Simulation‐Ready Hair Capture (English)
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In:
Computer Graphics Forum
;
36
, 2
;
281-294
;
2017
- Article (Journal) / Electronic Resource
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Title:Simulation‐Ready Hair Capture
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Contributors:
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Published in:Computer Graphics Forum ; 36, 2 ; 281-294
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Publisher:
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Publication date:2017-05-01
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Size:14 pages
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ISSN:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 36, Issue 2
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Computational Light Painting Using a Virtual ExposureSalamon, Nestor Z. / Lancelle, Marcel / Eisemann, Elmar et al. | 2017
- 9
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Unbiased Light Transport Estimators for Inhomogeneous Participating MediaSzirmay‐Kalos, László / Georgiev, Iliyan / Magdics, Milán / Molnár, Balázs / Légrády, Dávid et al. | 2017
- 21
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Multiple Vertex Next Event Estimation for Lighting in dense, forward‐scattering MediaWeber, Pascal / Hanika, Johannes / Dachsbacher, Carsten et al. | 2017
- 31
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Gradient‐Domain Photon Density EstimationHua, Binh‐Son / Gruson, Adrien / Nowrouzezahrai, Derek / Hachisuka, Toshiya et al. | 2017
- 39
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Design Transformations for Rule‐based Procedural ModelingLienhard, Stefan / Lau, Cheryl / Müller, Pascal / Wonka, Peter / Pauly, Mark et al. | 2017
- 49
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Interactive Modeling and Authoring of Climbing PlantsHädrich, Torsten / Benes, Bedrich / Deussen, Oliver / Pirk, Sören et al. | 2017
- 63
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EcoBrush: Interactive Control of Visually Consistent Large‐Scale EcosystemsGain, J. / Long, H. / Cordonnier, G. / Cani, M.‐P. et al. | 2017
- 75
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Enriching Facial Blendshape Rigs with Physical SimulationKozlov, Yeara / Bradley, Derek / Bächer, Moritz / Thomaszewski, Bernhard / Beeler, Thabo / Gross, Markus et al. | 2017
- 85
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Sparse Rig Parameter Optimization for Character AnimationSong, Jaewon / Blanco i Ribera, Roger / Cho, Kyungmin / You, Mi / Lewis, J. P. / Choi, Byungkuk / Noh, Junyong et al. | 2017
- 95
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Interactive paper tearingSchreck, Camille / Rohmer, Damien / Hahmann, Stefanie et al. | 2017
- 107
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General Point Sampling with Adaptive Density and CorrelationsRoveri, Riccardo / Öztireli, A. Cengiz / Gross, Markus et al. | 2017
- 119
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Character‐Object Interaction Retrieval using the Interaction Bisector SurfaceZhao, X. / Choi, M.G. / Komura, T. et al. | 2017
- 131
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kDet: Parallel Constant Time Collision Detection for Polygonal ObjectsWeller, René / Debowski, Nicole / Zachmann, Gabriel et al. | 2017
- 143
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Flow‐Induced Inertial Steady Vector Field TopologyGünther, Tobias / Gross, Markus et al. | 2017
- 153
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Decoupled Opacity Optimization for Points, Lines and SurfacesGünther, Tobias / Theisel, Holger / Gross, Markus et al. | 2017
- 163
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Diffusion Diagrams: Voronoi Cells and Centroids from DiffusionHerholz, Philipp / Haase, Felix / Alexa, Marc et al. | 2017
- 177
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Texture Stationarization: Turning Photos into Tileable TexturesMoritz, Joep / James, Stuart / Haines, Tom S.F. / Ritschel, Tobias / Weyrich, Tim et al. | 2017
- 189
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A Subjective Evaluation of Texture Synthesis MethodsKolář, M. / Debattista, K. / Chalmers, A. et al. | 2017
- 199
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Analysis and Controlled Synthesis of Inhomogeneous TexturesZhou, Yang / Shi, Huajie / Lischinski, Dani / Gong, Minglun / Kopf, Johannes / Huang, Hui et al. | 2017
- 213
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ShapeGenetics: Using Genetic Algorithms for Procedural ModelingHaubenwallner, Karl / Seidel, Hans‐Peter / Steinberger, Markus et al. | 2017
- 225
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On Realism of Architectural Procedural ModelsBeneš, J. / Kelly, T. / Děchtěrenko, F. / Křivánek, J. / Müller, P. et al. | 2017
- 235
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Geometric Stiffness for Real‐time Constrained Multibody DynamicsAndrews, Sheldon / Teichmann, Marek / Kry, Paul G. et al. | 2017
- 247
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Fully Spectral Partial Shape MatchingLitany, O. / Rodolà, E. / Bronstein, A. M. / Bronstein, M. M. et al. | 2017
- 259
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Informative Descriptor Preservation via Commutativity for Shape MatchingNogneng, Dorian / Ovsjanikov, Maks et al. | 2017
- 269
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DeepGarment : 3D Garment Shape Estimation from a Single ImageDaněřek, R. / Dibra, E. / Öztireli, C. / Ziegler, R. / Gross, M. et al. | 2017
- 281
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Simulation‐Ready Hair CaptureHu, Liwen / Bradley, Derek / Li, Hao / Beeler, Thabo et al. | 2017
- 295
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Multi‐View Stereo on Consistent Face TopologyFyffe, G. / Nagano, K. / Huynh, L. / Saito, S. / Busch, J. / Jones, A. / Li, H. / Debevec, P. et al. | 2017
- 311
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Makeup Lamps: Live Augmentation of Human Faces via ProjectionBermano, Amit H. / Billeter, Markus / Iwai, Daisuke / Grundhöfer, Anselm et al. | 2017
- 325
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Real‐Time Multi‐View Facial Capture with Synthetic TrainingKlaudiny†, Martin / McDonagh†, Steven / Bradley, Derek / Beeler, Thabo / Mitchell, Kenny et al. | 2017
- 337
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Gradient‐based steering for vision‐based crowd simulation algorithmsDutra, T. B. / Marques, R. / Cavalcante‐Neto, J.B. / Vidal, C. A. / Pettré, J. et al. | 2017
- 349
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Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUsvon Marcard, T. / Rosenhahn, B. / Black, M. J. / Pons‐Moll, G. et al. | 2017
- 361
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Learning Detail Transfer based on Geometric FeaturesBerkiten, Sema / Halber, Maciej / Solomon, Justin / Ma, Chongyang / Li, Hao / Rusinkiewicz, Szymon et al. | 2017
- 375
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Chamber Recognition in Cave Data SetsSchertler, Nico / Buchroithner, Manfred / Gumhold, Stefan et al. | 2017
- 387
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Performance‐Based Biped Control using a Consumer Depth CameraLee, Yoonsang / Kwon, Taesoo et al. | 2017
- 397
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Consistent Video Filtering for Camera ArraysBonneel, Nicolas / Tompkin, James / Sun, Deqing / Wang, Oliver / Sunkavalli, Kalyan / Paris, Sylvain / Pfister, Hanspeter et al. | 2017
- 409
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Practical Capture and Reproduction of Phosphorescent AppearanceNalbach, O. / Seidel, H.‐P. / Ritschel, T. et al. | 2017
- 421
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STD: Student's t‐Distribution of Slopes for Microfacet Based BSDFsRibardière, M. / Bringier, B. / Meneveaux, D. / Simonot, L. et al. | 2017
- 431
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Hybrid mesh‐volume LoDs for all‐scale pre‐filtering of complex 3D assetsLoubet, Guillaume / Neyret, Fabrice et al. | 2017
- 443
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Spatial Adjacency Maps for Translucency Simulation under General IlluminationMaisch, S. / Ropinski, T. et al. | 2017
- 455
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Zooming On All Actors: Automatic Focus+Context Split Screen Video GenerationKumar, Moneish / Gandhi, Vineet / Ronfard, Remi / Gleicher, Michael et al. | 2017
- 467
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Flicker Observer Effect: Guiding Attention Through High Frequency Flicker in ImagesWaldin, N. / Waldner, M. / Viola, I. et al. | 2017
- 477
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GPU Ray Tracing using Irregular GridsPérard‐Gayot, Arsène / Kalojanov, Javor / Slusallek, Philipp et al. | 2017
- 487
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Parallel BVH Construction using Progressive Hierarchical RefinementHendrich, J. / Meister, D. / Bittner, J. et al. | 2017
- 495
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A GPU‐Adapted Structure for Unstructured GridsZayer, Rhaleb / Steinberger, Markus / Seidel, Hans‐Peter et al. | 2017
- 509
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State of the Art in Methods and Representations for Fabrication‐Aware DesignBermano, Amit H. / Funkhouser, Thomas / Rusinkiewicz, Szymon et al. | 2017
- 537
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From 3D models to 3D prints: an overview of the processing pipelineLivesu, Marco / Ellero, Stefano / Martínez, Jonàs / Lefebvre, Sylvain / Attene, Marco et al. | 2017
- 565
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A comparative review of tone‐mapping algorithms for high dynamic range videoEilertsen, G. / Mantiuk, R. K. / Unger, J. et al. | 2017
- 593
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Intrinsic Decompositions for Image EditingBonneel, Nicolas / Kovacs, Balazs / Paris, Sylvain / Bala, Kavita et al. | 2017
- 611
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Perception‐driven Accelerated RenderingWeier, M. / Stengel, M. / Roth, T. / Didyk, P. / Eisemann, E. / Eisemann, M. / Grogorick, S. / Hinkenjann, A. / Kruijff, E. / Magnor, M. et al. | 2017
- i
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Front Matter| 2017