Efficient and Robust Position-Based Fluids for VFX (Unknown language)

How to get this document?

Download
Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

Designing a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented in research papers before, but often they do not meet the production and flexibility demands of artists working on actual VFX production pipelines. In this paper we present a particle-based fluid simulation framework, based on the well known Position-Based Fluids (PBF) method, designed to address VFX production demands. Our framework puts special care on data structure design and implementation details. It highlights cache-efficient GPU-friendly data structures, an improved Z-index sort spatial voxelization technique, tuned-up simulation algorithms, and collision treatment based on VDB fields. Altogether, they empower the artist with a very efficient fluid solver, but also with the robustness and versatility needed for simulating very diverse scenes and effects.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Real-time Inextensible Hair with Volume and Shape
Sánchez-Banderas, Rosa María / Barreiro, Héctor / García-Fernández, Ignacio / Pérez, Mariano | 2015
9
PREFR: A Flexible Particle Rendering Framework
Galindo, Sergio E. / Toharia, Pablo / Lopez-Moreno, Jorge / Robles, Oscar D. / Pastor, Luis | 2015
19
Bidirectional Clustering for Scalable VPL-based Global Illumination
Jarabo, Adrian / Buisan, Raul / Gutierrez, Diego | 2015
29
An Interactive Algorithm for Virtual Patient Positioning
Casafranca, Juan José / Sújar, Aaron / García, Marcos | 2015
39
Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display
Rodríguez-Andrés, David / Cárdenas, Sonia / Juan, M. Carmen / Pérez-Hernández, E. / Méndez-López, Magda / Lluch, Javier | 2015
43
Compressive High Speed Video Acquisition
Serrano, Ana / Gutierrez, Diego / Masia, Belen | 2015
53
Low Cost Decomposition of Direct and Global Illumination in Real Scenes
Garces, Elena / Martin, Fernando / Gutierrez, Diego | 2015
61
Surfel Octrees: A New Scheme for Interactive Inspection of Anatomy Atlases in Client-Server Applications
Surinyac, Jordi / Brunet, Pere | 2015
71
Efficient and Robust Position-Based Fluids for VFX
Alduán, Iván / Tena, Angel / Otaduy, Miguel A. | 2015
81
A New Approach for Perceptually-based Fitting Strokes into Straight Segments
Plumed, Raquel / Company, Pedro / Varley, Peter A. C. | 2015
91
Easy Going Vector Graphics as Textures on the GPU
Patow, Gustavo | 2015
95
Industrial Facility Modeling Using Procedural Methods
Bishop, M. Scott / Max, Nelson | 2015
103
Simulation of the Commercial Market Evolution in a City
Soriano, Carlos / Patow, Gustavo | 2015
109
A 3DWeb Application for Weather Forecast Based on WebGL
Graciano, Alejandro / Rueda, Antonio J. / Feito, Francisco R. / Martínez, Francisco | 2015
117
NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex
Pastor, Luis / Mata, Susana / Toharia, Pablo / Bayona, Sofia / Brito, Juan Pedro / Garcia-Cantero, Juan Jose | 2015
Feedback