MR Work Supporting System Using Pepper's Ghost (Unknown language)

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Recently MR (Mixed Reality) techniques are used in many fields, and one of them is work support. Work support using MR techniques can display work instructions directly in the work space and help user to work effectively especially in assembling tasks. MR work support for assembling tasks often uses HMD (Head Mounted Display) to construct MR environment. However, there are some problems for the use of HMD, such as a burden to the head, a narrow view and a motion picture sickness. One of the techniques to solve such problems is pepper’s ghost which is an optical illusion using a glass. In this paper, we propose the naked eye MR work supporting system for assembling tasks using pepper’s ghost. This system enables a beginner to assemble some blocks into one object by the naked eye with a few burdens.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
Scheel, Christian / Islam, A. B. M. Tariqul / Staadt, Oliver | 2016
9
Effects of Viewing Condition on User Experience of Panoramic Video
Passmore, Peter J. / Glancy, Maxine / Philpot, Adam / Roscoe, Amelia / Wood, Andrew / Fields, Bob | 2016
17
Passive Arm Swing Motion for Virtual Walking Sensation
Saka, Naoyuki / Ikei, Yasushi / Amemiya, Tomohiro / Hirota, Koichi / Kitazaki, Michiteru | 2016
25
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
Yamashita, Shogo / Zhang, Xinlei / Miyaki, Takashi / Rekimoto, Jun | 2016
29
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
Cutchin, Steve / Li, Yuan | 2016
37
Real-Time 3D Peripheral View Analysis
Moniri, Mohammad Mehdi / Luxenburger, Andreas / Schuffert, Winfried / Sonntag, Daniel | 2016
45
A Superwide-FOV Optical Design for Head-Mounted Displays
Rakkolainen, Ismo / Turk, Matthew / Höllerer, Tobias | 2016
49
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
Yu, Ja Eun / Kim, Gerard J. | 2016
57
Dynamic View Expansion for Improving Visual Search in Video See-through AR
Yano, Yuki / Orlosky, Jason / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
61
MR Work Supporting System Using Pepper's Ghost
Tsuruzoe, Hiroto / Odera, Satoru / Shigeno, Hiroshi / Okada, Ken-ichi | 2016
69
Simulation based Camera Localization under a Variable Lighting Environment
Mashita, Tomohiro / Plopski, Alexander / Kudo, Akira / Höllerer, Tobias / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
77
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing
Vazquez, Iker / Cutchin, Steve | 2016
85
From Observations to Collaborative Simulation: Application to Surgical Training
Claude, Guillaume / Gouranton, Valérie / Caillaud, Benoit / Gibaud, Bernard / Jannin, Pierre / Arnaldi, Bruno | 2016
93
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot
Fuady, Samratul / Orishige, Masato / Haoyan, Li / Mitake, Hironori / Hasegawa, Shoichi | 2016
99
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
O'Hare, John / Bendall, Robert C. A. / Rae, John / Thomas, Graham / Weir, Bruce / Roberts, David J. | 2016
107
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
Jung, Sungchul / Hughes, Charles E. | 2016
115
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
Kim, Kangsoo / Bruder, Gerd / Maloney, Divine / Welch, Greg | 2016