Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision (English)
- New search for: Erickson, Austin
- New search for: Kim, Kangsoo
- New search for: Bruder, Gerd
- New search for: Welch, Gregory F.
- New search for: Chen, Jessie Y. C.
- New search for: Fragomeni, Gino
- New search for: Erickson, Austin
- New search for: Kim, Kangsoo
- New search for: Bruder, Gerd
- New search for: Welch, Gregory F.
In:
Virtual, Augmented and Mixed Reality
: 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings
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Chapter: 23
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317-335
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2021
- Article/Chapter (Book) / Electronic Resource
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Title:Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision
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Additional title:Lect.Notes Computer
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Contributors:Chen, Jessie Y. C. ( editor ) / Fragomeni, Gino ( editor ) / Erickson, Austin ( author ) / Kim, Kangsoo ( author ) / Bruder, Gerd ( author ) / Welch, Gregory F. ( author )
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Conference:International Conference on Human-Computer Interaction ; 2021
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Published in:Virtual, Augmented and Mixed Reality : 13th International Conference, VAMR 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings ; Chapter: 23 ; 317-335Lecture Notes in Computer Science ; 12770 ; 317-335
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Publisher:
- New search for: Springer International Publishing
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Place of publication:Cham
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Publication date:2021-07-03
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Size:19 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Narrative Cognition in Mixed Reality Systems: Towards an Empirical FrameworkBruni, Luis Emilio / Dini, Hossein / Simonetti, Aline et al. | 2021
- 2
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Exploratory Study on the Use of Augmentation for Behavioural Control in Shared SpacesKamalasanan, Vinu / Schewe, Frederik / Sester, Monika / Vollrath, Mark et al. | 2021
- 3
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Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction During Augmented Reality-Enabled Mission PlanningKase, Sue / Perry, Vincent / Roy, Heather / Cox, Katherine / Su, Simon et al. | 2021
- 4
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GazeXR: A General Eye-Tracking System Enabling Invariable Gaze Data in Virtual EnvironmentLenart, Chris / Yang, Yuxin / Gu, Zhiqing / Lu, Cheng-Chang / Kosko, Karl / Ferdig, Richard / Guan, Qiang et al. | 2021
- 5
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SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among WorkersLi, Sicheng / Makioka, Yudai / Kobayashi, Kyousuke / Xie, Haoran / Takashima, Kentaro et al. | 2021
- 6
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A Review of Virtual Therapists in Anxiety and Phobias Alleviating ApplicationsMitruț, Oana / Moldoveanu, Alin / Petrescu, Livia / Petrescu, Cătălin / Moldoveanu, Florica et al. | 2021
- 7
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Designing Limitless Path in Virtual Reality EnvironmentMittal, Raghav / Karre, Sai Anirudh / Reddy, Y. Raghu et al. | 2021
- 8
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A Comparative Study of Conversational Proxemics for Virtual AgentsNovick, David / Rodriguez, Aaron E. et al. | 2021
- 9
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Real-Time Data Analytics of COVID Pandemic Using Virtual RealitySharma, Sharad / Bodempudi, Sri Teja / Reehl, Aishwarya et al. | 2021
- 10
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Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical ApplicationsSilva, Jennifer N. Avari / Southworth, Michael K. / Andrews, Christopher M. / Privitera, Mary Beth / Henry, Alexander B. / Silva, Jonathan R. et al. | 2021
- 11
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Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual EnvironmentStamm, Oskar / Vorwerg, Susan et al. | 2021
- 12
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Consistency in Multi-device Service Including VR: A Case StudyXie, Tian / Jin, Zhifeng / Liu, Zhejun / He, Entang et al. | 2021
- 13
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The Effect of Body-Based Haptic Feedback on Player Experience During VR GamingCarroll, Michael / Yildirim, Caglar et al. | 2021
- 14
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User Defined Walking-In-Place Gestures for Intuitive Locomotion in Virtual RealityKim, Woojoo / Shin, Eunsik / Xiong, Shuping et al. | 2021
- 15
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Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human StreamersPfeil, Kevin P. / Kapalo, Katelynn A. / Koh, Seng Lee / Wisniewski, Pamela / LaViola, Joseph J. et al. | 2021
- 16
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Pseudo-haptic Perception in Smartphones Graphical Interfaces: A Case StudyVerona, Edmilson Domaredzki / Brum, Beatriz Regina / de Oliveira, Claiton / Sanches, Silvio Ricardo Rodrigues / Corrêa, Cléber Gimenez et al. | 2021
- 17
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A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile DisplayWang, Ke / Li, Yi-Hsuan / Hsu, Chun-Chen / Jiang, Jiabei / Liu, Yan / Zhao, Zirui / Yue, Wei / Yao, Lu et al. | 2021
- 18
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HaptMR: Smart Haptic Feedback for Mixed Reality Based on Computer Vision SemanticZhang, Yueze / Liang, Ruoxin / Sun, Zhanglei / Koch, Maximilian et al. | 2021
- 19
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Position Estimation of Occluded Fingertip Based on Image of Dorsal Hand from RGB CameraZhao, Zheng / Umezawa, Takeshi / Osawa, Noritaka et al. | 2021
- 20
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Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical ApplicationBalani, Manisha Suresh / Tümler, Johannes et al. | 2021
- 21
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Simulation of the Field of View in AR and VR HeadsetsBrauns, Sarah / Tümler, Johannes et al. | 2021
- 22
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Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary EducationDahl, Tone Lise / Storlykken, Olve / Røssehaug, Bård H. et al. | 2021
- 23
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Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral VisionErickson, Austin / Kim, Kangsoo / Bruder, Gerd / Welch, Gregory F. et al. | 2021
- 24
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No One is Superman: 3-D Safety Margin Profiles When Using Head-Up Display (HUD) for Takeoff in Low Visibility and High Crosswind ConditionsKratchounova, Daniela / Choi, Inchul / Mofle, Theodore / Miller, Larry / Hesselroth, Jeremy / Stevenson, Scott / Humphreys, Mark et al. | 2021
- 25
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Robust Camera Motion Estimation for Point-of-View Video StabilizationLee, Wonwoo / Yoo, Byeongwook / Kim, Deokho / Lee, Jaewoong / Yim, Sunghoon / Kwon, Taehyuk / Lee, Gunill / Jeong, Jiwon et al. | 2021
- 26
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Rendering Tree Roots Outdoors: A Comparison Between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality VisualizationLilligreen, Gergana / Marsenger, Philipp / Wiebel, Alexander et al. | 2021
- 27
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Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking ScenariosMaraj, Crystal / Hurter, Jonathan / Pruitt, Joseph et al. | 2021
- 28
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Omnidirectional Flick ViewSuzuki, Ryota / Sato, Tomomi / Iwata, Kenji / Satoh, Yutaka et al. | 2021
- 29
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Virtual Fieldwork: Designing Augmented Reality Applications Using Virtual Reality WorldsGushima, Kota / Nakajima, Tatsuo et al. | 2021
- 30
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Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System SwarmsJenkins, Michael / Stone, Richard / Lajoie, Brodey / Alfonso, David / Rosenblatt, Andrew / Kingsley, Caroline / Bird, Les / Cipoletta, David / Kelly, Sean et al. | 2021
- 31
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Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and AnalysisJung, Summer D. / Claire, Sahej / Fukunaga, Julie / Garcia, Joaquin / Kim, Soh et al. | 2021
- 32
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Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support ToolKillingsworth, Clay D. / Horner, Charis K. / Sanchez, Stacey A. / Claypoole, Victoria L. et al. | 2021
- 33
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The Potential of Augmented Reality for Remote SupportKohn, Stefan / Schaub, Moritz et al. | 2021
- 34
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A Review of Distributed VR Co-design SystemsLapointe, Jean-François / Vinson, Norman G. / Katsuragawa, Keiko / Emond, Bruno et al. | 2021
- 35
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The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial EnvironmentsLinares Garcia, Daniel Antonio / Dongre, Poorvesh / Roofigari-Esfahan, Nazila / Bowman, Doug A. et al. | 2021
- 36
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Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone AwarenessRodriguez, Richi / Mifsud, Domenick / Wickens, Chris / Williams, Adam S. / Tarre, Kathrine / Crane, Peter / Ortega, Francisco R. et al. | 2021
- 37
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Mixed Reality Visualization of Friendly vs Hostile Decision DynamicsSu, Simon / Kase, Sue / Hung, Chou / Hare, J. Zach / Rinderspacher, B. Christopher / Amburn, Charles et al. | 2021
- 38
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Doing Versus Observing: Virtual Reality and 360-Degree Video for Training Manufacturing TasksWall, Emily S. / Carruth, Daniel / Harvel, Nicholas et al. | 2021
- 39
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Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3D TechnologyDong, Beibei / Pan, Shangshi / Fu, RongRong et al. | 2021
- 40
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IME\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$^{VR}$$\end{document}: An MVC Framework for Military Training VR SimulatorsGirardi, Romullo / de Oliveira, Jauvane C. et al. | 2021
- 41
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Extended Reality, Pedagogy, and Career Readiness: A Review of LiteratureGuilbaud, Patrick / Guilbaud, T. Christa / Jennings, Dane et al. | 2021
- 42
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Development of an AR Training Construction System Using Embedded Information in a Real EnvironmentHarazono, Yuki / Tamura, Taichi / Omoto, Yusuke / Ishii, Hirotake / Shimoda, Hiroshi / Tanaka, Yoshiaki / Takahashi, Yoshiyuki et al. | 2021
- 43
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LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR ContentIfrim, Andreea-Carmen / Moldoveanu, Florica / Moldoveanu, Alin / Grădinaru, Alexandru et al. | 2021
- 44
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Supporting Embodied and Remote Collaboration in Shared Virtual EnvironmentsManuel, Mark / Dongre, Poorvesh / Alhamadani, Abdulaziz / Gračanin, Denis et al. | 2021
- 45
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A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and EnvironmentRambach, Jason / Lilligreen, Gergana / Schäfer, Alexander / Bankanal, Ramya / Wiebel, Alexander / Stricker, Didier et al. | 2021
- 46
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Flexible Low-Cost Digital Puppet SystemRao, Nanjie / Chu, Sharon Lynn / Chenore, Ranger et al. | 2021
- 47
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Mixed Reality Technology Capabilities for Combat-Casualty Handoff TrainingSchubert, Ryan / Bruder, Gerd / Tanaka, Alyssa / Guido-Sanz, Francisco / Welch, Gregory F. et al. | 2021