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  1.  

    Preface to the special issue on VS-Games 2015

    Debattista, Kurt / Liarokapis, Fotis | Springer Verlag | 2017
  2.  

    HDR video past, present and future: A perspective

    Chalmers, Alan / Debattista, Kurt | British Library Online Contents | 2017
  3.  

    HDR video past, present and future: A perspective

    Chalmers, Alan / Debattista, Kurt | British Library Online Contents | 2017
  4.  

    HDR video past, present and future: A perspective

    Chalmers, Alan / Debattista, Kurt | Online Contents | 2017
  5.  

    HDR Video: Capturing and Displaying Dynamic Real-world Lighting

    Conference
    Chalmers, Alan / Debattista, Kurt | AV Media | 2011
  6.  

    Foreword – High dynamic range imaging

    Paulo Santos, Luís / Debattista, Kurt | Elsevier | 2013
  7.  

    Level of Realism for Serious Games

    Chalmers, Alan / Debattista, Kurt | IEEE | 2009
  8.  

    Foreword – High dynamic range imaging

    Paulo Santos, Luís / Debattista, Kurt | Online Contents | 2013
  9.  

    Efficient Remote Rendering Using Equirectangular Projection

    McNamee, Josh / Debattista, Kurt / Chalmers, Alan | Eurographics | 2017
  10.  

    Efficient Remote Rendering Using Equirectangular Projection

    McNamee, Josh / Debattista, Kurt / Chalmers, Alan | DataCite | 2017
  11.  

    Visuohaptic augmented feedback for enhancing motor skills acquisition

    Asadipour, Ali / Debattista, Kurt / Chalmers, Alan | Springer Verlag | 2016
  12.  

    Visuohaptic augmented feedback for enhancing motor skills acquisition

    Asadipour, Ali / Debattista, Kurt / Chalmers, Alan | arXiv | 2020
  13.  

    A Subjective Evaluation of Texture Synthesis Methods

    Kolár, Martin / Debattista, Kurt / Chalmers, Alan | Eurographics | 2017
  14.  

    Repeatable texture sampling with interchangeable patches

    Kolář, Martin / Chalmers, Alan / Debattista, Kurt | Online Contents | 2016
  15.  

    Repeatable texture sampling with interchangeable patches

    Kolář, Martin / Chalmers, Alan / Debattista, Kurt | Springer Verlag | 2015
  16.  

    A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities

    Asadipour, Ali / Debattista, Kurt / Chalmers, Alan | IEEE | 2015
  17.  

    Remote rendering of High Dynamic Range graphics content

    McNamee, Josh / Debattista, Kurt / Chalmers, Alan | IEEE | 2016
  18.  

    Applying Activity Theory in Comparatively Evaluating Serious Games

    Ng, Timothy / Debattista, Kurt / Chalmers, Alan | IEEE | 2014
  19.  

    GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering

    Galea, Steven / Debattista, Kurt / Spina, Sandro | IEEE | 2014

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