Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay (English)
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- New search for: Lavoie, Raymond
- New search for: Main, Kelley
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- New search for: Lavoie, Raymond
- New search for: Main, Kelley
- New search for: King, Corey
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In:
Virtual Reality
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25
, 1
; 69-81
;
2020
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ISSN:
- Article (Journal) / Electronic Resource
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Title:Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay
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Contributors:Lavoie, Raymond ( author ) / Main, Kelley ( author ) / King, Corey ( author ) / King, Danielle ( author )
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Published in:Virtual Reality ; 25, 1 ; 69-81
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Publisher:
- New search for: Springer London
- New search for: Springer
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Place of publication:London
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Publication date:2020
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ISSN:
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ZDBID:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
- New search for: 54.76$jComputersimulation / 54.76
- Further information on Basic classification
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Keywords:
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Classification:
BKL: 54.76$jComputersimulation / 54.76 Computersimulation -
Source:
Table of contents – Volume 25, Issue 1
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Tadpole VR: virtual reality visualization of a simulated tadpole spinal cordVarga, Marius N. / Merrison-Hort, Robert / Watson, Paul / Borisyuk, Roman / Livingstone, Dan et al. | 2020
- 19
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A study on the verification of the effect of sensory extension through cutaneous sensation on experiential learning using VRKwon, Chongsan et al. | 2020
- 31
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From TAM to AVRTS: development and validation of the attitudes toward Virtual Reality Technology ScaleBunz, Ulla / Seibert, Jonmichael / Hendrickse, Joshua et al. | 2020
- 43
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Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer playersWood, G. / Wright, D. J. / Harris, D. / Pal, A. / Franklin, Z. C. / Vine, S. J. et al. | 2020
- 53
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Haptic-enabled virtual training in orthognathic surgeryMedellin-Castillo, Hugo I. / Zaragoza-Siqueiros, Jorge / Govea-Valladares, Eder H. / de la Garza-Camargo, Héctor / Lim, Theodore / Ritchie, James M. et al. | 2020
- 69
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Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplayLavoie, Raymond / Main, Kelley / King, Corey / King, Danielle et al. | 2020
- 83
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Performance evaluation of AR/VR training technologies for EMS first respondersKoutitas, George / Smith, Scott / Lawrence, Grayson et al. | 2020
- 95
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A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulatorsSharma, Aman / Ikbal, Mohamed Sadiq / Cuong, Duc Trinh / Zoppi, Matteo et al. | 2020
- 107
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Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical informationChirico, Alice / Scurati, Giulia Wally / Maffi, Chiara / Huang, Siyuan / Graziosi, Serena / Ferrise, Francesco / Gaggioli, Andrea et al. | 2020
- 123
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Using virtual reality to optimize assessment of sociomoral skillsMorasse, Frédérick / Vera-Estay, Evelyn / Beauchamp, Miriam H. et al. | 2020
- 133
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Comparing the effectiveness of fire extinguisher virtual reality and video trainingLovreglio, Ruggiero / Duan, Xinyue / Rahouti, Anass / Phipps, Robyn / Nilsson, Daniel et al. | 2020
- 147
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Framework for developing alternative reality environments to engineer large, complex systemsAnderson, Allison / Boppana, Abhishektha / Wall, Ryan / Acemyan, Claudia Ziegler / Adolf, Jurine / Klaus, David et al. | 2020
- 165
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Estimating cybersickness from virtual reality applicationsRebenitsch, Lisa / Owen, Charles et al. | 2020
- 175
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Comparison of gaze accuracy and precision in real-world and virtual realityPastel, Stefan / Chen, Chien-Hsi / Martin, Luca / Naujoks, Mats / Petri, Katharina / Witte, Kerstin et al. | 2020
- 191
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Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulatorRicca, Aylen / Chellali, Amine / Otmane, Samir et al. | 2020
- 209
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Sustained inattentional blindness in virtual reality and under conventional laboratory conditionsSchöne, Benjamin / Sylvester, Rebecca Sophia / Radtke, Elise Leila / Gruber, Thomas et al. | 2020
- 217
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The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retentionLam, Meng Chun / Sadik, Mohamed Jafar / Elias, Nur Fazidah et al. | 2020
- 233
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Passive haptics: greater impact presented by pulsive damping brake of DC motor and physical indices for perceived impactOkada, Takumu / Okamoto, Shogo / Yamada, Yoji et al. | 2020
- 247
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Motivations, design, and preliminary testing for a 360° vision simulatorCook, Matt / Grime, John et al. | 2020
- 257
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Virtual reality and augmented reality in social learning spaces: a literature reviewScavarelli, Anthony / Arya, Ali / Teather, Robert J. et al. | 2020