An Interactive Tool for Modeling Ancient Masonry Buildings (Unknown language)

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We present a new pipeline of an interactive tool that combines procedural modeling of ancient masonry buildings with structural simulation. The tool has been designed for taking an input geometry of an ancient building and re-meshing it into a suitable mesh with a low quad density. Then, it creates the brick outlines on the mesh and adds the brick volumes for structural simulation. The tool was designed and built on a set of off-the-shelf tools. We tested and demonstrated its viability by modeling of a Romanesque church based on a real one from the 11th century, such as the church of Santa Maria de Agullana.

Table of contents conference proceedings

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1
An Improved Parallel Technique for Neighbour Search on CUDA
Perea, Juan J. / Cordero, Juan M. | 2017
11
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Sánchez-Banderas, Rosa M. / Otaduy, Miguel A. | 2017
19
Physically Based Skeleton Tracking
López-Gandía, Axel / Susín, Antonio | 2017
23
Extending Industrial Digital Twins with Optical Object Tracking
Tammaro, Antonio / Segura, Álvaro / Moreno, Aitor / Sánchez, Jairo R. | 2017
27
Unsupervised Framework for People Counting Using a Stereo-based Camera
Negrillo, José / Feito, Francisco R. / Segura, Rafael J. / Ogayar, Carlos Javier / Fuertes, José Manuel / Lucena, Manuel | 2017
31
Google Tango Outdoors. Augmented Reality for Underground Infrastructures
Soria, Gregorio / Ortega, Lidia / Feito, Francisco R. | 2017
41
Direct Volume Rendering of Stack-Based Terrains
Graciano, Alejandro / Rueda, Antonio J. / Feito, Francisco R. | 2017
51
Downsampling and Storage of Pre-Computed Gradients for Volume Rendering
Díaz-García, Jesús / Brunet, Pere / Navazo, Isabel / Vázquez, Pere-Pau | 2017
61
3D GIS Based on WebGL for the Management of Underground Utilities
Jurado, Juan Manuel / Ortega, Lidia / Feito, Francisco R. | 2017
65
Fireman Rescue: A Serious Game for Fire Fighting Training
Ríos, Alejandro / Bonet, Carles / Morales, J. L. / Alavedra, Axel / París, Alejandro / Guillén, Marc | 2017
69
A Curvature-based Method for Identifying the Contact Zone Between Bone Fragments: First Steps
Jiménez-Pérez, J. Roberto / Paulano-Godino, Félix / Jiménez-Delgado, Juan J. | 2017
73
An Interactive Tool for Modeling Ancient Masonry Buildings
Fita, Josep Lluis / Besuievsky, Gonzalo / Patow, Gustavo | 2017
77
Transfer Learning for Illustration Classification
Lagunas, Manuel / Garces, Elena | 2017
87
Fast Stippling based on Weighted Centroidal Voronoi Diagrams
Gómez, Eila / Méndez, Elías / Arroyo, Germán / Martín, Domingo | 2017
97
Improved Intuitive Appearance Editing based on Soft PCA
Malpica, Sandra / Barrio, Miguel / Gutierrez, Diego / Serrano, Ana / Masia, Belen | 2017
107
Transient Photon Beams
Marco, Julio / Jarosz, Wojciech / Gutierrez, Diego / Jarabo, Adrian | 2017
113
Procedural Semantic Cities
Rogla, Otger / Pelechano, Nuria / Patow, Gustavo | 2017
121
Tree Variations
Argudo, Oscar / Andújar, Carlos / Chica, Antoni | 2017
131
Procedural Generation of Natural Environments with Restrictions
Gasch, Cristina / Chover, Miguel / Remolar, Inmaculada | 2017
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