Compositing Shaders in X3D (English)

In: Theory and Practice of Computer Graphics   ;  101-108  ;  2011

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We present a new approach for implementing effects using the GPU shading languages. Our effects seamlessly cooperate with each other and with the shaders used internally by the 3D application. Thus the effects are reusable, work in various combinations and under all lighting and texture conditions. We have designed our effects to fit naturally in 3D scene graph formats, in particular we present a number of extensions to the X3D standard. Our extensions nicely integrate shader effects with X3D concepts like shapes, light sources and textures.

  • Title:
    Compositing Shaders in X3D
  • Author / Creator:
  • Published in:
  • Publisher:
    The Eurographics Association
  • Place of publication:
    Postfach 8043, 38621 Goslar, Germany
  • Year of publication:
    2011
  • Size:
    8 pages
  • ISBN:
  • DOI:
  • Type of media:
    Conference paper
  • Type of material:
    Electronic Resource
  • Language:
    English
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Table of contents conference proceedings

The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.

1
Remodelling of Botanical Trees for Real-Time Simulation
Reynolds, Daniel T. / Laycock, Stephen D. / Day, Andy M. | 2011
9
Terrain Models for Mass Movement Erosion
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Morphological Analysis from Images of Hyphal Growth using a Fractional Dynamic Model
Blackledge, Jonathan M. / Barry, D. J. | 2011
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Memory Efficient Surface Reconstruction Based on Self Organising Maps
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33
Pixel-Level Algorithms for Drawing Curves
Liu, Yong Kui / Wang, Peng Jie / Zhao, Dan Dan / Spelic, Denis / Mongus, Domen / Zalik, Borut | 2011
41
Building a Video Wall for Earth Observation Data
Bennett, Victoria / Haffegee, Adrian / Matthews, Brian / Nagella, Srikanth / Shaw, Andrew / Styles, Jon | 2011
49
Dynamic Video Face Transformation Using Multilinear and Autoregressive Models
Tiddeman, Bernard / Hunter, David / Perrett, David | 2011
53
Visualisation of Blockplay in Early Childhood
Albin-Clark, Adrian / Howard, T. L. J. / Anderson, B. | 2011
61
Airborne Ultrasound Pulse Force Device for Palpation Simulation
Hung, Gary M. / John, Nigel W. | 2011
63
Simple and Efficient Normal Encoding with Error Bounds
Schinko, Christoph / Ullrich, Torsten / Fellner, Dieter W. | 2011
67
A Low-Cost Single-Pixel Thermographic Camera
Bauer, Florian / Loviscach, Jörn | 2011
69
Interactive Computer Visualisations of Time and Place
Fishenden, Jerry | 2011
71
Model and Visualise the Relationship between Energy Consumption and Temperature Distribution in Cold Rooms
Ma, Ji / Murphy, D. / O'Mathuna, C. / Hayes, M. / Provan, G. | 2011
73
Visual Saliency for Smell Impulses and Application to Selective Rendering
Harvey, Carlo / Bashford-Rogers, Thomas E. W. / Debattista, Kurt / Chalmers, Alan | 2011
81
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality
Aguerreche, Laurent / Duval, Thierry / Lécuyer, Anatole | 2011
89
A Desktop Multi-Touch Interface for Posing Characters
Stephenson, Ian | 2011
97
Advantages of 3D Extraction and Spatial Awareness within a Videoconferencing Environment
Rodriguez-Frias, Myrna M. / Morris, Tim / Turner, Martin / Rowley, Andrew | 2011
101
Compositing Shaders in X3D
Kamburelis, Michalis | 2011
109
Enabling Visualization of Massive Datasets Through MPP Database Architecture
Al-Naser, Aqeel / Rasheed, Masroor / Brooke, John / Irving, Duncan | 2011
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