Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects (English)

in Computer Graphics Forum ; 35 , 7 ; 441-450
Computer Graphics Forum
; 2016
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We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of the scene geometry that are potentially visible at any point in time for the duration of a frame in an initial rasterization step. We store the resulting temporally-varying fragments (t-fragments) in a bounding volume hierarchy which is rebuild every frame using a fast spatial median construction algorithm. This makes our approach suitable for interactive applications with dynamic scenes and animations. Next, we perform spatial sampling to determine all t-fragments that intersect with a specific viewing ray at any point in time. Viewing rays are sampled according to the lens uv-sampling for depth-of-field effects. In a final temporal sampling step, we evaluate the predetermined viewing ray/t-fragment intersections for one or multiple points in time. This allows us to incorporate all standard shading effects including transparency. We describe the overall framework, present our GPU implementation, and evaluate our rendering approach with respect to scalability, quality, and performance.

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Table of contents – Volume 35, Issue 7

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Tables of content are generated automatically and are based on records of articles contained that are available in the TIB-Portal index. Due to missing records of articles, the volume display may be incomplete, even though the whole journal is available at TIB.

1
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11
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21
Spatial Matching of Animated Meshes
Seo, H. / Cordier, F. | 2016
33
Retargeting 3D Objects and Scenes with a General Framework
Huang, Chun‐Kai / Chen, Yi‐Ling / Shen, I‐Chao / Chen, Bing‐Yu | 2016
43
Planar Shape Interpolation Based On Teichmüller Mapping
Nian, Xianshun / Chen, Falai | 2016
57
An Efficient Structure‐Aware Bilateral Texture Filtering for Image Smoothing
Lin, Ting‐Hao / Way, Der‐Lor / Shih, Zen‐Chung / Tai, Wen‐Kai / Chang, Chin‐Chen | 2016
67
Programmable Animation Texturing using Motion Stamps
Milliez, A. / Guay, M. / Cani, M.-P. / Gross, M. / Sumner, R. W. | 2016
77
Scale‐aware Structure‐Preserving Texture Filtering
Jeon, Junho / Lee, Hyunjoon / Kang, Henry / Lee, Seungyong | 2016
87
Real‐time Texture Synthesis and Concurrent Random‐access Rendering for Low‐cost GPU Chip Design
Zhang, L. / Fenney, S. / Escribano, F. | 2016
97
Efficient Volumetric PolyCube‐Map Construction
Fu, Xiao‐Ming / Bai, Chong‐Yang / Liu, Yang | 2016
107
Trip Synopsis: 60km in 60sec
Huang, H. / Lischinski, D. / Hao, Z. / Gong, M. / Christie, M. / Cohen‐Or, D. | 2016
117
A Study On Designing Effective Introductory Materials for Information Visualization
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127
Aesthetic Rating and Color Suggestion for Color Palettes
Kita, N. / Miyata, K. | 2016
137
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models
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147
3D Body Shapes Estimation from Dressed‐Human Silhouettes
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157
Piecewise smooth reconstruction of normal vector field on digital data
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169
Incremental Deformation Subspace Reconstruction
Mukherjee, R. / Wu, X. / Wang, H. | 2016
179
Piecewise‐planar Reconstruction of Multi‐room Interiors with Arbitrary Wall Arrangements
Mura, C. / Mattausch, O. / Pajarola, R. | 2016
189
Appearance Harmonization for Single Image Shadow Removal
Ma, Li‐Qian / Wang, Jue / Shechtman, Eli / Sunkavalli, Kalyan / Hu, Shi‐Min | 2016
199
Anisotropic Superpixel Generation Based on Mahalanobis Distance
Cai, Yiqi / Guo, Xiaohu | 2016
209
Image Recoloring with Valence‐Arousal Emotion Model
Kim, Hye‐Rin / Kang, Henry / Lee, In‐Kwon | 2016
217
Non‐Local Sparse and Low‐Rank Regularization for Structure‐Preserving Image Smoothing
Zhu, Lei / Fu, Chi‐Wing / Jin, Yueming / Wei, Mingqiang / Qin, Jing / Heng, Pheng‐Ann | 2016
227
Re‐Compositable Panoramic Selfie with Robust Multi‐Frame Segmentation and Stitching
Li, Kai / Wang, Jue / Liu, Yebin / Xu, Li / Dai, Qionghai | 2016
237
Skeleton‐driven Adaptive Hexahedral Meshing of Tubular Shapes
Livesu, Marco / Muntoni, Alessandro / Puppo, Enrico / Scateni, Riccardo | 2016
247
Flow Curves: an Intuitive Interface for Coherent Scene Deformation
Ciccone, L. / Guay, M. / Sumner, R. | 2016
257
Efficient modeling of entangled details for natural scenes
Guérin, Eric / Galin, Eric / Grosbellet, François / Peytavie, Adrien / Génevaux, Jean‐David | 2016
269
Automatic Modeling of Urban Facades from Raw LiDAR Point Data
Wang, J. / Xu, Y. / Remil, O. / Xie, X. / Ye, N. / Yi, C. / Wei, M. | 2016
279
TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Du, P. / Kim, Y. J. / Yoon, S. E. | 2016
289
Foveated Real‐Time Ray Tracing for Head‐Mounted Displays
Weier, Martin / Roth, Thorsten / Kruijff, Ernst / Hinkenjann, André / Pérard‐Gayot, Arsène / Slusallek, Philipp / Li, Yongmin | 2016
299
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs
Vávra, R. / Filip, J. | 2016
311
Adaptive Bas‐relief Generation from 3D Object under Illumination
Zhang, Yu‐Wei / Zhang, Caiming / Wang, Wenping / Chen, Yanzhao | 2016
323
An Interactive Design System of Free‐Formed Bamboo‐Copters
Nakamura, Morihiro / Koyama, Yuki / Sakamoto, Daisuke / Igarashi, Takeo | 2016
333
Direct shape optimization for strengthening 3D printable objects
Zhou, Yahan / Kalogerakis, Evangelos / Wang, Rui / Grosse, Ian R. | 2016
343
Anaglyph Caustics with Motion Parallax
Lancelle, M. / Martin, T. / Solenthaler, B. / Gross, M. | 2016
353
Proxy‐guided Image‐based Rendering for Mobile Devices
Reinert, Bernhard / Kopf, Johannes / Ritschel, Tobias / Cuervo, Eduardo / Chu, David / Seidel, Hans‐Peter | 2016
363
Pixel History Linear Models for Real‐Time Temporal Filtering
Iglesias‐Guitian, Jose A. / Moon, Bochang / Koniaris, Charalampos / Smolikowski, Eric / Mitchell, Kenny | 2016
373
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions
Shinya, Mikio / Dobashi, Yoshinori / Shiraishi, Michio / Kawashima, Motonobu / Nishita, Tomoyuki | 2016
383
Merged Multiresolution Hierarchies for Shadow Map Compression
Scandolo, Leonardo / Bauszat, Pablo / Eisemann, Elmar | 2016
391
Facial Feature Exaggeration According to Social Psychology of Face Perception
Tian, Lihui / Xiao, Shuangjiu | 2016
401
Efficient Multi‐image Correspondences for On‐line Light Field Video Processing
Dąbała, Ł. / Ziegler, M. / Didyk, P. / Zilly, F. / Keinert, J. / Myszkowski, K. / Seidel, H.‐P. / Rokita, P. / Ritschel, T. | 2016
411
Feature‐Aware Pixel Art Animation
Kuo, Ming‐Hsun / Yang, Yong‐Liang / Chu, Hung‐Kuo | 2016
421
Physically Based Video Editing
Bazin, J.‐C. / (Kuster), C. Plüss / Yu, G. / Martin, T. / Jacobson, A. / Gross, M. | 2016
431
An Error Estimation Framework for Many‐Light Rendering
Nabata, K. / Iwasaki, K. / Dobashi, Y. / Nishita, T. | 2016
441
Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
Widmer, S. / Wodniok, D. / Thul, D. / Guthe, S. / Goesele, M. | 2016
451
Variance Analysis of Multi‐sample and One‐sample Multiple Importance Sampling
Sbert, M. / Havran, V. / Szirmay‐Kalos, L. | 2016
461
Reduced Aggregate Scattering Operators for Path Tracing
Blumer, Adrian / Novák, Jan / Habel, Ralf / Nowrouzezahrai, Derek / Jarosz, Wojciech | 2016
475
Progressive compression of arbitrary textured meshes
Caillaud, F. / Vidal, V. / Dupont, F. / Lavoué, G. | 2016
485
Tracing Field‐Coherent Quad Layouts
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497
Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications
Nader, G. / Wang, K. / Hétroy‐Wheeler, F. / Dupont, f. | 2016
507
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517
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| 2016

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