2015
61
Surfel Octrees: A New Scheme for Interactive Inspection of Anatomy Atlases in Client-Server Applications
Surinyac, Jordi / Brunet, Pere | 2015
71
Efficient and Robust Position-Based Fluids for VFX
Alduán, Iván / Tena, Angel / Otaduy, Miguel A. | 2015
81
A New Approach for Perceptually-based Fitting Strokes into Straight Segments
Plumed, Raquel / Company, Pedro / Varley, Peter A. C. | 2015
91
Easy Going Vector Graphics as Textures on the GPU
Patow, Gustavo | 2015
95
Industrial Facility Modeling Using Procedural Methods
Bishop, M. Scott / Max, Nelson | 2015
103
Simulation of the Commercial Market Evolution in a City
Soriano, Carlos / Patow, Gustavo | 2015
109
A 3DWeb Application for Weather Forecast Based on WebGL
Graciano, Alejandro / Rueda, Antonio J. / Feito, Francisco R. / Martínez, Francisco | 2015
117
NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex
Pastor, Luis / Mata, Susana / Toharia, Pablo / Bayona, Sofia / Brito, Juan Pedro / Garcia-Cantero, Juan Jose | 2015
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