Real-time Inextensible Hair with Volume and Shape (Unknown language)

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Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation scheme to consider three of the key features in hair simulation; inextensibility, shape preservation and hair-hair interaction. We use an extension to the Dynamic Follow the Leader (DFTL) method to include shape preservation. Our implementation is also coupled with a Lagrangian approach to address the hair-hair interaction dynamics. A GPU-friendly scheme is proposed that is able to exploit the massive parallelism these devices offer, being able to simulate thousands of strands in real-time. The method has been integrated in a game development platform with a shading model for rendering and several test applications have been developed using this implementation.

Table of contents conference proceedings

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Real-time Inextensible Hair with Volume and Shape
Sánchez-Banderas, Rosa María / Barreiro, Héctor / García-Fernández, Ignacio / Pérez, Mariano | 2015
PREFR: A Flexible Particle Rendering Framework
Galindo, Sergio E. / Toharia, Pablo / Lopez-Moreno, Jorge / Robles, Oscar D. / Pastor, Luis | 2015
Bidirectional Clustering for Scalable VPL-based Global Illumination
Jarabo, Adrian / Buisan, Raul / Gutierrez, Diego | 2015
An Interactive Algorithm for Virtual Patient Positioning
Casafranca, Juan José / Sújar, Aaron / García, Marcos | 2015
Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display
Rodríguez-Andrés, David / Cárdenas, Sonia / Juan, M. Carmen / Pérez-Hernández, E. / Méndez-López, Magda / Lluch, Javier | 2015
Compressive High Speed Video Acquisition
Serrano, Ana / Gutierrez, Diego / Masia, Belen | 2015
Low Cost Decomposition of Direct and Global Illumination in Real Scenes
Garces, Elena / Martin, Fernando / Gutierrez, Diego | 2015
Surfel Octrees: A New Scheme for Interactive Inspection of Anatomy Atlases in Client-Server Applications
Surinyac, Jordi / Brunet, Pere | 2015
Efficient and Robust Position-Based Fluids for VFX
Alduán, Iván / Tena, Angel / Otaduy, Miguel A. | 2015
A New Approach for Perceptually-based Fitting Strokes into Straight Segments
Plumed, Raquel / Company, Pedro / Varley, Peter A. C. | 2015
Easy Going Vector Graphics as Textures on the GPU
Patow, Gustavo | 2015
Industrial Facility Modeling Using Procedural Methods
Bishop, M. Scott / Max, Nelson | 2015
Simulation of the Commercial Market Evolution in a City
Soriano, Carlos / Patow, Gustavo | 2015
A 3DWeb Application for Weather Forecast Based on WebGL
Graciano, Alejandro / Rueda, Antonio J. / Feito, Francisco R. / Martínez, Francisco | 2015
NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex
Pastor, Luis / Mata, Susana / Toharia, Pablo / Bayona, Sofia / Brito, Juan Pedro / Garcia-Cantero, Juan Jose | 2015