View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays (Unknown language)

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Head mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present an interactive view dependent tone mapping technique for viewing up to 16K wide high dynamic range panoramas on HMDs via view-adjusted mapping function stored in separate texture file. We define this technique as ToneTexture. The use of a view adjusted tone mapping allows for expansion of the perceived color space available to the end user. This yields an improved visual appearance of both high dynamic range panoramas and low dynamic range panoramas on such displays. We present comparisons of the results produced by this technique against Reinhard tone mapping operators. Demonstration systems are available for WebGL and head mounted displays such as Oculus Rift and GearVR.

Table of contents conference proceedings

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1
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9
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29
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
Cutchin, Steve / Li, Yuan | 2016
37
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45
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49
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57
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61
MR Work Supporting System Using Pepper's Ghost
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69
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77
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing
Vazquez, Iker / Cutchin, Steve | 2016
85
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93
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99
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O'Hare, John / Bendall, Robert C. A. / Rae, John / Thomas, Graham / Weir, Bruce / Roberts, David J. | 2016
107
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
Jung, Sungchul / Hughes, Charles E. | 2016
115
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
Kim, Kangsoo / Bruder, Gerd / Maloney, Divine / Welch, Greg | 2016