Measurement of Immersive Technology for Historic Scenes (English)

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This paper investigates the creation of historic scenes through engagement with community archaeology and historical investigation. The approach presented here enables both tangible and intangible culture to be explored through the proxy of an avatar controlled by a user. This gives rise to an engaging and interactive experience. Through utilising and developing a flexible open source software infrastructure the historic scenes may be deployed in a range of of scenarios: over the Internet, in mobile multi user exhibitions suitable for public events, as an immersive museum installation and through on site cross reality exploration. The use of commodity hardware, open source and open standards underpins a collaborative creative process that enables the deployment of installations which articulate interpretations relevant to the locality. This in turn encourages a sense of ownership and dynamic engagement with cultural heritage. A measurement study of the quality of experience delivered by virtual world systems reveals the client as the critical system component. System performance and the quality of presentation measurements provide system insights which enable user experience to be improved.

Table of contents conference proceedings

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A TaLISMAN: Automatic Text and LIne Segmentation of historical MANuscripts
Pintus, Ruggero / Yang, Ying / Gobbetti, Enrico / Rushmeier, Holly | 2014
Extending Philological Research with Methods of 3D Computer Graphics Applied to Analysis of Cultural Heritage
Fisseler, Denis / Weichert, Frank / Müller, Gerfrid G. W. / Cammarosano, Michele | 2014
Similarity Assessment for the Analysis of 3D Artefacts
Biasotti, Silvia / Cerri, Andrea / Falcidieno, Bianca / Spagnuolo, Michela | 2014
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
Zollhöfer, Michael / Siegl, Christian / Riffelmacher, Bert / Vetter, Mark / Dreyer, Boris / Stamminger, Marc / Bauer, Frank | 2014
MVE - A Multi-View Reconstruction Environment
Fuhrmann, Simon / Langguth, Fabian / Goesele, Michael | 2014
The Design Scope of Adaptive Storytelling in Virtual Museums
Deuschel, Tilman / Heuss, Timm / Broomfield, Christian | 2014
Digital Fabrication Technologies for Cultural Heritage (STAR)
Scopigno, Roberto / Cignoni, Paolo / Pietroni, Nico / Callieri, Marco / Dellepiane, Matteo | 2014
Interlocking Pieces for Printing Tangible Cultural Heritage Replicas
Alemanno, Giuseppe / Cignoni, Paolo / Pietroni, Nico / Ponchio, Federico / Scopigno, Roberto | 2014
Different Photogrammetric Approaches to 3D Survey of the Mausoleum of Romulus in Rome
Adami, Andrea / Cerato, Ivana / d'Annibale, Enzo / Demetrescu, Emanuel / Ferdani, Daniele | 2014
Enhancement of MultiSpectral Images of Ancient Manuscripts
Hollaus, Fabian / Sablatnig, Robert | 2014
Towards Automated 3D Reconstruction of Defective Cultural Heritage Objects
Gregor, Robert / Sipiran, Ivan / Papaioannou, Georgios / Schreck, Tobias / Andreadis, Anthousis / Mavridis, Pavlos | 2014
Motion Analysis for Folk Dance Evaluation
Aristidou, Andreas / Stavrakis, Efstathios / Chrysanthou, Yiorgos | 2014
CultLab3D - On the Verge of 3D Mass Digitization
Santos, Pedro / Ritz, Martin / Tausch, Reimar / Schmedt, Hendrik / Monroy, Rafael / Stefano, Antonio De / Posniak, Oliver / Fuhrmann, Constanze / Fellner, Dieter W. | 2014
Geometric Analysis in Cultural Heritage
Pintus, Ruggero / Pal, Kazim / Yang, Ying / Weyrich, Tim / Gobbetti, Enrico / Rushmeier, Holly | 2014
An Approach to Large Scale Interactive Retrieval of Cultural Heritage
Takami, Masato / Bell, Peter / Ommer, Björn | 2014
Measurement of Immersive Technology for Historic Scenes
McCaffery, John / Miller, Alan / Oliver, Iaina | 2014
Site-specific Art and 3D: an Example of Spatial Analysis and Reconstruction
Dellepiane, Matteo / Matteis, Mara De | 2014
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