Multimodal Semantics for Affordances and Actions (English)
- New search for: Pustejovsky, James
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- New search for: Krishnaswamy, Nikhil
- Further information on Krishnaswamy, Nikhil:
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- New search for: Kurosu, Masaaki
- New search for: Pustejovsky, James
- Further information on Pustejovsky, James:
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- New search for: Krishnaswamy, Nikhil
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In:
Human-Computer Interaction. Theoretical Approaches and Design Methods
: Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part I
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Chapter: 9
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137-160
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2022
- Article/Chapter (Book) / Electronic Resource
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Title:Multimodal Semantics for Affordances and Actions
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Additional title:Lect.Notes Computer
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Contributors:
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Conference:International Conference on Human-Computer Interaction ; 2022
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Published in:Human-Computer Interaction. Theoretical Approaches and Design Methods : Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part I ; Chapter: 9 ; 137-160Lecture Notes in Computer Science ; 13302 ; 137-160
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Publisher:
- New search for: Springer International Publishing
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Place of publication:Cham
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Publication date:2022-06-16
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Size:24 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Non-destructive Interaction. Embracing Mistakes as an Activity Theoretical UX-Design ApproachBakke, Sturla et al. | 2022
- 2
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Immersive Sims: A New Paradigm or a New Game Genre?Blasonato, Myles / Cremona, Cinzia / Kavakli, Manolya / Staines, Dan et al. | 2022
- 3
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Hybrid Spaces, Hybrid Methodologies: Finding Ways of Working with Social Sciences and Humanities in Human-Computer InteractionDraude, Claude / Klumbytė, Goda et al. | 2022
- 4
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A Survey on Automated Machine Learning: Problems, Methods and FrameworksKim, Dohyung / Koo, Jahwan / Kim, Ung-Mo et al. | 2022
- 5
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Blending Learning Practice and Research for STEAM EducationMa, Ming / Ji, Yi / Liu, Yutong / Clark, Sean / Lin, Dongjin et al. | 2022
- 6
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The Status of Human-Machine Communication Research: A Decade of Publication Trends Across Top-Ranking JournalsMakady, Heidi / Liu, Fanjue et al. | 2022
- 7
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A Descriptive Model of Passive and Natural Passive Human-Computer InteractionMallas, Andreas / Xenos, Michalis / Katsanos, Christos et al. | 2022
- 8
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Engagements2 as ‘HCI Material’: Propagating Community Agency, Through Embedded TechnologiesPhillips, Rob / Gant, Nick / Jordan, Mel / Teasley, Sarah / Ramster, Gail / Gaudion, Katie / Spragg, Katie / Franklin Stewart, Hannah / Brimfield, Mel et al. | 2022
- 9
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Multimodal Semantics for Affordances and ActionsPustejovsky, James / Krishnaswamy, Nikhil et al. | 2022
- 10
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Interaction Designers of the Future: Shedding Light on Students Entering the IndustrySørum, Hanne et al. | 2022
- 11
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Conversations Across Disciplines: Interdisciplinary Experiences from Research in Sociology, Human-Computer Interaction, and PharmacyWiesner, Rebecca / Stein, Jenny Valery / Losch, Katharina / Faulhaber, Anja K. et al. | 2022
- 12
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A Coding Framework for Usability Evaluation of Digital Health TechnologiesEbnali, Mahdi / Kennedy-Metz, Lauren R. / Conboy, Heather M. / Clarke, Lori A. / Osterweil, Leon J. / Avrunin, George / Miccile, Christian / Arshanskiy, Maria / Phillips, Annette / Zenati, Marco A. et al. | 2022
- 13
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Designer Interface for a Class of Wearable Computer ApplicationsHenschen, Lawrence J. / Lee, Julia C. et al. | 2022
- 14
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An Analysis of Communication Balance in Online Consensus-Building GameIto, Kyoko / Komaki, Daisuke / Shimoda, Hiroshi et al. | 2022
- 15
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A Study on Consensus Building Mechanism Based on Kansei ~Consideration of Experimental Tasks that Cause Conflicts~Kamakari, Ryota / Yamawaki, Mizuki / Sakamoto, Yoshiki / Ueda, Kimi / Ishii, Hirotake / Shimoda, Hiroshi / Ito, Kyoko et al. | 2022
- 16
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Comparison of Moderated and Unmoderated Remote Usability Sessions for Web-Based Simulation Software: A Randomized Controlled TrialKhayyatkhoshnevis, Pedram / Tillberg, Savanah / Latimer, Eric / Aubry, Tim / Fisher, Andrew / Mago, Vijay et al. | 2022
- 17
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A Comparison of Laboratory and Synchronous Remote Usability Testing Methods Using ARKim, Ted / Choi, Young-Mi et al. | 2022
- 18
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Scenario-Based Methods for Hard-to-Reach Populations in HealthcareLoomis, Ashley / Montague, Enid et al. | 2022
- 19
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Tell Me What that Means to You: Small-Story Narratives in Technology AdoptionPickering, Brian / Phillips, Stephen C. / Surridge, Mike et al. | 2022
- 20
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Uncertainty of Information (UoI) Taxonomy Assessment Based on Experimental User Study ResultsRaglin, Adrienne / Emlet, Aleah / Caylor, Justine / Richardson, John / Mittrick, Mark / Metu, Somiya et al. | 2022
- 21
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Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and AnimationSalomão, André / Andaló, Flávio / Prim, Gabriel / Horn Vieira, Milton Luiz / Romeiro, Nicolas Canale et al. | 2022
- 22
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Investigation on Research Model of Product Design Integrated with Big Data TechnologyWang, Donglin / Fu, Jiong / Qian, Yuning et al. | 2022
- 23
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Exploring Mobile Co-design in the Context of Use Continuous Elicitation and Evaluation of Design SuggestionsWik, Malin / Bergkvist, Linda et al. | 2022
- 24
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A Co-creation Interaction Framework and Its Application for Intelligent Design SystemYang, Zhiyuan / Yang, Wenbo / Yang, Guang / Yang, Changyuan et al. | 2022
- 25
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Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation StudiesZhou, Xiaoyan / Williams, Adam S. / Ortega, Francisco R. et al. | 2022
- 26
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Build User Experience Evaluation System——Selection and Integration of Indicators of Automotive ProductsZhou, Shijie / Jiang, Lai / Fan, Longjie / Ma, Jun et al. | 2022
- 27
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Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) AttributesBerque, Dave / Chiba, Hiroko / Laohakangvalvit, Tipporn / Ohkura, Michiko / Sripian, Peeraya / Sugaya, Midori / Guinee, Liam / Imura, Shun / Jadram, Narumon / Martinez, Rafael et al. | 2022
- 28
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Technology in Automotive Brands: Function or Fashion?Chien, Wei-Chi / Lin, Chen-Huan et al. | 2022
- 29
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A Framework to Semi-automated Usability Evaluations Processing Considering Users’ Emotional Aspectsde Souza Santos, Flávia / Vinícius Treviso, Marcos / Gama, Sandra Pereira / de Mattos Fortes, Renata Pontin et al. | 2022
- 30
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Research on Speech Interaction Design Based on EmotionBo, Genping / Xu, Xianan et al. | 2022
- 31
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A Proposal of Classification Model for Kawaii Fashion Styles in Japan Using Deep LearningLaohakangvalvit, Tipporn / Sripian, Peeraya / Miyatake, Keiko / Ohkura, Michiko et al. | 2022
- 32
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You Keep Me Hangin’ On: An Analysis of Motivational Mechanisms in Nutrition AppsLurz, Martin / Fischer, Sofia / Böhm, Markus / Krcmar, Helmut et al. | 2022
- 33
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Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese StudentsOhkura, Michiko / Laohakangvalvit, Tipporn / Sripian, Peeraya / Sugaya, Midori / Chiba, Hiroko / Berque, Dave et al. | 2022
- 34
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Possibilities and Research Issues for Measuring Human Emotions in Real LifeOhsuga, Mieko et al. | 2022
- 35
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Model Construction of “Kawaii Characters” Using Deep LearningOhtsuka, Shuma / Sripian, Peeraya / Laohakangvalvit, Tipporn / Sugaya, Midori et al. | 2022
- 36
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Interface Visual Design Based on User Emotional Experience – Taking Pregnancy and Parenting Applet as an ExampleWang, YueWei / Shen, Wei / Fu, RongRong et al. | 2022
- 37
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Improving Emotional Intelligence in the New Normal Using Metaverse Applications for Digital NativeWang, Sheng-Ming / Yaqin, Muhammad Ainul / Hsu, Fu-Hsiang et al. | 2022
- 38
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A Systematic Review of Multimodal Interaction in Artificial Intelligent System Supporting Children to Learn MusicChen, Baihui / Huang, Lusha et al. | 2022
- 39
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Research on the Design of Children’s Breath Training Products from the Perspective of Motivation TheoryChen, Panpan et al. | 2022
- 40
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Eating Experiences with Interactive Tableware for Improving Eating Behavior in ChildrenHe, Peiling / Chiang, Chenwei et al. | 2022
- 41
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Sundial: Assist Children Learning Time with a Shining Ball Shaped DeviceHsieh, Yi Chun / Chiang, Chenwei et al. | 2022
- 42
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Scan Buddy: A Gamified App to Prepare Children for an MRI ScanSaini, Privender / Koehn, Chelsey / Heuvelink, Annerieke / Tasar, Ozgur / van Vorstenbosch-Lynn, Elizabeth / Nauts, Sanne / Trout, Andrew T. et al. | 2022
- 43
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A Learning Support System of Acquiring Four Skills to Succeed a Fundamental Trick of Kendama Named as “Around Japan”Shibuya, Yu / Yasui, Riku et al. | 2022
- 44
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The Color Analysis of “Lolita” Fashion Style in JapanSripian, Peeraya / Miyatake, Keiko / Laohakangvalvit, Tipporn / Ohkura, Michiko et al. | 2022