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1
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Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States
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2
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Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China
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3
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Relations on Cultural Behavior and Technology Adoption: A Chilean Perspective
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4
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User Experience Centered Application Design of Multivariate Landscape in Kulangsu, Xiamen
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5
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A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses
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6
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Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice
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7
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Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage
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8
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Methods for Multiple Roles to Build Brands of Service System–A Case Study of Guangzhou Baiyun International Airport
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9
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Analysis and Design of Household Intelligent Planting Products Based on Hall Three-Dimensional Structure
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10
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Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference
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11
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Innovation in Teaching Model Based on University Museum Resources
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12
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Research on Intelligent Classified Trash Can and Smart Application Design—Achieving Green Smart Home Living in China
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13
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Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing
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14
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GA-Based Research on Suitability of Recreational Space in Gardens to the Elderly—With Yangzhou Geyuan Garden as an Example
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15
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Accessibility Evaluation of E-Government Web Applications: A Systematic Review
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16
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Emergence of Polarization and Marginalization in Online Education System of Bangladesh Due to COVID-19: Challenges and Policies to Ensure Inclusive Education
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17
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Performing a Disembodied Mind: Neurotechnology Between Empowerment and Normalization
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18
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Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China
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19
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A Study of Teaching Aids Design for Autistic Children with Focus on Hand-Eye Coordination
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20
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A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China
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21
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Adapting Participatory Design Activities for Autistic Adults: A Review
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22
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A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment
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23
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Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism
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24
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Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities
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25
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Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk
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26
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Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults
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27
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Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer
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28
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Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation
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29
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Exploring the Factors Aiding Speech-to-Text Emotional Restoration
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30
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Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen’s Heuristics
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31
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Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers During Transitions of Care
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32
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Usability Evaluation of Music Applications for Stress Reduction
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33
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The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method
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34
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Spatial Interaction Design for Children’s Magnetic Resonance Imaging Examination Based on Embodied Cognition
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35
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Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments
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36
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Eco-activism, Human-Computer Interaction and Fast Fashion
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37
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SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction
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38
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Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience in Post-COVID-19 Era
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39
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Improving the Withdrawal Functionality on ATM Using a UCD Framework. A Case Study
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40
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Check-!n Toolkit for Capturing Guests’ Momentary Experiences Without Disturbing Their Traveling
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41
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Content and Mechanism of Car Experience: A Case Study Based on Interpretive Phenomenological Analysis
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42
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Design of Traditional Brand H5 Game Advertisement Based on EEG and Eye Movement Analysis: Example of MAXAM
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43
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Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products
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44
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The Effect of User Interface on Experiential Value for E-Book Platforms Users
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45
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A Designer Embedded Book Space Experiment