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Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion
Springer Verlag | 2008| -
A survey of 3D object selection techniques for virtual environments
Online Contents | 2013|Contributors: Andujar, Carlos -
Efficient 3D Pointing Selection in Cluttered Virtual Environments - Most pointing techniques for 3D selection in spatially immersive virtual environments rely on a ray originating at the user's hand. However, a mismatch might exist between visible and selectable objects. The authors propose a new device-ray mapping, Ray Casting from the Eye, to overcome this problem.
Online Contents | 2009|Contributors: Andujar, Carlos -
See-through techniques for referential awareness in collaborative virtual reality
Online Contents | 2011|Contributors: Andujar, Carlos
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