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Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis (English)
- New search for: Valkov, Dimitar
- New search for: Thiele, Sebastian
- New search for: Huesmann, Karim
- New search for: Gebauer, Eike
- New search for: Risse, Benjamin
- New search for: Valkov, Dimitar
- New search for: Thiele, Sebastian
- New search for: Huesmann, Karim
- New search for: Gebauer, Eike
- New search for: Risse, Benjamin
In:
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
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195-200
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2021
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ISBN:
- Conference paper / Electronic Resource
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Title:Touch Recognition on Complex 3D Printed Surfaces using Filter Response Analysis
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Contributors:Valkov, Dimitar ( author ) / Thiele, Sebastian ( author ) / Huesmann, Karim ( author ) / Gebauer, Eike ( author ) / Risse, Benjamin ( author )
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Published in:
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Publisher:
- New search for: IEEE
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Publication date:2021-03-01
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Size:3239227 byte
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Immersive Virtual Reality Training : Three Cases from the Danish IndustryRadhakrishnan, Unnikrishnan / Chinello, Francesco / Koumaditis, Konstantinos et al. | 2021
- 1
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Title Page i| 2021
- 3
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Title Page iii| 2021
- 4
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[Copyright notice]| 2021
- 5
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Table of Contents| 2021
- 6
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Management of crisis exercises in Virtual RealityEvain, Alexis / Conges, Aurelie / Benaben, Frederick et al. | 2021
- 14
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Collective Intelligence of Autonomous Animals in VR HuntingZhao, Kangqiao / Lin, Feng / Seah, Hock Soon et al. | 2021
- 19
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Workshops| 2021
- 23
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Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual RealityGrandi, Jeronimo G / Cao, Zekun / Ogren, Mark / Kopper, Regis et al. | 2021
- 24
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Tutorials| 2021
- 27
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Panels [3 abstracts]| 2021
- 30
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Immersive Multimodal and Procedurally-Assisted Creation of VR EnvironmentsFerreira, Joao / Mendes, Daniel / Nobrega, Rui / Rodrigues, Rui et al. | 2021
- 38
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Developing VR content for digital career guidance in the context of the pandemicEstrada, Jose Garcia / Prasolova-Forland, Ekaterina et al. | 2021
- 44
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A Novel Tool for Immersive Authoring of Experiential Learning in Virtual RealityCassola, Fernando / Pinto, Manuel / Mendes, Daniel / Morgado, Leonel / Coelho, Antonio / Paredes, Hugo et al. | 2021
- 50
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A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum DisorderThomsen, Lui Albak / Adjorlu, Ali et al. | 2021
- 56
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Parkinson’s Disease Simulation in Virtual Reality for Empathy Training in Medical EducationLi, Yi Joy / Ducleroir, Cody / Stollman, Tyler Ian / Wood, Elena et al. | 2021
- 60
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Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a ToolLi, Yi Joy / Luo, Hao Irene et al. | 2021
- 64
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A Short Description of an Ankle-Actuated Seated VR Locomotion InterfaceOtaran, Ata / Farkhatdinov, Ildar et al. | 2021
- 67
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The Bayesian Causal Inference of Body Ownership Model: Use in VR and Plausible Parameter ChoicesSchubert, Moritz / Endres, Dominik et al. | 2021
- 71
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On Head Movements in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head Mounted DisplaysElwardy, Majed / Zepernick, Hans-Jurgen / Hu, Yan et al. | 2021
- 75
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Exploiting Voice Transformation to Promote Interaction in Virtual EnvironmentsIsnard, Vincent / Nguyen, Trami / Viaud-Delmon, Isabelle et al. | 2021
- 80
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A hybrid approach to structural modeling of individualized HRTFsMiccini, Riccardo / Spagnol, Simone et al. | 2021
- 86
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Experiencing Presence in a Virtual Reality Music VideoPedersen, Linnea Bjerregaard / Nordahl, Rolf et al. | 2021
- 90
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First Steps Towards Augmented Reality Interactive Electronic Music ProductionBauer, Valentin / Bouchara, Tifanie et al. | 2021
- 94
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Speaking with avatars - influence of social interaction on movement behavior in interactive hearing experimentsHartwig, Marie / Hohmann, Volker / Grimm, Giso et al. | 2021
- 99
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Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of MusicBargum, Anders Riddersholm / Kandpal, Devansh / Kristjansson, Oddur Ingi / Rostami Mosen, Simon / Andersen, Jesper / Serafin, Stefania et al. | 2021
- 103
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The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual RealityViera, Luis / Fisher, Peter / Lajboschitz, Simon / Serafin, Stefania / Nordentoft, Merete et al. | 2021
- 109
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Generative RGB-D Face Completion for Head-Mounted Display RemovalNuman, Nels / Haar, Frank ter / Cesar, Pablo et al. | 2021
- 117
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Semantic Crowd Re-targeting: Implementation for Real-time Applications and User EvaluationsSmyth, David L. / Young, Gareth W. / Ondrej, Jan / da Silva, Rogerio / Cummins, Alan / Nath, Susheel / Arslaan, Amar Zia / Wisessing, Pisut / Smolic, Aljosa et al. | 2021
- 123
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Pretest or not to pretest? A preliminary version of a tool for the virtual character standardizationSterna, Radoslaw / Cybulski, Artur / Igras-Cybulska, Magdalena / Pilarczyk, Joanna / Kuniecki, Michal et al. | 2021
- 127
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Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality EmbodimentKrogmeier, Claudia / Mousas, Christos et al. | 2021
- 135
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Towards Avatars for Remote Communication using Mobile Augmented RealityMurugan, Amarnath / Vanukuru, Rishi / Pillai, Jayesh et al. | 2021
- 140
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Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactionsPodkosova, Iana / Zibrek, Katja / Pettre, Julien / Hoyet, Ludovic / Olivier, Anne-Helene et al. | 2021
- 144
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Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated CuesChakraborty, Soumyajit / Stefanucci, Jeanine K. / Creem-Regehr, Sarah / Bodenheimer, Bobby et al. | 2021
- 148
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CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction TechniquesIslam, Rifatul / Ang, Samuel / Quarles, John et al. | 2021
- 156
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A new device to restore sensory congruency in virtual reality and to prevent cybersicknessNakul, Estelle / Jeannin, Renaud / Lopez, Christophe et al. | 2021
- 161
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Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data SharingGilbert, Stephen B. / Jasper, Angelica / Sepich, Nathan C. / Doty, Taylor A. / Kelly, Jonathan W. / Dorneich, Michael C. et al. | 2021
- 165
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Subject 001 - A Detailed Self-Report of Virtual Reality Induced SicknessZielasko, Daniel et al. | 2021
- 169
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Mitigation of Cybersickness in Immersive 360°VideosGroth, Colin / Tauscher, Jan-Philipp / Heesen, Nikkel / Grogorick, Steve / Castillo, Susana / Magnor, Marcus et al. | 2021
- 178
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Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion IllusionNie, Tongyu / Suma Rosenberg, Evan et al. | 2021
- 183
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Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual RealityElor, Aviv / Song, Asiiah / Kurniawan, Sri et al. | 2021
- 189
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Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing TasksBatmaz, Anil Ufuk / Stuerzlinger, Wolfgang et al. | 2021
- 195
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Touch Recognition on Complex 3D Printed Surfaces using Filter Response AnalysisValkov, Dimitar / Thiele, Sebastian / Huesmann, Karim / Gebauer, Eike / Risse, Benjamin et al. | 2021
- 201
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Haptic-Enabled Buttons Through Adaptive Trigger ResistanceStellmacher, Carolin et al. | 2021
- 205
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Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative EnvironmentWilliams, Adam S. / Ortega, Francisco R. et al. | 2021
- 210
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IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D PointerLoschner, Philipp / Hinkenjann, Andre / Kruijff, Ernst et al. | 2021
- 214
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"Lend Me a Hand" – Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-PilotingThiel, Felix J. / Steed, Anthony et al. | 2021
- 220
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Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual RealityBowers, Brook / Tuttle, AJ / Rukangu, Andrew / Franzluebbers, Anton / Ball, Catherine / Johnsen, Kyle et al. | 2021
- 226
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MARTYR: Exploring Ingredients of Virtual Dining ExperiencesJaller, Camilla / Andersen, Nicklas B. S. / Nilsson, Niels C. / Paisa, Razvan / Damsbo, Mads / Serafin, Stefania et al. | 2021
- 232
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Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality DevicesThomas, Derianna / Holmquist, Lars Erik et al. | 2021
- 238
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Real-time Immersive VR Visualization of Ocean Climate DataBrisc, Felicia / Serra, Nuno et al. | 2021
- 242
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Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability StudyHoeg, Emil Rosenlund / Bruun-Pedersen, Jon Ram / Serafin, Stefania et al. | 2021
- 250
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Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City ToursFeld, Nico / Weyers, Benjamin et al. | 2021
- 257
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Fighting Alcohol Craving Using Virtual Reality: the Role of Social InteractionJunker, Andreas / Hutters, Carl / Reipur, Daniel / Embol, Lasse / Adjorlu, Ali / Nordahl, Rolf / Serafin, Stefania / Petersen, Daniel Thaysen / Fink-Jensen, Anders et al. | 2021
- 264
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Exploring Bi-Directional Pinpointing Techniques for Cross-Reality CollaborationPazhayedath, Priyanka / Belchior, Pedro / Prates, Rafael / Silveira, Filipe / Lopes, Daniel Simoes / Cools, Robbe / Esteves, Augusto / Simeone, Adalberto L. et al. | 2021
- 271
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Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research SpaceMaloney, Divine / Freeman, Guo / Robb, Andrew et al. | 2021
- 278
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In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting TangibilityZhang, Yiran / Ho, Sy-Thanh / Ladeveze, Nicolas / Nguyen, Huyen / Fleury, Cedric / Bourdot, Patrick et al. | 2021
- 284
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An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR ClassroomBroussard, David M / Rahman, Yitoshee / Kulshreshth, Arun K / Borst, Christoph W et al. | 2021
- 291
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VR based Explorations of the Rhine RiverbedBenolken, Paul / Bresges, Andre / Wickeroth, Daniel / Genz, Florian et al. | 2021
- 297
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The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive VisualizationsPirker, Johanna / Kopf, Johannes / Kainz, Alexander / Dengel, Andreas / Buchbauer, Benjamin et al. | 2021
- 303
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Fostering Geological Thinking Through Virtual Strike and Dip MeasurementsBursztyn, Natalie / Riegel, Hannah / Sajjadi, Pejman / Masters, Bart / Zhao, Jiayan / Huang, Jiawei / Bagher, Mahda M. / Oliver Wallgrun, Jan / Klippel, Alexander et al. | 2021
- 309
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Embodied online dance learning objectives of CAROUSEL+Mitchell, Kenny / Koniaris, Babis / Tamariz, Monica / Kennedy, Jessie / Cheema, Noshaba / Mekler, Elisa / van der Linden, Pieter / Herrmann, Erik / Hamalainen, Perttu / McGregor, Iain et al. | 2021
- 314
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Training Social Skills of Children with ASD Through Social Virtual RobotAbdelmohsen, Maha / Arafa, Yasmine et al. | 2021
- 320
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Collaborative learning in VR for cross-disciplinary distributed student teamsForland, Ekaterina Prasolova / McCallum, Simon / Estrada, Jose Garcia et al. | 2021
- 326
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Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology conceptsZhang, Lei / Bowman, Doug A. et al. | 2021
- 330
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Towards a Platform for Smart City-Scale Cognitive Assistance ApplicationsRausch, Thomas / Hummer, Waldemar / Stippel, Christian / Vasiljevic, Silvio / Elvezio, Carmine / Dustdar, Schahram / Krosl, Katharina et al. | 2021
- 336
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Using Virtual Reality to Facilitate Common Operational Pictures’ RepresentationCONGES, Aurelie / YANG, Peipei / BENABEN, Frederick / GRAHAM, Col. Jacob et al. | 2021
- 342
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Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF FragmentsDhanjan, Jaspreet Singh / Steed, Anthony et al. | 2021
- 347
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A Shared Haptic Virtual Environment for Dental Surgical Skill TrainingKaluschke, Maximilian / Yin, Myat Su / Haddawy, Peter / Srimaneekarn, Natchalee / Saikaew, Pipop / Zachmann, Gabriel et al. | 2021
- 353
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Designing a collaborative virtual reality system to assess social inclusion among neurodiverse studentsThomsen, Lui / Adjorlu, Ali et al. | 2021
- 358
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Revisiting Audiovisual Rotation Gains for Redirected WalkingJunker, Andreas / Hutters, Carl / Reipur, Daniel / Embol, Lasse / Nilsson, Niels Christian / Serafin, Stefania / Rosenberg, Evan Suma et al. | 2021
- 360
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Redirection Using AlignmentWilliams, Niall L. / Bera, Aniket / Manocha, Dinesh et al. | 2021
- 363
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An Overview of Group Navigation in Multi-User Virtual RealityWeissker, Tim / Bimberg, Pauline / Froehlich, Bernd et al. | 2021
- 370
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Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" ParadigmAdhikari, Ashu / Zielasko, Daniel / Bretin, Alexander / von der Heyde, Markus / Kruijff, Ernst / Riecke, Bernhard E. et al. | 2021
- 373
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Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and DisadvantagesRiecke, Bernhard E. / Zielasko, Daniel et al. | 2021
- 375
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Direction change of redirected walking via a single shoe height changeZhang, YanXiang / Hong, Jiao et al. | 2021
- 377
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Multisensory Teleportation in Virtual Reality ApplicationsSoave, Francesco / Farkhatdinov, Ildar / Bryan-Kinns, Nick et al. | 2021
- 380
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Evaluating VR Sickness in VR Locomotion Techniquesvan Gemert, Thomas / Bergstrom, Joanna et al. | 2021
- 383
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Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR SpacesPaulmann, Hannah / Mayer, Tim / Barnes, Marc / Briddigkeit, Dennis / Steinicke, Frank / Langbehn, Eike et al. | 2021
- 385
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An Overview and Analysis of Publications on Locomotion TaxonomiesMarie Prinz, Lisa / Mathew, Tintu / Kluber, Simon / Weyers, Benjamin et al. | 2021
- 389
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Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual EnvironmentsCiumedean, Claudiu / Patras, Cristian / Cibulskis, Mantas / Varadi, Norbert / Christian Nilsson, Niels et al. | 2021
- 391
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The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the IndividualKelly, Jonathan W. / Gilbert, Stephen B. et al. | 2021
- 393
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Effects of a handlebar on standing VR locomotionChojecki, Paul / Przewozny, David / Runde, Detlef / Lafci, Mustafa-Tevfik / Bosse, Sebastian et al. | 2021
- 395
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Is Walking Necessary for Effective Locomotion and Interaction in VR?Hashemian, Abraham M. / Kruijff, Ernst / Adhikari, Ashu / von der Heyde, Markus / Aguilar, Ivan / Riecke, Bernhard E. et al. | 2021
- 397
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Privacy-certification standards for extended-reality devices and servicesHappa, Jassim / Steed, Anthony / Glencross, Mashhuda et al. | 2021
- 399
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Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy ConcernBuck, Lauren E. / Bodenheimer, Bobby et al. | 2021
- 401
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Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language LearningCui, Dixuan / Whittinghill, David / Fukada, Atsushi / Mousas, Christos / Adamo, Nicoletta et al. | 2021
- 406
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Interactive Narrative Facial Expression Animation Generation by Intuitive Curve DrawingZhang, Yanxiang / Ling, Yan et al. | 2021
- 410
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All AR-Board: Seamless AR Marker Integration into Board GamesDiephuis, Jeremiah / Kostov, Georgi / Mittermair, Gabriel et al. | 2021
- 413
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A pipeline for facial animations on low budget VR productionsBatista, Huoston Rodrigues et al. | 2021
- 418
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Evaluating User Acceptance using WebXR for an Augmented Reality Information SystemMeyer, Fabian / Gehrke, Christian / Schafer, Michael et al. | 2021
- 420
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A practical framework of multi-person 3D human pose estimation with a single RGB cameraMa, Le / Lian, Sen / Wang, Shandong / Meng, Weiliang / Xiao, Jun / Zhang, Xiaopeng et al. | 2021
- 422
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Protocol for Dynamic Load Distribution in Web-Based ARAthrij, Sahil / Santhosh, Akul / Jayashankar, Rajath / Padmanabhan, Arun / Mathew, Sheena et al. | 2021
- 424
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Digital Twin as A Mixed Reality Platform for Art Exhibition CurationYeom, Inhwa / Woo, Woontack et al. | 2021
- 426
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Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?Theresa Pohlmann, Katharina Margareta / O'Hare, Louise / Focker, Julia / Parke, Adrian / Dickinson, Patrick et al. | 2021
- 428
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"Through the Solar System" ——XR science education system based on multiple monitorsZhang, YanXiang / Wang, JiaYu et al. | 2021
- 430
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Visualization and Manipulation of Air Conditioner Flow via Touch ScreenWei, Yaguang / Orlosky, Jason / Mashita, Tomohiro et al. | 2021
- 432
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Virtual Reality in transit: how acceptable is VR use on public transport?Bajorunaite, Laura / Brewster, Stephen / Williamson, Julie R. et al. | 2021
- 434
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A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR GamesPark, Sangmin / Aan, Hojun / Jo, Junhyeong / Kim, Hyeonkyu / Han, Sangsun / Kim, Jimoon / Yoon, Pilhyoun / Kim, Kibum et al. | 2021
- 436
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Hand-by-Hand Mentor: An AR based Training System for Piano PerformanceGuo, Ruoxi / Cui, Jiahao / Zhao, Wanru / Li, Shuai / Hao, Aimin et al. | 2021
- 438
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Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual EnvironmentsDubosc, Charlotte / Gorisse, Geoffrey / Christmann, Olivier / Fleury, Sylvain / Poinsot, Killian / Richir, Simon et al. | 2021
- 440
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Effects of Immersion and Visual Angle on Brand Placement EffectivenessOberdorfer, Sebastian / Straka, Samantha / Latoschik, Marc Erich et al. | 2021
- 442
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Measuring the Effects of Virtual Environment Design on Decision-MakingOberdorfer, Sebastian / Heidrich, David / Birnstiel, Sandra / Latoschik, Marc Erich et al. | 2021
- 444
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Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VRKarjala, Patrick / Lodes, Dean / Sikkink, Anna / Noe, Kari / Leigh, Jason et al. | 2021
- 446
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AREarthQuakeDrill: Toward Increased Awareness of Personnel during Earthquakes via AR Evacuation DrillsYoshimi, Kohei / Ratsamee, Photchara / Orlosky, Jason et al. | 2021
- 448
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CAVE vs. HMD in Distance PerceptionCombe, Theo / Chardonnet, Jean-Remy / Merienne, Frederic / Ovtcharova, Jivka et al. | 2021
- 450
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Interactive Context-Aware Furniture Recommendation using Mixed RealityYu, Hongfei / Liang, Wei / Song, Shihao / Ning, Bing / Zhu, Yixin et al. | 2021
- 452
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Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed TeamsGomez, Vivian / Penaranda, Kelly / Figueroa, Pablo et al. | 2021
- 454
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Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal DiscectomyPan, Junjun / Li, Ranyang / Yu, Dongfang / Wang, Xinliang / Zheng, Wenhao / Huang, Xin / Zhu, Bin / Zeng, Haijun / Liu, Xiaoguang et al. | 2021
- 458
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Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball GamesBai, Zechen / Yao, Naiming / Mishra, Nidhi / Chen, Hui / Wang, Hongan / Thalmann, Nadia Magnenat et al. | 2021
- 460
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VR-Phore: A Novel Virtual Reality system for Diagnosis of Binocular VisionVuddagiri, Sai Srinvas / Vemuri, Kavita / Shivaram, Male / Bhardwaj, Rishi et al. | 2021
- 462
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GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual MuseumLu, Haopeng / Ren, Huiwen / Feng, Yanan / Wang, Shanshe / Ma, Siwei / Gao, Wen et al. | 2021
- 464
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Effects of Virtual Environments and Self-representations on Redirected JumpingLi, Yi-Jun / Wang, Miao / Jin, De-Rong / Steinicke, Frank / Hu, Shi-Min / Zhao, Qinping et al. | 2021
- 466
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Cognitive Load/flow and Performance in Virtual Reality Simulation Training of Laparoscopic SurgeryYu, Peng / Pan, Junjun / Wang, Zhaoxue / Shen, Yang / Wang, Lili / Li, Jialun / Hao, Aimin / Wang, Haipeng et al. | 2021
- 468
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The Effects of a Stressful Physical Environment During Virtual Reality Height ExposureZhu, Howe Yuan / Chen, Hsiang-Ting / Lin, Chin-Teng et al. | 2021
- 470
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A Simulator for Human-Robot Interaction in Virtual RealityMurnane, Mark / Higgins, Padraig / Saraf, Monali / Ferraro, Francis / Matuszek, Cynthia / Engel, Don et al. | 2021
- 472
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3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization ApproachNie, Xiaoying / Hu, Yong / Su, Zhiyuan / Shen, Xukun et al. | 2021
- 474
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Magnification Vision – a Novel Gaze-Directed User InterfaceAgledahl, Sondre / Steed, Anthony et al. | 2021
- 476
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Effect of Context and Distance Switching on Visual Performances in Augmented RealityDrouot, Mathilde / Le Bigot, Nathalie / de Bougrenet, Jean-Louis / Nourrit, Vincent et al. | 2021
- 478
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WebPoseEstimator: A Fundamental and Flexible Pose Estimation Framework for Mobile Web ARHuang, Yakun / Qiao, Xiuquan / Tan, Zhijie / Zhang, Jianwei / Li, Jiulin et al. | 2021
- 480
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Analysis of Positional Tracking Space Usage when using TeleportationPrithul, Aniruddha / Folmer, Eelke et al. | 2021
- 482
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Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual RealityYang, Tzu-Hsuan / Huang, Jing-Yuan / Han, Ping-Hsuan / Hung, Yi-Ping et al. | 2021
- 484
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Personal Space Evaluation and Protection in Social VRSun, Jiayi / Jiang, Wenli / Li, Lutong / Cao, Chong et al. | 2021
- 486
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Visual Techniques to Reduce Cybersickness in Virtual RealityGroth, Colin / Tauscher, Jan-Philipp / Heesen, Nikkel / Castillo, Susana / Magnor, Marcus et al. | 2021
- 488
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Adaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance ScoresLievens, Hendrik / Wijnants, Maarten / Vandersanden, Mike / Quax, Peter / Lamotte, Wim et al. | 2021
- 490
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Investigating Individual Differences in Olfactory Adaptation to Pulse Ejection Odor Display by Scaling Olfaction Sensitivity of IntensityZou, Shangyin / Ban, Yuki / Warisawa, Shin'ichi et al. | 2021
- 492
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Determining the Target Point of the Mid-Air Pinch GestureBan, Reigo / Hirao, Yutaro / Narumi, Takuji et al. | 2021
- 494
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Indicators and Predictors of the Suspension of Disbelief: Children’s Individual Presence TendenciesDengel, Andreas / Plabst, Lucas / Fernes, David et al. | 2021
- 496
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Who kicked the ball? Situated Visualization in On-Site Sports SpectatingHong Lo, Wei / Zollmann, Stefanie / Regenbrecht, Holger et al. | 2021
- 498
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SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual SpeedHirao, Yutaro / Narumi, Takuji / Argelaguet Sanz, Ferran / Lecuyer, Anatole et al. | 2021
- 500
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Gender Differences of Cognitive Loads in Augmented Reality-based WarehouseYan, Zihan / Shan, Yifei / Li, Yiyang / Yin, Kailin / Li, Xiangdong et al. | 2021
- 502
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Visual Indicators for Monitoring Students in a VR classBroussard, David M / Rahman, Yitoshee / Kulshreshth, Arun K / Borst, Christoph W et al. | 2021
- 504
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Velocity Guided Amplification of View Rotation for Seated VR Scene ExplorationZhang, Songhai / Wang, Chen / Zhang, Yizhuo / Zhang, Fang-Lue / Pantidi, Nadia / Hu, Shi-Min et al. | 2021
- 506
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Virtual Reality Based Mass Disaster Triage Training for Emergency Medical ServicesBilek, Nicole / Feldhofer, Alisa / Moser, Thomas et al. | 2021
- 508
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An Embedded Virtual Experiment Environment System for Reality ClassroomZhang, YanXiang / Zi, YuTong / Wang, JiaYu et al. | 2021
- 510
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The Effect of Camera Height on The User Experience of Mid-air 360° VideosZhang, YanXiang / Wang, YingNa / Azadeh, Beidollahkhani / Xi, Zheng et al. | 2021
- 512
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Co-assemble: A collaborative AR cross-devices teaching system for assemble practice coursesZhang, Yan Xiang / Qi Cheng, Jia / Wang, Jia Yu / Zhao, Lei et al. | 2021
- 514
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An Enhanced Photorealistic Immersive System using Augmented Situated Visualization within Virtual RealityIglesias, Maria Insa / Jenkins, Mark / Morison, Gordon et al. | 2021
- 516
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Matching 2D Image Patches and 3D Point Cloud Volumes by Learning Local Cross-domain Feature DescriptorsLiu, Weiquan / Lai, Baiqi / Wang, Cheng / Bian, Xuesheng / Wen, Chenglu / Cheng, Ming / Zang, Yu / Xia, Yan / Li, Jonathan et al. | 2021
- 518
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A Novel Redirected Walking Algorithm for VR Navigation in Small Tracking AreaQi, Meng / Liu, Yunqiu / Cui, Jia et al. | 2021
- 520
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Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze ApproachingYokomi, Masatoshi / Isoyama, Naoya / Sakata, Nobuchika / Kiyokawa, Kiyoshi et al. | 2021
- 522
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Multiscale Sensor Fusion for Display-Centered Head TrackingWu, Tianyu / Watson, Benjamin et al. | 2021
- 524
-
Exploring Human-Computer Interaction (HCI) criteria in the design and assessment of Next Generation VR based education and training environmentsCecil, J. / Kauffman, Sam / Cecil-Xavier, Aaron / Gupta, Avinash / McKinney, Vern / Sweet-Darter, Mary et al. | 2021
- 526
-
Text Selection in AR-HMD Using a Smartphone as an Input DeviceDarbar, Rajkumar / Odicio-Vilchez, Joan / Laine, Thibault / Prouzeau, Arnaud / Hachet, Martin et al. | 2021
- 528
-
VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display InteractionLe, Khanh-Duy / Quang Tran, Tanh / Chlasta, Karol / Krejtz, Krzysztof / Fjeld, Morten / Kunz, Andreas et al. | 2021
- 530
-
2-Thumbs Typing: A Novel Bimanual Text Entry Method in Virtual Reality EnvironmentsZhang, Zigang / Sun, Minghui / Gao, BoYu / Wang, Limin et al. | 2021
- 532
-
TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°VideoKim, Hyejin / Young, Jacob / Medeiros, Daniel / Thompson, Stephen / Rhee, Taehyun et al. | 2021
- 534
-
Evaluation of Curved Raycasting-based Interactive Surfaces in Virtual EnvironmentsTakashina, Tomomi / Ito, Mitsuru / Nagaura, Hitoshi / Wakabayashi, Eisuke et al. | 2021
- 536
-
Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed RealityLu, Lu / Duan, Pengshuai / Shen, Xukun / Zhang, Shijin / Feng, Huiyan / Flu, Yong et al. | 2021
- 538
-
MagicCube: A One-Handed Interaction Approach in 3D Environment on SmartphonesWang, Mengyuan / Hu, Yong / Li, Chuchen / Shen, Xukun et al. | 2021
- 540
-
A Preliminary Investigation of Avatar Use in Video-ConferencingHiggins, Darragh / McDonnell, Rachel et al. | 2021
- 542
-
Field of View Effect on Distance Perception in Virtual RealityMasnadi, Sina / Pfeil, Kevin P. / Sera-Josef, Jose-Valentin T. / LaViola, Joseph J. et al. | 2021
- 544
-
MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical EducationLuo, Tianren / Cai, Ning / Li, Zheng / Miao, Jinda / Pan, Zhipeng / Shen, Yuze / Pan, Zhigeng / Zhang, Mingmin et al. | 2021
- 546
-
HMD Type and Spatial Ability: Effects on the Experiences and Learning of Students in Immersive Virtual Field TripsSajjadi, Pejman / Zhao, Jiayan / Wallgrun, Jan Oliver / La Femina, Peter C. / Klippel, Alexander et al. | 2021
- 548
-
Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality SmartphoneEichhorn, Christian / Lurz, Martin / Plecher, David A. / Weber, Sandro / Wintergerst, Monika / Kaiser, Birgit / Holzmann, Sophie L. / Holzapfel, Christina / Hauner, Hans / Gedrich, Kurt et al. | 2021
- 550
-
Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located UsersKruse, Lucie / Langbehn, Eike / Steinicke, Frank et al. | 2021
- 552
-
Effective close-range accuracy comparison of Microsoft HoloLens Generation one and two using Vuforia ImageTargetsRieder, Jonas S.I. / van Tol, Danielle H. / Aschenbrenner, Doris et al. | 2021
- 554
-
Estimating Gaze From Head and Hand Pose and Scene Images for Open-Ended Exploration in VR EnvironmentsEmery, Kara J. / Zannoli, Marina / Xiao, Lei / Warren, James / Talathi, Sachin S. et al. | 2021
- 556
-
Personal Identifiability of User Tracking Data During VR TrainingMoore, Alec G. / McMahan, Ryan P. / Dong, Hailiang / Ruozzi, Nicholas et al. | 2021
- 558
-
The importance of sensory feedback to enhance embodiment during virtual training of myoelectric prostheses usersCavalcante, Reidner / Gaballa, Aya / Cabibihan, John-Jonh / Soares, Alcimar / Lamounier, Edgard et al. | 2021
- 559
-
Affordance Judgments in Mobile Augmented Reality with CuesZhao, Yu / Stefanucci, Jeanine / Creem-Regehr, Sarah / Bodenheimer, Bobby et al. | 2021
- 561
-
LighterBody: RNN based Anticipated Virtual Body Makes You Feel LighterKure, Tatsuya / Kasahara, Shunichi et al. | 2021
- 563
-
Detecting the Point of Release of Virtual Projectiles in AR/VRYamac, Goksu / Mitra, Niloy J. / O'Sullivan, Carol et al. | 2021
- 565
-
Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-MatchBartl, Andrea / Jung, Sungchul / Kullmann, Peter / Wenninger, Stephan / Achenbach, Jascha / Wolf, Erik / Schell, Christian / Lindeman, Robert W. / Botsch, Mario / Latoschik, Marc Erich et al. | 2021
- 567
-
Remote Asynchronous Collaboration in Maintenance scenarios using Augmented Reality and AnnotationsMarques, Bernardo / Silva, Samuel / Rocha, Antonio / Dias, Paulo / Santos, Beatriz Sousa et al. | 2021
- 569
-
Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented RealityEckhoff, Daniel / Li-Tsang, Cecilia / Cheing, Gladys / Cassinelli, Alvaro / Sandor, Christian et al. | 2021
- 571
-
A Comparison of Single and Multi-View IR image-based AR Glasses Pose Estimation ApproachesFirintepe, Ahmet / Pagani, Alain / Stricker, Didier et al. | 2021
- 573
-
bmlSUP – A SMPL Unity PlayerBebko, Adam O. / Thaler, Anne / Troje, Nikolaus F. et al. | 2021
- 575
-
The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic FeedbackKim, Jinwook / Lee, Jeongmi et al. | 2021
- 577
-
Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile InputZhao, Guanghan / Orlosky, Jason / Uranishi, Yuki et al. | 2021
- 579
-
Lightweight Quaternion Transition Generation with Neural NetworksGeleijn, Romi / Radziszewski, Adrian / van Straaten, Julia Beryl / Galvan Debarba, Henrique et al. | 2021
- 581
-
Design and Prototyping of Computational Sunglasses for Autism Spectrum DisordersHu, Xiaodan / Zhang, Yan / Isoyama, Naoya / Sakata, Nobuchika / Kiyokawa, Kiyoshi et al. | 2021
- 583
-
Viewpoint Planning of Projector Placement for Spatial Augmented Reality using Star-Kernel DecompositionHiraki, Takefumi / Hayase, Tomohiro / Ike, Yuichi / Tsuboi, Takashi / Yoshiwaki, Michio et al. | 2021
- 585
-
ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented RealityLi, Yuan / Hicks, David / Lages, Wallace S. / Won Lee, Sang / Sharma, Akshay / Bowman, Doug A. et al. | 2021
- 587
-
Symmetrical Cognition Between Physical Humans and Virtual AgentsZhang, Zhenliang et al. | 2021
- 589
-
Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) LaboratoryQorbani, Hossain Samar / Arya, Ali / Nowlan, Nuket / Abdinejad, Maryam et al. | 2021
- 591
-
Auto-generating Virtual Human Behavior by Understanding User ContextsKim, Hanseob / Ali, Ghazanfar / Kim, Seungwon / Kim, Gerard J. / Hwang, Jae-In et al. | 2021
- 593
-
An X-Ray Vision System for Situation Awareness in Action SpacePhillips, Nate / Khan, Farzana Alam / Kruse, Brady / Bethel, Cindy / Swan, J. Edward et al. | 2021
- 595
-
Industrial Augmented Reality: Connecting Machine-, NC- and Sensor-Data to an AR Maintenance Support SystemLorenz, Mario / Shandilya, Shamik / Knopp, Sebastian / Klimant, Philipp et al. | 2021
- 597
-
Dynamic Projection Mapping with 3D Images Using Volumetric DisplayKiyokawa, Masumi / Hashimoto, Naoki et al. | 2021
- 599
-
CDVVAR: VR/AR Collaborative Data Visualization ToolYassien, Amal / Emad, Youssef / Abdennadher, Slim et al. | 2021
- 601
-
RED: A Real-Time Datalogging Toolkit for Remote ExperimentsAdeniyi, Sam / Rosenberg, Evan Suma / Thomas, Jerald et al. | 2021
- 603
-
Disocclusion-Reducing Geometry for Multiple RGB-D Video StreamsLee, Jaesuk / Kim, Youngwook / Yun, Jehyeong / Yun, Joungil / Cheong, Won-Sik / Ihm, Insung et al. | 2021
- 605
-
Improving Weight Perception in Virtual Reality via a Brain-Computer InterfaceYe, Xupeng / Long, Jinyi et al. | 2021
- 607
-
Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot VibrationsNakamura, Junya / Matsuda, Yusuke / Amemiya, Tomohiro / Ikei, Yasushi / Kitazaki, Michiteru et al. | 2021
- 609
-
Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality EnvironmentFrangenberg, Nigel / Waldow, Kristoffer / Fuhrmann, Arnulph et al. | 2021
- 611
-
User study of an AR reading aid system to promote deep readingLi, Xiaojuan / Han, Yu / Wu, Yuhui / Yue, Kang / Liu, Yue et al. | 2021
- 613
-
Communications in Virtual Environment Improve Interpersonal ImpressionKato, Yuki / Sugimoto, Maki / Inami, Masahiro / Kitazaki, Michiteru et al. | 2021
- 615
-
Technology acceptance of a VR e-learning application addressing the cellular transport mechanismsMuller, Sascha / Muller, Wolfgang / Weitzel, Holger et al. | 2021
- 617
-
Virtual Loupes: An Augmented Reality Aid for MicrosurgeryIlo, Cory / Zheng, Waylon / Bowman, Doug A. et al. | 2021
- 619
-
Programmable Virtual Reality EnvironmentsSun, Nanlin / Feng, Annette / Patton, Ryan / Gingold, Yotam / Lages, Wallace et al. | 2021
- 621
-
Tactical and Strategical Analysis in Virtual Geographical EnvironmentsSchlager, Bettina / Stoll, Daniela / Krosl, Katharina / Fuhrmann, Anton et al. | 2021
- 623
-
The Onset Time of the Dynamic and Static Invisible Body IllusionKondo, Ryota et al. | 2021
- 625
-
Investigating motor skill training and user arousal levels in VR : Pilot Study and ObservationsRadhakrishnan, Unnikrishnan / Blindu, Alin / Chinello, Francesco / Koumaditis, Konstantinos et al. | 2021
- 627
-
Integration of Concept Maps into the Mixed Reality Learning Space: Quasi-Experimental Design and Preliminary ResultsLiu, Yu / Liu, Yue / Yue, Kane et al. | 2021
- 629
-
Myopia in Head-Worn Virtual RealityPanfili, Lara / Wimmer, Michael / Krosl, Katharina et al. | 2021
- 631
-
A Low-cost Arm Based Motion Restriction Haptics for VRV M, Lokesh Kumar et al. | 2021
- 633
-
Immersive Authoring of Virtual Reality TrainingCassola, F / Pinto, M / Mendes, D / Morgado, L / Coelho, A / Paredes, H et al. | 2021
- 635
-
Virtual Optical Bench: A VR learning tool for optical designPape, Sebastian / Bellgardt, Martin / Gilbert, David / Konig, Georg / Kuhlen, Torsten W. et al. | 2021
- 637
-
Naturalistic audio-visual volumetric sequences dataset of sounding actions for six degree-of-freedom interactionStenzel, Hanne / Berghi, Davide / Volino, Marco / Jackson, Philip J.B. et al. | 2021
- 639
-
Psychophysiology, eye-tracking and VR: exemplary study designSterna, Radoslaw / Cybulski, Artur / Igras-Cybulska, Magdalena / Pilarczyk, Joanna / Siry, Agnieszka / Kuniecki, Michal et al. | 2021
- 641
-
CeVRicale: A VR app for Cervical RehabilitationCesco, Arnaldo / Ballardin, Francesco / Marfia, Gustavo et al. | 2021
- 643
-
Preserving Family Album Photos with the HoloLens 2Stacchio, Lorenzo / Hajahmadi, Shirin / Marfia, Gustavo et al. | 2021
- 645
-
Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning EnvironmentsKasapakis, Vlasios / Dzardanova, Elena et al. | 2021
- 647
-
The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient MesopotamiaPietroszek, Krzysztof / Agraraharja, Zaki / Eckhardt, Christian et al. | 2021
- 649
-
Combining Virtual Reality with Camera Data and a Wearable Sensor Jacket to Facilitate Robot TeleoperationIlling, Boris / Gaspers, Bastian / Schulz, Dirk et al. | 2021
- 651
-
Collaborative Design of Augmented Flashcards for Design History ClassHuisinga, Laura A. et al. | 2021
- 653
-
Remote Assistance with Mixed Reality for Procedural TasksRebol, Manuel / Hood, Colton / Ranniger, Claudia / Rutenberg, Adam / Sikka, Neal / Horan, Erin Maria / Gutl, Christian / Pietroszek, Krzysztof et al. | 2021
- 655
-
Lipoma Extraction Surgery Simulation in a Multi-user EnvironmentCarreno, Santiago / Perez-Gutierrez, Byron / Uribe-Quevedo, Alvaro / Jaimes, Norman et al. | 2021
- 657
-
A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented RealityKhan, Farzana Alam / Muvva, Veera Venkata Ram Murali Krishna Rao / Wu, Dennis / Arefin, Mohammed Safayet / Phillips, Nate / Swan, J. Edward et al. | 2021
- 659
-
Immersive Pedigree Graph VisualisationsRazi, Septian / Gardner, Henry / Adcock, Matt et al. | 2021
- 661
-
A Telepresence System using Toy Robots the Users can Assemble and Manipulate with Finger Plays and Hand ShadowTsuji, Amato / Ushida, Keita et al. | 2021
- 663
-
Do materials matter? How surface representation affects presence in virtual environmentsBrade, Jennifer / Kogel, Alexander / Schreiber, Benjamin / Klimant, Franziska et al. | 2021
- 665
-
Using Eye Gaze for Navigation: A User Study Inspired by Lucid DreamsLi, Chaojing / Zheng, Sicong / Pan, Xueni et al. | 2021
- 667
-
Leveraging AR and Object Interactions for Emotional Support InterfacesSapra, Anjali / Lages, Wallace S. et al. | 2021
- 669
-
ARThings – enhancing the visitors’ experience in museums through collaborative ARLupascu, Andreea Gabriela / Ciupe, Aurelia / Meza, Serban / Orza, Bogdan et al. | 2021
- 671
-
Dr.supER: Intubation and Ventilator Troubleshooting VR SimulationMichalakis, George / Triantafyllou, Aspasia / Kounalaki, Maria / Kotsarinis, Nicolaos / Sakellaropoulos, Panagiotis / Moustakas, Konstantinos et al. | 2021
- 673
-
Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against itMinder, E. / Sombret, M. / Chardonnet, J.-R. / Merienne, F. et al. | 2021
- 675
-
The Pickrick Protests: An Interactive Geo AR ExperienceZhao, Yuchen / Keehn, Daniel. P. / Wang, Amanda. Y. / Jiang, Jason / Murray, Janet et al. | 2021
- 677
-
Enhanced Low-cost Web-based Virtual Tour Experience for Prospective StudentsIglesias, Maria Insa / Jenkins, Mark / Morison, Gordon et al. | 2021
- 679
-
Homemade XR: Enriching conversations and shortening social distancingCabezas, Holman / Casanova, Nicolas / Cortes-Rico, Laura / Sarmiento, Wilson J. et al. | 2021
- 681
-
Virtual Demonstrator for Spatial PresentationsOmdal, Maxwell / Kinney, David / Tran, Kiet / Rosenberg, Evan Suma et al. | 2021
- 683
-
Remote adversarial VR serious game simulating COVID-19 infection spread and protection protocolsPavlou, Michail / Kalatzis, Konstantinos / Chrysanthakopoulou, Agapi / Laskos, Dimitrios / Georgakopoulos, Sotiris / Voultsidis, Dimitris / Moustakas, Konstantinos et al. | 2021
- 685
-
Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback GlovesWang, Qisong / Kang, Bo / Kristensson, Per Ola et al. | 2021
- 687
-
Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social DistancingGabel, Jenny / Karaosmanoglu, Sukran / Mason, Celeste / Rings, Sebastian / Steinicke, Frank et al. | 2021
- 689
-
Virtual Reality System for Invasive TherapyKong, Ruoyan / Wang, Ruobing / Shen, Zitao et al. | 2021
- 691
-
A Multi-Peer, Low Cost Immersive Communication System for Pandemic TimesKachach, Redouane / Morin, Diego Gonzalez / Pereira, Francisco / Perez, Pablo / Benito, Ignacio / Ruiz, Jaime / Gonzalez, Ester / Villegas, Alvaro et al. | 2021
- 693
-
Real-time Mixed Reality Teleconsultation for Intensive Care Units in Pandemic SituationsRoth, Daniel / Yu, Kevin / Pankratz, Frieder / Gorbachev, Gleb / Keller, Andreas / Lazarovici, Marc / Wilhelm, Dirk / Weidert, Simon / Navab, Nassir / Eck, Ulrich et al. | 2021
- 695
-
Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting CellsZhang, Lei / Lu, Feiyu / Tahmid, Ibrahim Asadullah / Davari, Shakiba / Lisle, Lee / Gutkowski, Nicolas / Schlueter, Luke / Bowman, Doug A. et al. | 2021
- 697
-
COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public SpacesZhang, Danhua / Khadar, Malik / Schumacher, Brett / Raveendra, Madhava / Adeniyi, Sam / Wu, Fei / Aseeri, Sahar / Rosenberg, Evan Suma et al. | 2021
- 699
-
VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatmentRodrigues, Andre Montes / Amaral Tori, Allan / Guimaraes Marques, Raissa Re / de Deus Lopes, Roseli / Zuffo, Marcelo Knorich et al. | 2021
- 701
-
Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 PatientsHe, Fangpu / Li, Mengyi / Maniker, Robert B. / Kessler, David O. / Feiner, Steven K. et al. | 2021
- 703
-
COVIZ: Visualization of Effects of COVID-19 on New York City Through Socially Impactful Virtual RealityGoetschel, Eric / Sekaran, Janane / Ren, Weihang / He, Mingyi / Ogbonnaya, Nnenne / Nkereuwem, Michael / Mapfunde, Irene / Martin, Chloe / Cogburn, Courtney / Feiner, Steven et al. | 2021
- 705
-
[DC] VirSec: Virtual Reality as Cost-Effective Test Bed for Usability and Security EvaluationsMathis, Florian et al. | 2021
- 707
-
[DC] Eye Fixation Forecasting in Task-Oriented Virtual RealityHu, Zhiming et al. | 2021
- 709
-
Presence in VR: Developing measure and stimulusKukshinov, Eugene et al. | 2021
- 711
-
[DC] Emotion Regulation via Eye GazeShaltout, Nermin et al. | 2021
- 713
-
Exploring Body Gestures for Small Object Selection in Dense Environment in HMD VR for Data Visualization ApplicationsBhowmick, Shimmila et al. | 2021
- 715
-
[DC] Privacy in VR: Empowering Users with Emotional Privacy from Verbal and Non-verbal Behavior of Their AvatarsKumarapeli, Dilshani et al. | 2021
- 717
-
[DC] Glanceable AR: Towards an Always-on Augmented Reality FutureLu, Feiyu et al. | 2021
- 719
-
Attitude Change in Immersive Virtual EnvironmentsNikolaou, Alina et al. | 2021
- 721
-
[DC] Situated augmented reality: beyond the egocentric viewpointMartins, Nuno Cid et al. | 2021
- 723
-
DC: Clinical Application of Immersive VR in Spatial Cognition: The Assessment of Spatial Memory and Unilateral Spatial Neglect in Neurological PatientsBelger, Julia et al. | 2021
- 725
-
[DC] Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiationVallageas, Valentin / Aissaoui, Rachid / Labbe, David R. et al. | 2021
- 727
-
Analyzing Visual Perception and Predicting Locomotion using Virtual Reality and Eye TrackingStein, Niklas et al. | 2021
- 729
-
[DC] The Effect of Modulating The Step Length of an Embodied Self-Avatars on Gait Symmetry During Treadmill WalkingWillaert, Iris et al. | 2021
- 731
-
[DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual ContentArefin, Mohammed Safayet et al. | 2021
- 733
-
Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality ExperienceNasiri, Moloud et al. | 2021
- 735
-
[DC] Towards Universal VR Sickness Mitigation StrategiesAdhanom, Isayas Berhe et al. | 2021
- 737
-
[DC] "SHOW YOUR DEDICATION:" VR Games and OutmersionBerge, PS et al. | 2021
- 739
-
[DC] Psychophysical Effects of Augmented Reality ExperiencesEckhoff, Daniel et al. | 2021
- 741
-
[DC] Immersive Journalism - The Future of the NewsGreber, Hannah et al. | 2021
- 743
-
[DC] The Adaptation of Caribbean Literary Texts into VRZilla, Amanda et al. | 2021
- 745
-
Boarding Sensation Presentation of the Biped Walking Robot with a Low-cost Two-axis Motion PlatformMori, Kyosuke / Wakita, Wataru et al. | 2021
- 747
-
Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual RealityYao, Powen / Lympouridis, Vangelis / Zyda, Michael et al. | 2021
- 749
-
Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual RealityRomat, Hugo / Fender, Andreas / Meier, Manuel / Holz, Christian et al. | 2021
- 751
-
Virtual Reality for Remote Controlled Robotics in Engineering EducationRukangu, Andrew / Tuttle, Alexander / Johnsen, Kyle et al. | 2021
- 753
-
Development of a Virtual Reality Assessment of Visuospatial Function and Oculomotor ControlAdlakha, Garima / Singh, Sanya / Patil, Apoorva / Nuthalapati, Kranthi / Khandve, Prajakta / Bhattacharyya, Pushpak / Manoharan, Saravanan / Santhanam, Sanjay Mallasamudram / Lachica, Isaiah J / Finley, James M et al. | 2021
- 755
-
A Real-time approach to improve drilling decision-making process using virtual reality visualizationPorcino, Thiago M. / Dorea, Marcia M. / Barboza, Diego / Oliveira, Wesley / Romani, Eric / Perin, Fernando / Batista, Joao H. et al. | 2021
- 757
-
Shared Augmented Reality Experience Between a Microsoft Flight Simulator User and a User in the Real WorldLeuze, Christoph / Leuze, Matthias et al. | 2021
- 759
-
Turning a Messy Room into a Fully Immersive VR PlaygroundMatsuo, Naoki / Imura, Masataka et al. | 2021
- 761
-
Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity ScenariosMeier, Manuel / Streli, Paul / Fender, Andreas / Holz, Christian et al. | 2021
- 763
-
Virtual Control Interface: Discover and Control IoT Devices Intuitively Through AR Glasses with Multi-model InteractionsXu, Zezhen / Lympouridis, Vangelis et al. | 2021
- 765
-
MyChanges: Tools for the co-designing of housing transformationsEloy, Sara / Raposo, Micaela / Costa, Fabio / Vermaas, Pieter E. et al. | 2021
- 766
-
A Collaborative VR Murder Mystery using Photorealistic User RepresentationsRevilla, Ana / Zamarvide, Sergio / Lacosta, Ignacio / Perez, Fernando / Lajara, Javier / Kevelham, Bart / Juillard, Valerie / Rochat, Brian / Drocco, Michelle / Devaud, Natasha et al. | 2021
- 768
-
Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive DemonstrationChheang, Vuthea / Apilla, Vikram / Saalfeld, Patrick / Boedecker, Christian / Huber, Tobias / Huettl, Florentine / Lang, Hauke / Preim, Bernhard / Hansen, Christian et al. | 2021
- 769
-
A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement"Barnes, Marc / Briddigkeit, Dennis / Mayer, Tim / Paulmann, Hannah / Langbehn, Eike et al. | 2021
- 772
-
Visualizing Planetary Spectroscopy through Immersive On-Site RenderingGold, Lauren / Sese, Kyle / Bahremand, Alireza / Gonzalez, Alexander / Richards, Connor / Purcell, Zoe / Hertzberg, Justin / Powell, Kathryn / LiKamWa, Robert et al. | 2021
- 773
-
Circuit World: A Multiplayer VE for Researching Engineering LearningRozell, Joseph / Stonewall, Jacklin / Vacura, Samual / Lawrence, Haylee / Loseke, Jarrett / Greiner, Matthew / Wilson, Nicholas / Hogan, Riley / Lawrence, Madissen / Oldham, Emily et al. | 2021
- 774
-
Swing: 2D and 3D Animation in Virtual RealityBlanchard, Mari Jaye / Reisch, Mark / Yepes, Vicky Mejia et al. | 2021
- 775
-
Author Index| 2021