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Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development [2021]

1
Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States
2
Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China
3
Relations on Cultural Behavior and Technology Adoption: A Chilean Perspective
4
User Experience Centered Application Design of Multivariate Landscape in Kulangsu, Xiamen
5
A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses
6
Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice
7
Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage
8
Methods for Multiple Roles to Build Brands of Service System–A Case Study of Guangzhou Baiyun International Airport
9
Analysis and Design of Household Intelligent Planting Products Based on Hall Three-Dimensional Structure
10
Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference
11
Innovation in Teaching Model Based on University Museum Resources
12
Research on Intelligent Classified Trash Can and Smart Application Design—Achieving Green Smart Home Living in China
13
Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing
14
GA-Based Research on Suitability of Recreational Space in Gardens to the Elderly—With Yangzhou Geyuan Garden as an Example
15
Accessibility Evaluation of E-Government Web Applications: A Systematic Review
16
Emergence of Polarization and Marginalization in Online Education System of Bangladesh Due to COVID-19: Challenges and Policies to Ensure Inclusive Education
17
Performing a Disembodied Mind: Neurotechnology Between Empowerment and Normalization
18
Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China
19
A Study of Teaching Aids Design for Autistic Children with Focus on Hand-Eye Coordination
20
A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China
21
Adapting Participatory Design Activities for Autistic Adults: A Review
22
A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment
23
Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism
24
Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities
25
Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk
26
Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults
27
Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer
28
Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation
29
Exploring the Factors Aiding Speech-to-Text Emotional Restoration
30
Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen’s Heuristics
31
Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers During Transitions of Care
32
Usability Evaluation of Music Applications for Stress Reduction
33
The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method
34
Spatial Interaction Design for Children’s Magnetic Resonance Imaging Examination Based on Embodied Cognition
35
Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments
36
Eco-activism, Human-Computer Interaction and Fast Fashion
37
SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction
38
Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience in Post-COVID-19 Era
39
Improving the Withdrawal Functionality on ATM Using a UCD Framework. A Case Study
40
Check-!n Toolkit for Capturing Guests’ Momentary Experiences Without Disturbing Their Traveling
41
Content and Mechanism of Car Experience: A Case Study Based on Interpretive Phenomenological Analysis
42
Design of Traditional Brand H5 Game Advertisement Based on EEG and Eye Movement Analysis: Example of MAXAM
43
Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products
44
The Effect of User Interface on Experiential Value for E-Book Platforms Users
45
A Designer Embedded Book Space Experiment
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