Crossmodal Perception in Immersive Environments (Unknown language)

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With the proliferation of low-cost, consumer level, head-mounted displays (HMDs) such as Oculus VR or Sony's Morpheus, we are witnessing a reappearance of virtual reality. However, there are still important stumbling blocks that hinder the development of applications and reduce the visual quality of the results. Knowledge of human perception in virtual environments can help overcome these limitations. In this paper, within the much-studied area of perception in virtual environments, we chose to look into the less explored area of crossmodal perception, that is, the interaction of different senses when perceiving the environment. In particular, we looked at the influence of sound on visual motion perception in a virtual reality scenario. We first replicated a well-known crossmodal perception experiment, carried out on a conventional 2D display, and then extended it to a 3D headmounted display (HMD). Next, we performed an additional experiment in which we increased the complexity of the stimuli of the previous experiment, to test whether the effects observed would hold in more realistic scenes. We found that the trend which was previously observed in 2D displays is maintained in HMDs, but with an observed reduction of the crossmodal effect. With more complex stimuli the trend holds, and the crossmodal effect is further reduced, possibly due to the presence of additional visual cues.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Crossmodal Perception in Immersive Environments
Allue, Marcos / Serrano, Ana / Bedia, Manuel G. / Masia, Belen | 2016
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
Martínez, Vicente / Ríos, Alba M. / Melero, Francisco Javier | 2016
Bidirectional Rendering of Polarized Light Transport
Jarabo, Adrian / Gutierrez, Diego | 2016
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
Rodríguez-Aguilera, Alejandro / León, Alejandro | 2016
3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures
Bolívar, Francisco Javier / Melero, Francisco Javier | 2016
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
Arbelaiz, Ander / Moreno, Aitor / Kabongo, Luis | 2016
Ordering Triangles in Triangulated Terrains Over Regular Grids
Alonso, Jesús / Joan-Arinyo, Robert | 2016
Characterisation of Position Based Dynamics for Elastic Materials
Rodero, Cristóbal / Real, Pablo / Zuñeda, Pedro / Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio | 2016
A new Potential-based SPH Method
Perea, Juan J. / Cordero, Juan M. | 2016
Phase Space Data-Driven Simulation of Elastic Materials
Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio / Martinez-Gil, Francisco | 2016
Augmented Reality System to Assist in Manufacturing Processes
Ugarte, Ramón Jesus / Barrena, Nagore / Diez, Helen Victoria / Álvarez, Hugo / Oyarzun, David | 2016
Towards a 3D GIS for Underground Infrastructure
Soria, Gregorio / Ortega, Lidia / Feito, Francisco R. | 2016
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
Tirado, Gregorio Soria / Alvarado, Lidia Ortega / Godino, Félix Paulano / Higaruela, Francisco Feito / Sánchez, Matías Montávez | 2016
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD
Ayed, Ines / Alcover, Gabriel Moyà / Martínez-Bueso, Paz / Varona, Javier / Jaume-i-Capó, Antoni / Ghazel, A. | 2016
Procedural Modeling of Terrain from GPS Routes
Gasch, Cristina / Chover, Miguel / Remolar, Inmaculada / Rebollo, Cristina | 2016
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
Fita, Josep Lluis / Besuievsky, Gonzalo / Patow, Gustavo | 2016
A Proposal of a Smart Mobility Framework for Serious Games
Jiménez-Pérez, Juan Roberto / Feito-Higueruela, Francisco R. / Sánchez-Sánchez, Pedro J. / Ortega-Donaire, José / Negrillo-Valdivia, David | 2016
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
Galvany, Ricard / Patow, Gustavo | 2016
Controlador de aforo
Feito, Francisco R. / Negrillo, José / Segura, Rafael J. / Ogáyar, Carlos / Fuertes, José M. / Lucena, Manuel | 2016