Versatile Interactions at Interfaces for SPH-Based Simulations (Unknown language)

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The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit multiple interactions at different interfaces. For instance, when cracking an egg, there are simultaneous interactions between air, egg white, egg yolk, and the shell. To conveniently handle all interactions simultaneously in a single simulation, a versatile approach is critical. In this paper, we present a new approach to the surface tension model based on pairwise interaction forces; its basis is to use a larger number of neighboring particles. Our model is stable, conserves momentum, and furthermore, prevents the particle clustering problem which commonly occurs at the free surface. It can be applied to simultaneous interactions at multiple interfaces (e.g. fluid-solid and fluid-fluid). Our method is versatile, physically plausible and easy-to-implement.We also consider the close connection between droplets and bubbles, and show how to animate bubbles in air as droplets, with the help of a new surface particle detection method. Examples are provided to demonstrate the capabilities and effectiveness of our approach.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Asynchronous Implicit Backward Euler Integration
Zhao, Danyong / Li, Yijing / Barbic, Jernej | 2016
A Macroblock Optimization for Grid-based Nonlinear Elasticity
Mitchell, Nathan / Doescher, Michael / Sifakis, Eftychios | 2016
ADMM \supseteq Projective Dynamics: Fast Simulation of General Constitutive Models
Narain, Rahul / Overby, Matthew / Brown, George E. | 2016
Enriching SPH Simulation by Approximate Capillary Waves
Yang, Sheng / He, Xiaowei / Wang, Huamin / Li, Sheng / Wang, Guoping / Wu, Enhua / Zhou, Kun | 2016
Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
Canezin, Florian / Guennebaud, Gaël / Barthe, Loïc | 2016
Constrained Neighbor Lists for SPH-based Fluid Simulations
Winchenbach, Rene / Hochstetter, Hendrik / Kolb, Andreas | 2016
Versatile Interactions at Interfaces for SPH-Based Simulations
Yang, Tao / Lin, Ming C. / Martin, Ralph R. / Chang, Jian / Hu, Shi-Min | 2016
Two-way Coupling of Fluids to Reduced Deformable Bodies
Lu, Wenlong / Jin, Ning / Fedkiw, Ronald P. | 2016
Compressing Fluid Subspaces
Jones, Aaron Demby / Sen, Pradeep / Kim, Theodore | 2016
Hele-Shaw Flow Simulation with Interactive Control using Complex Barycentric Coordinates
Segall, Aviv / Vantzos, Orestis / Ben-Chen, Mirela | 2016
Repurposing Hand Animation for Interactive Applications
Bailey, Stephen W. / Watt, Martin / O'Brien, James F. | 2016
Building and Animating User-Specific Volumetric Face Rigs
Ichim, Alexandru-Eugen / Kavan, Ladislav / Nimier-David, Merlin / Pauly, Mark | 2016
Art-Directed Muscle Simulation for High-End Facial Animation
Cong, Matthew / Bhat, Kiran S. / Fedkiw, Ronald P. | 2016
Accurate Simulation of Wound Healing and Skin Deformation
Feess, Stefan / Kurfiss, Kathrin / Fedkiw, Ronald P. / Michels, Dominik L. | 2016
Dynamic Group Behaviors for Interactive Crowd Simulation
He, Liang / Pan, Jia / Narang, Sahil / Manocha, Dinesh | 2016
A Data-driven Model for Lane-changing in Traffic Simulation
Bi, Huikun / Mao, Tianlu / Wang, Zhaoqi / Deng, Zhigang | 2016
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
Chentanez, Nuttapong / Müller, Matthias / Macklin, Miles | 2016
Position and Orientation Based Cosserat Rods
Kugelstadt, Tassilo / Schömer, Elmar | 2016
Deployable 3D Linkages with Collision Avoidance
Zheng, Changxi / Sun, Timothy / Chen, Xiang | 2016
Hierarchical hp-Adaptive Signed Distance Fields
Koschier, Dan / Deul, Crispin / Bender, Jan | 2016
CANVAS: Computer-Assisted Narrative Animation Synthesis
Kapadia, Mubbasir / Frey, Seth / Shoulson, Alexander / Sumner, Robert W. / Gross, Markus | 2016
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
Schreck, Camille / Rohmer, Damien / James, Doug L. / Hahmann, Stefanie / Cani, Marie-Paule | 2016
Large-Scale Finite State Game Engines
Stanton, Matt / Geddert, Sascha / Blumer, Adrian / Hormis, Paul / Nealen, Andy / Cooper, Seth / Treuille, Adrien | 2016
Interactive Physically-Based Sound Design of 3D Model using Material Optimization
Yamamoto, Kazuhiko / Igarashi, Takeo | 2016