Year of publication
Source
Type of material
Language
- ««
- «
- 1
- »»
-
Faster data structures and graphics hardware techniques for high performance rendering
Free accessBASE | 2016| -
Real-time multiply recursive reflections and refractions using hybrid rendering
Online Contents | 2015| -
Real-time multiply recursive reflections and refractions using hybrid rendering
Springer Verlag | 2014| -
Sah guided spatial split partitioning for fast bvh construction
British Library Online Contents | 2016| -
Auto-tuning Interactive Ray Tracing using an Analytical GPU Architecture Model
Free accessBASE | 2012| -
Bounding volume hierarchy generation using a heterogeneous architecture
Free accessEuropean Patent Office | 2018| -
Bounding Volume Hierarchy Generation Using a Heterogeneous Architecture
Free accessEuropean Patent Office | 2015| -
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
Free accessBASE | 2012|
- ««
- «
- 1
- »»