Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing (Unknown language)

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Virtual Reality devices are available with different resolutions and fields of view. Users can simultaneously interact within environments on head mounted displays, cell phones, tablets, and PowerWalls. Sharing scenes across devices requires solutions that smoothly synchronize shared navigation, minimize jitter and avoid visual confusion. In this paper we present a system that allows a single user to remotely guide many remote users within a virtual reality environment. A variety of mixed device environments are supported to let different users connect to the system. Techniques are implemented to minimize jitter and synchronize views, and deal with different fields of view.

Table of contents conference proceedings

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1
An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
Scheel, Christian / Islam, A. B. M. Tariqul / Staadt, Oliver | 2016
9
Effects of Viewing Condition on User Experience of Panoramic Video
Passmore, Peter J. / Glancy, Maxine / Philpot, Adam / Roscoe, Amelia / Wood, Andrew / Fields, Bob | 2016
17
Passive Arm Swing Motion for Virtual Walking Sensation
Saka, Naoyuki / Ikei, Yasushi / Amemiya, Tomohiro / Hirota, Koichi / Kitazaki, Michiteru | 2016
25
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
Yamashita, Shogo / Zhang, Xinlei / Miyaki, Takashi / Rekimoto, Jun | 2016
29
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
Cutchin, Steve / Li, Yuan | 2016
37
Real-Time 3D Peripheral View Analysis
Moniri, Mohammad Mehdi / Luxenburger, Andreas / Schuffert, Winfried / Sonntag, Daniel | 2016
45
A Superwide-FOV Optical Design for Head-Mounted Displays
Rakkolainen, Ismo / Turk, Matthew / Höllerer, Tobias | 2016
49
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
Yu, Ja Eun / Kim, Gerard J. | 2016
57
Dynamic View Expansion for Improving Visual Search in Video See-through AR
Yano, Yuki / Orlosky, Jason / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
61
MR Work Supporting System Using Pepper's Ghost
Tsuruzoe, Hiroto / Odera, Satoru / Shigeno, Hiroshi / Okada, Ken-ichi | 2016
69
Simulation based Camera Localization under a Variable Lighting Environment
Mashita, Tomohiro / Plopski, Alexander / Kudo, Akira / Höllerer, Tobias / Kiyokawa, Kiyoshi / Takemura, Haruo | 2016
77
Synchronized Scene Views in Mixed Virtual Reality for Guided Viewing
Vazquez, Iker / Cutchin, Steve | 2016
85
From Observations to Collaborative Simulation: Application to Surgical Training
Claude, Guillaume / Gouranton, Valérie / Caillaud, Benoit / Gibaud, Bernard / Jannin, Pierre / Arnaldi, Bruno | 2016
93
Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot
Fuady, Samratul / Orishige, Masato / Haoyan, Li / Mitake, Hironori / Hasegawa, Shoichi | 2016
99
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
O'Hare, John / Bendall, Robert C. A. / Rae, John / Thomas, Graham / Weir, Bruce / Roberts, David J. | 2016
107
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
Jung, Sungchul / Hughes, Charles E. | 2016
115
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
Kim, Kangsoo / Bruder, Gerd / Maloney, Divine / Welch, Greg | 2016