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  1.  

    A hyper elasticity method for interactive virtual design of hearing aids

    A parallel method for general non-linear hyper elasticity modeling
    Darkner, Sune / Erleben, Kenny | Springer Verlag | 2011
  2.  

    A hyper elasticity method for interactive virtual design of hearing aids

    Darkner, Sune / Erleben, Kenny | Online Contents | 2011
  3.  

    Line-Stepping for Shell Meshes

    Erleben, Kenny / Sporring, Jon | Springer Verlag | 2007
  4.  

    Poster Session 1 - Line-Stepping for Shell Meshes

    Erleben, Kenny / Sporring, Jon | Online Contents | 2007
  5.  

    Modeling Virtual Humans

    Bender, Jan / Erleben, Kenny / Solenthaler, Barbara | IEEE | 2017
  6.  

    A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries

    Andersen, Michael / Niebe, Sarah / Erleben, Kenny | British Library Online Contents | 2017
  7.  

    A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions

    Andersen, Michael / Niebe, Sarah / Erleben, Kenny | Eurographics | 2017
  8.  

    A projected back-tracking line-search for constrained interactive inverse kinematics

    Engell-Nørregård, Morten / Erleben, Kenny | Online Contents | 2011
  9.  

    A projected back-tracking line-search for constrained interactive inverse kinematics

    Engell-Nørregård, Morten / Erleben, Kenny | Elsevier | 2010
  10.  

    Interactive Simulation of Rigid Body Dynamics in Computer Graphics

    Bender, Jan / Erleben, Kenny / Trinkle, Jeff | Wiley | 2014
  11.  

    Interactive Simulation of Rigid Body Dynamics in Computer Graphics

    Bender, Jan / Erleben, Kenny / Trinkle, Jeff | Eurographics | 2014
  12.  

    A Triangle Bending Constraint Model for Position-Based Dynamics

    Kelager, Micky / Niebe, Sarah / Erleben, Kenny | DataCite | 2010

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