Legible Simplification of Textured Urban Models - Most mesh simplification algorithms have focused on rendering complex objects with a large number of polygons. The authors' approach relies on a new algorithm for simplifying city-sized collections of 2.5D buildings, with the goal being urban legibility. (English)
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In:
IEEE computer graphics and applications
;
28
, 3
; 27-36
;
2008
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ISSN:
- Article (Journal) / Print
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Title:Legible Simplification of Textured Urban Models - Most mesh simplification algorithms have focused on rendering complex objects with a large number of polygons. The authors' approach relies on a new algorithm for simplifying city-sized collections of 2.5D buildings, with the goal being urban legibility.
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Contributors:Chang, Remco ( author ) / Butkiewicz, Thomas / Ziemkiewicz, Caroline / Wartell, Zachary / Ribarsky, William / Pollard, Nancy
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Published in:IEEE computer graphics and applications ; 28, 3 ; 27-36
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Publisher:
- New search for: Inst. [u.a.]
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Place of publication:New York, NY [u.a.]
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Publication date:2008
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ISSN:
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ZDBID:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 54.73 / 54.00
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Table of contents – Volume 28, Issue 3
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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CG&A Masthead| 2008
- 2
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Table of contents| 2008
- 4
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Abstracts and Fragments [About the cover]Singh, Gary et al. | 2008
- 4
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About the Cover - Abstracts and FragmentsSingh, Gary et al. | 2008
- 6
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Using a Game Engine for VR Simulations in Evacuation PlanningMol, A.C.A. / Jorge, C.A.F. / Couto, P.M. et al. | 2008
- 6
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Applications - Using a Game Engine for VR Simulations in Evacuation PlanningMól, Antônio Carlos A. et al. | 2008
- 13
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Visualization Viewpoints - Visualization CriticismKosara, Robert et al. | 2008
- 13
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Visualization CriticismKosara, R. / Drury, F. / Holmquist, L.E. / Laidlaw, D.H. et al. | 2008
- 16
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Theme Articles - Precedual Methods for Urban Modeling - Guest Editors' IntroductionWatson, Benjamin et al. | 2008
- 16
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Procedural Methods for Urban ModelingWatson, Benjamin / Wonka, Peter et al. | 2008
- 18
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Theme Tutorial - Procedual Urban Modeling in Practice - The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts' Need for Speed games.Watson, Benjamin et al. | 2008
- 18
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Procedural Urban Modeling in PracticeWatson, B. / Muller, P. / Wonka, P. / Sexton, C. / Veryovka, O. / Fuller, A. et al. | 2008
- 18
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Procedual Urban Modeling in PracticeWatson, B. / Muller, P. / Wonka, P. / Sexton, C. / Veryovka, O. / Fuller, A. et al. | 2008
- 27
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Legible Simplification of Textured Urban ModelsChang, R. / Butkiewicz, T. / Ziemkiewicz, C. / Wartell, Z. / Ribarsky, W. / Pollard, N. et al. | 2008
- 27
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Legible Simplification of Textured Urban Models - Most mesh simplification algorithms have focused on rendering complex objects with a large number of polygons. The authors' approach relies on a new algorithm for simplifying city-sized collections of 2.5D buildings, with the goal being urban legibility.Chang, Remco et al. | 2008
- 37
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IEEE Computer Society information ad| 2008
- 37
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Computer Society Information| 2008
- 38
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Interactive Reconfiguration of Urban LayoutsAliaga, D.G. / Benes, B. / Vanegas, C.A. / Andrysco, N. et al. | 2008
- 38
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Interactive Reconfiguration of Urban Layouts - An editor for interactively reconfiguring city layouts exploits geographical information system (GIS) data and provides tools to expand, scale, replace, and move collections of structures while efficiently exploiting their connectivity and zoning.Aliaga, Daniel G. et al. | 2008
- 48
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Generating Semantic 3D Models of Underground InfrastructureMendez, E. / Schall, G. / Havemann, S. / Fellner, D. / Schmalstieg, D. / Junghanns, S. et al. | 2008
- 48
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Generating Semantic 3D Models of Underground Infrastructure - By combining semantic scene-graph markups with generative modeling, this framework retains semantic information late in the rendering pipeline. It can thus enhance visualization effects and interactive behavior without compromising interactive frame rates.Mendez, Erick et al. | 2008
- 58
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Detailed Building FacadesFinkenzeller, D. et al. | 2008
- 58
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Detailed Building Facades - The author introduces methods and techniques for rapid modeling and modifying of detailed building facades that adapt to geometry automatically. Designers can then modify the facade's outline, window placement, and different styles on an abstract level.Finkenzeller, Dieter et al. | 2008
- 67
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Fast Simulation of Realistic TreesWeber, J.P. et al. | 2008
- 67
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Fast Simulation of Realistic Trees - By leveraging research in cloth dynamics and building from established mathematical algorithms, the proposed process realistically drives detailed vegetation with minimal computation.Weber, Jason P. et al. | 2008
- 76
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Automated Vascular Geometric Analysis of Aortic AneurysmsGoel, V.R. / Greenberg, R.K. / Greenberg, D.P. et al. | 2008
- 76
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Automated Vascular Geometric Analysis of Aortic Aneurysms - An automated geometric analysis procedure uses volumetric computerized tomography scan data to produce a fully defined analytical model of the patient's arterial geometry with minimal user interaction.Goel, Vikash Ravi et al. | 2008
- 87
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Build Your Career [advertisement]| 2008
- 88
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Color-Space CAD: Direct Gamut Editing in 3DNeophytou, N. / Mueller, K. et al. | 2008
- 88
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Color-Space CAD: Direct Gamut Editing in 3D - Color-Space CAD is an interactive image-processing framework that lets users manipulate colors directly in 3D perceptual color space. The framework uses graphics hardware to accelerate the computation-intensive mapping operations.Neophytou, Neophytos et al. | 2008
- 99
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Projects in VR - Using VR for Human Development in AfricaLockwood, Dave et al. | 2008
- 99
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Using VR for Human Development in AfricaLockwood, D. / Kruger, E. et al. | 2008
- 104
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Tools and ProductsZintel, Ed et al. | 2008
- c1
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[Front cover]| 2008
- c2
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CG-A Editorial Calendar| 2008
- c3
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Advertiser/Product Index| 2008
- c4
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Call for Papers| 2008
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Advertiser-Product Index - Inside back cover| 2008