Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome (English)

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In recent years, digital photogrammetry has enjoyed a renewed approval in the field of Cultural Heritage. This is due both to the relative cheapness of the instruments (a high resolution camera, possibly a reflex with good lenses) and to new algorithms and software that simplified the use, perhaps at the expense of the necessary knowledge of its principles. The 3D survey of the Mausoleum of Romulus, along the Via Appia Antica, within the European project 3DICONS, provided the opportunity to test different photogrammetric techniques, with the aim to verify the results and to evaluate the positive and negative aspects. In particular two different approaches have been applied: spherical photogrammetry and dense image matching. The first technique is based on traditional photogrammetric principles, applied on panoramic images instead of frame images. The second one, the most recent and very widespread, is inspired by traditional photogrammetry and computer vision. In order to have a significant and correct comparison, a topographic support has been realized for the Mausoleum, to have all surveyed data in a single local reference system. The comparison has been made by using, as a reference, the point cloud acquired by laser scanner. In this paper, after a description of the funeral monument and its complexity, the two techniques will be described in order to investigate pros and cons, their algorithm and application fields. The acquisition and processing stage will be described in order to give all the necessary elements for the final judgement. At the end of the restitution and modelling process, the comparison will take into account many parameters: the scheme of image acquisition, the time required (on-site and in laboratory), the hardware (for data acquisition and post-processing), the results that can be obtained (2d and 3D representations with texture) and the metric accuracy achieved. Finally there will be some hints about different applications of these methods as concerning above all the visualization of data. For example, the exploration of the Mausoleum can be done through the navigation of bubbles, obtained by spherical photogrammetry.

Table of contents conference proceedings

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MVE - A Multi-View Reconstruction Environment
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Aristidou, Andreas / Stavrakis, Efstathios / Chrysanthou, Yiorgos | 2014
CultLab3D - On the Verge of 3D Mass Digitization
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Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome
Adami, Andrea / Cerato, Ivana / d'Annibale, Enzo / Demetrescu, Emanuel / Ferdani, Daniele | 2014
Enhancement of MultiSpectral Images of Ancient Manuscripts
Hollaus, Fabian / Sablatnig, Robert | 2014
Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects
Gregor, Robert / Sipiran, Ivan / Papaioannou, Georgios / Schreck, Tobias / Andreadis, Anthousis / Mavridis, Pavlos | 2014
The Design Scope of Adaptive Storytelling in Virtual Museums
Deuschel, Tilman / Heuss, Timm / Broomfield, Christian | 2014
Digital Fabrication Technologies for Cultural Heritage (STAR)
Scopigno, Roberto / Cignoni, Paolo / Pietroni, Nico / Callieri, Marco / Dellepiane, Matteo | 2014
Interlocking Pieces for Printing Tangible Cultural Heritage Replicas
Alemanno, Giuseppe / Cignoni, Paolo / Pietroni, Nico / Ponchio, Federico / Scopigno, Roberto | 2014
Geometric Analysis in Cultural Heritage
Pintus, Ruggero / Pal, Kazim / Yang, Ying / Weyrich, Tim / Gobbetti, Enrico / Rushmeier, Holly | 2014
An Approach to Large Scale Interactive Retrieval of Cultural Heritage
Takami, Masato / Bell, Peter / Ommer, Björn | 2014
Measurement of Immersive Technology for Historic Scenes
McCaffery, John / Miller, Alan / Oliver, Iaina | 2014
Site-specific Art and 3D: an Example of Spatial Analysis and Reconstruction
Dellepiane, Matteo / Matteis, Mara De | 2014