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    3D Graphics LSI Core for Mobile Phone "Z3D"

    Kameyama, Masatoshi / Kato, Yoshiyuki / Fujimoto, Hitoshi et al. | Eurographics | 2003
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    Automatic Shader Level of Detail

    Olano, Marc / Kuehne, Bob / Simmons, Maryann | Eurographics | 2003
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    Simulation of Cloud Dynamics on Graphics Hardware

    Harris, Mark J. / III, William V. Baxter / Scheuermann, Thorsten et al. | Eurographics | 2003
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    VoxelCache: A Cache-Based Memory Architecture for Volume Graphics

    Kanus, U. / Wetekam, G. / Hirche, J. | Eurographics | 2003
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    Photon Mapping on Programmable Graphics Hardware

    Purcell, Timothy J. / Donner, Craig / Cammarano, Mike et al. | Eurographics | 2003
  6.  

    Mesh Mutation in Programmable Graphics Hardware

    Shiue, Le-Jeng / Goel, Vineet / Peters, Jorg | Eurographics | 2003
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    A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware

    Goodnight, Nolan / Woolley, Cliff / Lewin, Gregory et al. | Eurographics | 2003
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    An Optimized Soft Shadow Volume Algorithm with Real-Time Performance

    Assarsson, Ulf / Dougherty, Michael / Mounier, Michael et al. | Eurographics | 2003
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    CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics Hardware

    Govindaraju, Naga K. / Redon, Stephane / Lin, Ming C. et al. | Eurographics | 2003
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    An Effective Hardware Architecture for Bump Mapping Using Angular Operation

    Lee, S. G. / Park, W. C. / Lee, W. J. et al. | Eurographics | 2003
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    The FFT on a GPU

    Moreland, Kenneth / Angel, Edward | Eurographics | 2003
  12.  

    GPU Algorithms for Radiosity and Subsurface Scattering

    Carr, Nathan A. / Hall, Jesse D. / Hart, John C. | Eurographics | 2003
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