ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses (English)
- New search for: Schild, Jonas
- New search for: Carbonell, Guillermo
- New search for: Tarrach, Anna
- New search for: Ebeling, Madeline
- New search for: Schild, Jonas
- New search for: Carbonell, Guillermo
- New search for: Tarrach, Anna
- New search for: Ebeling, Madeline
In:
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)
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2022
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Title:ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses
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Contributors:Schild, Jonas ( author ) / Carbonell, Guillermo ( author ) / Tarrach, Anna ( author ) / Ebeling, Madeline ( author )
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Published in:
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Publisher:
- New search for: IEEE
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Publication date:2022-08-10
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Size:9992008 byte
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
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The effect of different sensory modalities on inattentional blindness in a virtual environment for attentional loss improvementTian, Yanqiu / Do, Tien-Thong Nguyen / Wang, Yu-Kai / Lin, Chin-Teng et al. | 2022
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A guideline proposal for minimizing cybersickness in VR-based serious games and applicationsPorcino, Thiago / Reilly, Derek / Clua, Esteban / Trevisan, Daniela et al. | 2022
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Using Gamification for Assessing Soft Skills: A Serious Game designAltomari, Luca / Altomari, Natalia / Iazzolino, Gianpaolo et al. | 2022
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Handy Juice Bar: a Hand Rehabilitation Game using Immersive VR and Finger TrackingZhang, Bianca / Bo, Antonio Padilha Lanari / McKittrick, Andrea / Tornatore, Giovanna / Laracy, Sue / Townsend, Lexi / Desselle, Mathilde et al. | 2022
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Virtual Reality Video Game for Depression AwarenessMorim, Francisco / Oliveira, Eva / Braga, Catia / Rodrigues, Nuno et al. | 2022
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Persuasive Games for Physical Activity in App Stores: A Systematic ReviewNdulue, Chinenye / Orji, Rita et al. | 2022
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Decision-Making Game for Simulation of Breast Cancer Biopsy and TreatmentBarbosa, Rafael G. / Rodrigues, Maria Andreia F. / de Oliveira, Thiago R. C. / Madeira, Samuel P. / de Figueiredo, Juliana A. / Alves, Marclesson S. / Medeiros, Maria Angelina S. / Filho, Ricardo L. Cabral et al. | 2022
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Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older peopleGarcia, Jaime A. / Tenorio, Juan Felipe et al. | 2022
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Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic ReviewOrji, Joseph / Hernandez, Amelia / Selema, Biebelemabo / Orji, Rita et al. | 2022
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Lifestyle Assessment of Large Scale Population using Repose - A Heart Rate Variability based Lifestyle Assessment PlatformVenkat, Swaathi / Ramasamy, Dhinesh / Vijayarangan, Sricharan / Vagish, Deepak / Kakarla, Teja Prakash / Preejith, S P / Sivaprakasam, Mohanasankar et al. | 2022
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Towards a Gaze-Based Immersive Virtual Reality Game for Improving Visual Acuity with AmblyopiaJhangiani, Rohan / Parrales, Adrian / Chien, Daniel / Wu, Gloria / Kurniawan, Sri / Elor, Aviv et al. | 2022
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Face and Content Validation of Food Safety Training in Virtual Reality (VR)Lee, Lydia / Nisar, Harris / Roberts, Jim / Blackford, Jeff / Kesh Kesavadas, Thenkurussi et al. | 2022
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A Robotic and Game-Based Framework for Assisted Upper Limb RehabilitationOliveira, Vitor M. / Pereira, Diogo / Oliveira, Bruno / Morais, Pedro / Duque, Duarte / Vilaca, Joao L. / Moreira, Antonio H. J. et al. | 2022
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Design of exergames controlled by wearable devices for sensorimotor skills: a framework proposalde Matos Jorge Ferreira, Daniel Rogerio / de Lima, Tiago Franca Melo / de Assis, Gilda Aparecida / Ruivo, Eurico Luiz Prospero / da Silva Rodrigues, Bruno / Correa, Ana Grasielle Dionisio et al. | 2022
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Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary ResultsRamos-Diaz, Jano / Cotrina-Portal, Roberto / Guevara-Cordero, Claudia / Ramos-Sandoval, Rosmery / Griffiths, Mark D. et al. | 2022
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Markerless Motion Capture System to Detect Upper Limb Movement during Rehabilitation using Video GamesMcNamara, Kate / Bo, Antonio Padilha Lanari / McKittrick, Andrea / Tornatore, Giovanna / Laracy, Sue / Desselle, Mathilde et al. | 2022
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ECG classification using Artificial Intelligence: Model Optimization and Robustness AssessmentEscrivaes, Ines / Barbosa, Luis C.N. / Torres, Helena R. / Oliveira, Bruno / Vilaca, Joao L. / Morais, Pedro et al. | 2022
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Copyright page| 2022
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Development, fabrication and evaluation of textile electrodes for EDA measurementsJanka, Marika / Kujala, Johanna / Helminen, Terhi / Kylliainen, Anneli / Virkki, Johanna et al. | 2022
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Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support TrainingYigitbas, Enes / Krois, Sebastian / Renzelmann, Timo / Engels, Gregor et al. | 2022
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E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How?Elo, Charlotta / Rauhala, Emmi-Lotta / Ihalainen, Tiina / Buruk, Oguz 'Oz' / Vihriala, Tanja / Sipila, Erja / Kosonen, Taru / Virkki, Johanna et al. | 2022
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Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgeryGupta, Avinash / Cecil, J. / Pirela-Cruz, Miguel / Kennison, Shelia et al. | 2022
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A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian SubjectsAmprimo, Gianluca / Masi, Giulia / Ferraris, Claudia / Olmo, Gabriella / Priano, Lorenzo et al. | 2022
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Impact of Posture on Heart Rate Variability of Individuals under Mental Workload ConditionsGovindan, Lavanya / Vaishali, B / Sricharan, V / Preejith, SP / Sivaprakasam, Mohanasankar et al. | 2022
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Title Page| 2022
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Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's DiseaseFerdous, Sharif Mohammad Shahnewaz / Michael, Andrew / Chowdhury, Tanvir Irfan / Quarles, John et al. | 2022
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Need for Human Extended Reality Interaction (HXRI) Framework for the design of Extended Reality-based Training Environments for Surgical ContextsGupta, Avinash / Cecil, J. / Pirela-Cruz, Miguel / Kennison, Shelia / Hicks, Nikole A. et al. | 2022
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ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency NursesSchild, Jonas / Carbonell, Guillermo / Tarrach, Anna / Ebeling, Madeline et al. | 2022
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Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR)Oliveira, Ines / Afonso, Alexandre / Oliveira, Eva / Coimbra, Joao / Rodrigues, Nuno F. et al. | 2022
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Exploring user profiles for healthy gamificationvan der Neut, Laura / van Delden, Robby / Spil, Ton et al. | 2022
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Remote Guided Robotics via Leap Motion and Mixed RealityMendez, Joshua / Aplin, Richard / Wang, Yu-Kai et al. | 2022
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Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an ExergameSubramanian, Sruti / De Moor, Katrien / Vereijken, Beatrix / Dahl, Yngve / Svanaes, Dag et al. | 2022
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Estimating Workload from Heart Rate and Game Precision in ExergamesBruns, Fenja T. / Wallhoff, Frank et al. | 2022
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Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic ArthritisChitti, Eleonora / Borghese, N. Alberto / Anello, Federica / Lanzi, Pier Luca / Corona, Fabrizia / Filocamo, Giovanni / Foa, Michaela / Petaccia, Antonella / Lopopolo, Amalia et al. | 2022
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ARCoD: A Serious Gaming Approach to Measure Cognitive DistortionsTasnim, Rifat Ara / Eishita, Farjana Z. et al. | 2022
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myHealth: a Mobile App for Home Muscle RehabilitationFranco, Tiago / Henriques, Pedro Rangel / Alves, Paulo / Pereira, Maria Joao Varanda / Sestrem, Leonardo / Leitao, Paulo / Silva, Alfredo et al. | 2022
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How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious GameBerry, Cassandra / Wong, Kok Wai / Wang, Guanjin / Rai, Shri / Shiratuddin, Mohd Fairuz et al. | 2022
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MRNet - A Deep Learning Based Multitasking Model for Respiration Rate Estimation in Practical SettingsRathore, Kapil Singh / Sricharan, V / Preejith, SP / Sivaprakasam, Mohanasankar et al. | 2022
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Utility of Breathing Rate in Estimation of Ventilatory ThresholdsRathore, Kapil Singh / Vaishali, B / Deepak Vagish, K / Sricharan, V / Preejith, SP / Sivaprakasam, Mohanasankar et al. | 2022
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A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testingPoberznik, Anja / Huhtasalo, Jenni / Jyrakoski, Taina / Seppa, Sanna / Lahti, Jani / Tavakoli, Ali / Virkki, Johanna / Merilampi, Sari et al. | 2022
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A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change FrameworksRadhakrishnan, Kavita / Julien, Christine / O'Hair, Matthew / Lee, Grace / DeMain, Atami Sagna / Leggio, Katelyn / Hebert Arsers, Emily T / Baranowski, Tom et al. | 2022
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Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic ReviewOdenigbo, Ifeanyi Paul / Reen, Jaisheen Kour / Eneze, Chimamaka / Friday, Aniefiok / Orji, Rita et al. | 2022
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Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effectChockalingam, Mathu / Singh, Avinash et al. | 2022
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Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation SuitMisztal, Sebastian / Carbonell, Guillermo / Schild, Jonas et al. | 2022