3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument (English)
- New search for: Sun, Zezhou
- New search for: Rodà, Antonio
- New search for: Whiting, Emily
- New search for: Faresin, Emanuela
- New search for: Salemi, Giuseppe
- New search for: Rauterberg, Matthias
- New search for: Sun, Zezhou
- New search for: Rodà, Antonio
- New search for: Whiting, Emily
- New search for: Faresin, Emanuela
- New search for: Salemi, Giuseppe
In:
Culture and Computing
: 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings
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Chapter: 21
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267-280
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2020
- Article/Chapter (Book) / Electronic Resource
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Title:3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical Instrument
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Additional title:Lect.Notes Computer
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Contributors:Rauterberg, Matthias ( editor ) / Sun, Zezhou ( author ) / Rodà, Antonio ( author ) / Whiting, Emily ( author ) / Faresin, Emanuela ( author ) / Salemi, Giuseppe ( author )
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Conference:International Conference on Human-Computer Interaction ; 2020 ; Copenhagen, Denmark
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Published in:Culture and Computing : 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings ; Chapter: 21 ; 267-280Lecture Notes in Computer Science ; 12215 ; 267-280
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Publisher:
- New search for: Springer International Publishing
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Place of publication:Cham
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Publication date:2020-07-10
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Size:14 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Research on Consumers’ Decision-Making Factors of Cultural and Creative Products of the Palace Museum Under the Background of New MediaChen, Ziwei / Xu, Jiaqian / Xiao, Bing et al. | 2020
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Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural KnowledgeChiba, Hiroko / Berque, Dave et al. | 2020
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Research on the Design and Method of Innovation System of Cultural and Creative Industries Based on Social DevelopmentDing, Wei / Zhang, Qianyu / Ye, Junnan / An, Dadi / Zhou, Jie et al. | 2020
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How AI Systems Challenge the Conditions of Moral Agency?Hallamaa, Jaana / Kalliokoski, Taina et al. | 2020
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Deep Fake and Cultural Truth - Custodians of Cultural Heritage in the Age of a Digital ReproductionHazan, Susan et al. | 2020
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Experiencing the Conditions of Trust: A Practice-Based Exploration of Trust Formation Through an Artificial Society EnvironmentHeidt, Michael / Bischof, Andreas et al. | 2020
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Cognitive Mimetics for AI Ethics: Tacit Knowledge, Action Ontologies and Problem RestructuringKarvonen, Antero et al. | 2020
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Good Life Ecosystems – Ethics and Responsibility in the Silver MarketLeikas, Jaana / Sigfrids, Anton / Stenvall, Jari / Nieminen, Mika et al. | 2020
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Influences on Livestreaming Usage in China: Contents, Motivations, and EngagementsYang, Yisi et al. | 2020
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Archiving the Memory of the HolocaustFeiler, Ernst / Govaere, Frank / Grieß, Philipp / Purk, Simon / Schäfer, Ralf / Schreer, Oliver et al. | 2020
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User Experience of Interaction Design in Local Cultural Heritage Museum Based on Digital Information Services and Navigation SupportMen, Yidan / Chen, Robert / Hu, Xiaoping et al. | 2020
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Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual RealityO’Dwyer, Néill / Young, Gareth W. / Johnson, Nicholas / Zerman, Emin / Smolic, Aljosa et al. | 2020
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The Effects of Interactive Digital Exhibits (IDEs) on Children’s Experience in Science MuseumsLi, Qiang / Yoo, Bohyeon / Ding, Yong et al. | 2020
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Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin’s Echo VRRall, Hannes et al. | 2020
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Semantics-Driven Conversational Interfaces for Museum ChatbotsSpiliotopoulos, Dimitris / Kotis, Konstantinos / Vassilakis, Costas / Margaris, Dionisis et al. | 2020
- 21
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3D Virtual Reconstruction and Sound Simulation of an Ancient Roman Brass Musical InstrumentSun, Zezhou / Rodà, Antonio / Whiting, Emily / Faresin, Emanuela / Salemi, Giuseppe et al. | 2020
- 22
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“Talking” Triples to Museum ChatbotsVaritimiadis, Savvas / Kotis, Konstantinos / Spiliotopoulos, Dimitris / Vassilakis, Costas / Margaris, Dionisis et al. | 2020
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Acoustic Experiences for Cultural Heritage Sites: A Pilot Experiment on Spontaneous Visitors’ InterestVitale, Vincenzo Norman / Olivieri, Marco / Origlia, Antonio / Pretto, Niccolò / Rodà, Antonio / Cutugno, Francesco et al. | 2020
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A Study on Symbolic Aesthetics of China’s Splashed Ink Freehand Landscape PaintingLiu, Liming et al. | 2020
- 28
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Study on the Development of Ruichang Bamboo Weaving Patterns Based on Computer Graphics and Machine LearningLiu, Miao / Wang, Chenyue / Zhou, Jiale et al. | 2020
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Virtual Cinematic Heritage for the Lost Singaporean Film Pontianak (1957)Seide, Benjamin / Slater, Benjamin et al. | 2020
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Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto)Tosa, Naoko / Nakatsu, Ryohei / Nagao, Makoto / Iwasaki, Naoko / Wada, Tsumiki / Saegusa, Futoshi / Kishigami, Tsuyoshi / Ishikawa, Katsunori / Takaba, Masato / Nishino, Kohei et al. | 2020
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Research on the Regenerated Design of Blue Calico Based on Computer Image ProcessingWang, Yuanyuan / Fu, Rongrong et al. | 2020
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WeChat Redesign for Foreigners Living in China from Culturally Adaptive Design PerspectiveZhang, Qinyan et al. | 2020
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A Methodological Reflection: Deconstructing Cultural Elements for Enhancing Cross-Cultural Appreciation of Chinese Intangible Cultural HeritageZhao, Shichao et al. | 2020