Data-driven Finger Motion Synthesis with Interactions (Unknown language)

In: Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters   ;  Moshe Bitan, Sophie Jörg, and Sarit Kraus  ;  2016

How to get this document?

Commercial Copyright fee: €14.50 Basic fee: €4.00 Total price: €18.50
Academic Copyright fee: €4.50 Basic fee: €2.00 Total price: €6.50

The film and video-game industries' rapidly increasing demand for realistic virtual characters is pushing for the development of fast and efficient character animation techniques. The use of motion capture has become an industry standard. While motion capture systems allow the production of high fidelity full-body motions, in most cases, the complex finger movements are later animated manually. Several methods have been suggested to automatically synthesize finger motions.

Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

Alexandros Gouvatsos, Zhidong Xiao, Keith Pang, Neil Marsden, Danny Van der Ark, Jerry Hibbert, and Jian J. Zhang
Efficient Storyboarding in 3D Game Engines
Gouvatsos, Alexandros / Xiao, Zhidong / Pang, Keith / Marsden, Neil / Ark, Danny Van der / Hibbert, Jerry / Zhang, Jian J. | 2016
Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima
Creating a Realistic Face Image from a Cartoon Character
Nakamura, Masanori / Yamaguchi, Shugo / Fukusato, Tsukasa / Morishima, Shigeo | 2016
Mentar Mahmudi, Pawan Harish, Benoît Le Callennec, and Ronan Boulic
Sketch-Based Per-Frame Inverse Kinematics
Mahmudi, Mentar / Harish, Pawan / Callennec, Benoît Le / Boulic, Ronan | 2016
Moshe Bitan, Sophie Jörg, and Sarit Kraus
Data-driven Finger Motion Synthesis with Interactions
Bitan, Moshe / Jörg, Sophie / Kraus, Sarit | 2016
Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, and Shigeo Morishima
A Choreographic Authoring System for Character Dance Animation Reflecting a User's Preference
Kakitsuka, Ryo / Tsukuda, Kosetsu / Fukayama, Satoru / Iwamoto, Naoya / Goto, Masataka / Morishima, Shigeo | 2016
Takayuki Nakatsuka and Shigeo Morishima
Friction Sound Synthesis of Deformable Objects based on Adhesion Theory
Nakatsuka, Takayuki / Morishima, Shigeo | 2016