Creating a Realistic Face Image from a Cartoon Character (Unknown language)

In: Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters   ;  Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima-Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Line and curve generation  ;  2016

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We propose a method of creating a realistic face image from a 2D non-realistic character such as a cartoon. Our system allows us to create a high quality face image that is applicable for some application such as 3D character animation. Our system uses two key algorithms; one is an algorithm for synthesizing a novel face image without the warping process, and the other is a searching algorithm, which search each optimal patch from the database based on gradient distribution.

Table of contents conference proceedings

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Creating a Realistic Face Image from a Cartoon Character
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