Extensible GUIs for Remote Application Control on Mobile Devices - This framework lets users easily and effectively use desktop applications on mobile devices without any redesign. An automatically generated description of the original interface lets the original application be recreated and migrated to nomadic scenarios. Users can also customize interfaces to suit their needs and match a device's capabilities. (English)
- New search for: Lamberti, Fabrizio
- New search for: Lamberti, Fabrizio
- New search for: Sanna, Andrea
In:
IEEE computer graphics and applications
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28
, 4
; 50-57
;
2008
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ISSN:
- Article (Journal) / Print
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Title:Extensible GUIs for Remote Application Control on Mobile Devices - This framework lets users easily and effectively use desktop applications on mobile devices without any redesign. An automatically generated description of the original interface lets the original application be recreated and migrated to nomadic scenarios. Users can also customize interfaces to suit their needs and match a device's capabilities.
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Contributors:Lamberti, Fabrizio ( author ) / Sanna, Andrea
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Published in:IEEE computer graphics and applications ; 28, 4 ; 50-57
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Publisher:
- New search for: Inst. [u.a.]
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Place of publication:New York, NY [u.a.]
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Publication date:2008
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ISSN:
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ZDBID:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 54.73 / 54.00
- Further information on Basic classification
- New search for: 770/3155
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Keywords:
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Classification:
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Source:
Table of contents – Volume 28, Issue 4
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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[Masthead]| 2008
- 2
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Table of contents| 2008
- 4
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Expression through Art [About the cover]Singh, Gary et al. | 2008
- 4
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Expression through ArtSingh, Gary et al. | 2008
- 6
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Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator TrainingAghina, M.-A.C. / Mol, A.-C.A. / Jorge, C. / Pereira, C.M.N. / Varela, T.F. / Cunha, G.G. / Landau, L. et al. | 2008
- 6
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Graphically Speaking - Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator Training -Aghina, Maurício Alves C. et al. | 2008
- 10
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VisWeek 08| 2008
- 11
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Applications - Overcoming the Uncanny ValleyGeller, Tom et al. | 2008
- 11
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Overcoming the Uncanny ValleyGeller, T. et al. | 2008
- 18
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Mobile GraphicsPulli, Kari / Klemmer, Scott et al. | 2008
- 18
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Theme Articles - Mobile Graphics - Guest Editors' IntroductionPulli, Kari et al. | 2008
- 20
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Mobile 3D City MapsNurminen, A. et al. | 2008
- 20
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Mobile 3D City Maps - A research team created a living mobile 3D city by light-weight modeling, 3D optimizations, and implementing an efficient, scalable dynamic entity management solution. They designed a mobile 3D navigation interface and verified the system by field experiments. On the basis of the results, they discuss implications for future.Nurminen, Antti et al. | 2008
- 32
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Positioning and Orientation in Indoor Environments Using Camera PhonesHile, H. / Borriello, G. et al. | 2008
- 32
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Positioning and Orientation in Indoor Environments Using Camera Phones - Location technologies provide a way to associate information to a user's location. The authors developed a system that processes a cell phone camera image and matches detected landmarks from the image to a building. The system calculates camera location and dynamically overlays information directly on the cell phone image.Hile, Harlan et al. | 2008
- 40
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Toward Next-Gen Mobile AR GamesBroll, W. / Lindt, I. / Herbst, I. / Ohlenburg, J. / Braun, A.-K. / Wetzel, R. et al. | 2008
- 40
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Toward Next-Gen Mobile AR Games - Mobile augmented reality games offer a new and rich game experience allowing players to move and interact in their physical environment with 3D content. The authors review existing approaches to mobile AR games and identify two major trends: Small, user-modifiable AR -- Games and larger-scale, event-based AR games that are interwoven with their physical environment.Broll, Wolfgang et al. | 2008
- 49
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Call for Papers and Computer Society information| 2008
- 49
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Computer Society Information| 2008
- 50
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Extensible GUIs for Remote Application Control on Mobile DevicesLamberti, F. / Sanna, A. et al. | 2008
- 50
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Extensible GUIs for Remote Application Control on Mobile Devices - This framework lets users easily and effectively use desktop applications on mobile devices without any redesign. An automatically generated description of the original interface lets the original application be recreated and migrated to nomadic scenarios. Users can also customize interfaces to suit their needs and match a device's capabilities.Lamberti, Fabrizio et al. | 2008
- 58
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3D Elastic Control for Mobile DevicesHachet, M. / Pouderoux, J. / Guitton, P. et al. | 2008
- 58
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3D Elastic Control for Mobile Devices - To increase the input space of mobile devices, the authors developed a proof-of-concept 3D elastic controller that easily adapts to mobile devices. This embedded device improves the completion of high-level interaction tasks such as visualization of large documents and navigation in 3D environments. It also opens new directions for tomorrow's mobile applications.Hachet, Martin et al. | 2008
- 63
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GRAAL: A Framework for Low-Power 3D Graphics Accelerators - The GRAphics Accelerator (GRAAL) design-exploration framework is an open system that offers a coherent development methodology for hardware-software cosimulation and codesign of embedded 3D graphics accelerators. GRAAL incorporates tools to help visually debug graphics algorithms implemented in hardware and to estimate performance in terms of throughput, power consumption, and area.Juurlink, Ben et al. | 2008
- 63
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GRAAL: A Framework for Low-Power 3D Graphics AcceleratorsJuurlink, B. / Antochi, I. / Crisu, D. / Cotofana, S. / Vassiliadis, S. et al. | 2008
- 74
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Theme Survey - The State of the Art in Mobile Graphics Research - High-quality computer graphics let mobile-device users access more compelling content. Still, the devices' limitations and requirements differ substantially from those of a PC. This survey of mobile graphics research describes current solutions in terms of specialized hardware (including 3D displays), rendering and transmission, visualization, and user interfaces.Capin, Tolga et al. | 2008
- 74
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The State of the Art in Mobile Graphics ResearchCapin, T. / Pulli, K. / Akenine-Moller, T. et al. | 2008
- 85
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Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures - This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.Yang, Gang et al. | 2008
- 85
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Interactive Fur Shaping and Rendering Using Nonuniform-Layered TexturesGang Yang, / Hanqiu Sun, / Enhua Wu, / Lifeng Wang, et al. | 2008
- 94
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Computer Society Membership advertisement| 2008
- 97
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CSDP [advertisement]| 2008
- 98
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Projects in VR - Mobile Phone-Enabled Museum Guidance with Adaptive ClassificationBruns, Erich et al. | 2008
- 98
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Mobile Phone-Enabled Museum Guidance with Adaptive ClassificationBruns, E. / Brombach, B. / Bimber, O. et al. | 2008
- 103
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Tools and ProductsZintel, Ed et al. | 2008
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[Front cover]| 2008
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Siggraph 2008 advertisement| 2008
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CEIViz '08 advertisement| 2008
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Morgan Kaufmann Publishers, Inc. [advertisement]| 2008