Augmented Reality System to Assist in Manufacturing Processes (Unknown language)

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This paper presents the initial results of a research project focused on bringing the Markerless Augmented Reality technology to the advance manufacturing sector. These initial results consist in a completely functional software system where a very simple use case is implemented to validate a set of base technologies. It has been implemented using a conventional camera without placing any markers to not modify the working environment and to not interfere with other industrial systems. Moreover, stability is a strong requirement to obtain a system that is actually useful in a manufacturing environment. Therefore, it is expected that an advanced version of this technology can be applied in an actual industrial use case in a short-to-medium term.

Table of contents conference proceedings

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Crossmodal Perception in Immersive Environments
Allue, Marcos / Serrano, Ana / Bedia, Manuel G. / Masia, Belen | 2016
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos
Martínez, Vicente / Ríos, Alba M. / Melero, Francisco Javier | 2016
Bidirectional Rendering of Polarized Light Transport
Jarabo, Adrian / Gutierrez, Diego | 2016
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest
Rodríguez-Aguilera, Alejandro / León, Alejandro | 2016
3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures
Bolívar, Francisco Javier / Melero, Francisco Javier | 2016
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry
Arbelaiz, Ander / Moreno, Aitor / Kabongo, Luis | 2016
Ordering Triangles in Triangulated Terrains Over Regular Grids
Alonso, Jesús / Joan-Arinyo, Robert | 2016
Characterisation of Position Based Dynamics for Elastic Materials
Rodero, Cristóbal / Real, Pablo / Zuñeda, Pedro / Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio | 2016
A new Potential-based SPH Method
Perea, Juan J. / Cordero, Juan M. | 2016
Phase Space Data-Driven Simulation of Elastic Materials
Monteagudo, Carlos / Lozano, Miguel / García-Fernández, Ignacio / Martinez-Gil, Francisco | 2016
Augmented Reality System to Assist in Manufacturing Processes
Ugarte, Ramón Jesus / Barrena, Nagore / Diez, Helen Victoria / Álvarez, Hugo / Oyarzun, David | 2016
Towards a 3D GIS for Underground Infrastructure
Soria, Gregorio / Ortega, Lidia / Feito, Francisco R. | 2016
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game
Tirado, Gregorio Soria / Alvarado, Lidia Ortega / Godino, Félix Paulano / Higaruela, Francisco Feito / Sánchez, Matías Montávez | 2016
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD
Ayed, Ines / Alcover, Gabriel Moyà / Martínez-Bueso, Paz / Varona, Javier / Jaume-i-Capó, Antoni / Ghazel, A. | 2016
Procedural Modeling of Terrain from GPS Routes
Gasch, Cristina / Chover, Miguel / Remolar, Inmaculada / Rebollo, Cristina | 2016
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings
Fita, Josep Lluis / Besuievsky, Gonzalo / Patow, Gustavo | 2016
A Proposal of a Smart Mobility Framework for Serious Games
Jiménez-Pérez, Juan Roberto / Feito-Higueruela, Francisco R. / Sánchez-Sánchez, Pedro J. / Ortega-Donaire, José / Negrillo-Valdivia, David | 2016
Knight Lore 20xx: Bringing a Classic Game to Modern Technology
Galvany, Ricard / Patow, Gustavo | 2016
Controlador de aforo
Feito, Francisco R. / Negrillo, José / Segura, Rafael J. / Ogáyar, Carlos / Fuertes, José M. / Lucena, Manuel | 2016